TV Dinner: Difference between revisions
m (Automated Formatting) |
m (Distribution table update) |
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|TVDinner|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
! Building/Room | <div>TVDinner distribution | ||
! Container | <span class="mw-customtoggle-togglebox-TVDinner" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | ||
! | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TVDinner"> | ||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|generalstore | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
|4 | ! Container | ||
| | ! Rolls | ||
|- | ! Chance | ||
|grocerystorage | |- | ||
| | | all | ||
|4 | | {{ll|FoodBox}} | ||
|1 | | 15 | ||
|- | | 4.0 | ||
|kitchen | |- | ||
| | | all | ||
|4 | | {{ll|GroceryBag1}} | ||
|4 | | 1 | ||
|} | | 1.0 | ||
|- | |||
| all | |||
| {{ll|GroceryBag3}} | |||
| 1 | |||
| 10.0 | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| grocerystorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 4.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-TVDinner" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|TVDinner|41.78.16--> | |||
TV dinner can often be found in [[Containers#Counter|kitchen counters]]. | TV dinner can often be found in [[Containers#Counter|kitchen counters]]. | ||
Revision as of 16:48, 24 April 2024
A TV dinner is a non-perishable food item.
Usage
Consumable properties
TV dinner can be eaten raw, which can make the player sick along with causing them to feel unhappy. Consuming after being cooked will reduce more hunger, however it will only prevent sickness not unhappiness.
Uncooked | Cooked | Burned |
---|---|---|
|
|
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | FoodBox | 15 | 4.0 |
all | GroceryBag1 | 1 | 1.0 |
all | GroceryBag3 | 1 | 10.0 |
generalstore | shelves | 4 | 10.0 |
grocerystorage | crate | 4 | 1.0 |
kitchen | counter | 4 | 4.0 |
TV dinner can often be found in kitchen counters.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item TVDinner
{
DisplayName = TV Dinner,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = TVDinner,
BadCold = true,
DangerousUncooked = TRUE,
EatType = plate,
GoodHot = true,
IsCookable = TRUE,
Packaged = TRUE,
MinutesToCook = 10,
MinutesToBurn = 15,
HungerChange = -23,
UnhappyChange = 20,
Calories = 670,
Carbohydrates = 81,
Lipids = 25,
Proteins = 30,
StaticModel = TVDinner,
WorldStaticModel = TVDinner_Ground,
}