Worm: Difference between revisions
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|Worm|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
! Building/Room | <div>Worm distribution | ||
! Container | <span class="mw-customtoggle-togglebox-Worm" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | ||
! style=" | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Worm"> | ||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
| | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|+ {{ll|Containers}} | |||
| | ! Building / Room | ||
| | ! Container | ||
| | ! Rolls | ||
|- | ! Chance | ||
|- | |||
| | | fishingstorage | ||
|1 | | {{ll|freezer}} | ||
| 4 | |||
| | | 20.0 | ||
| | |- | ||
| | | fishingstorage | ||
|- | | {{ll|freezer}} | ||
| | | 4 | ||
| | | 10.0 | ||
| | |- | ||
|- | | fishingstorage | ||
| | | {{ll|freezer}} | ||
| | | 4 | ||
| | | 50.0 | ||
| | |} | ||
</div> | |||
</div><div style="clear:both;"></div> | |||
{| class="wikitable theme-red" style="width:98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align:center;" | Weather modifiers | |||
! colspan="3" style="text-align:center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| 1-2 | |||
| 0 | |||
| Forest 5<br> DeepForest 5<br> Vegitation 5<br> FarmLand 5<br> Farm 5<br> TrailerPark 5<br> TownZone 5<br> Nav 5 | |||
| -100 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Worm" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Worm|41.78.16--> | |||
Worms can be found randomly by digging a furrow, regardless of the tile. | Worms can be found randomly by digging a furrow, regardless of the tile. | ||
Revision as of 17:00, 24 April 2024
A worm is a non-perishable Insect food used in fishing and trapping.
Usage
Fishing
- Main article: Fishing
A worm can be used as bait for fishing to catch bass, catfish, crappie, perch, sunfish, trout, and pike.
Trapping
- Main article: Trapping
A worm can be used as bait in conjunction with a stick trap to catch small birds.
Consumable properties
Worms can be consumed, providing the player with a small amount of hunger at the cost of a lot of unhappiness. A worm cannot be cooked, unlike other insects.
It is not recommended to consume a worm directly, unless in a dire situation, as the hunger reduced is negligible. It is much more valuable as bait in fishing or trapping.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
fishingstorage | freezer | 4 | 20.0 |
fishingstorage | freezer | 4 | 10.0 |
fishingstorage | freezer | 4 | 50.0 |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1-2 | 0 | Forest 5 DeepForest 5 Vegitation 5 FarmLand 5 Farm 5 TrailerPark 5 TownZone 5 Nav 5 |
-100 | - | - | - | - | - | March April |
Worms can be found randomly by digging a furrow, regardless of the tile.
Foraging
- Main article: Foraging
When foraging (investigating area), worms can be found on natural_exterior
tiles, such as grass, sand, and gravel. They're most commonly found in farmland areas.
Having the fisherman occupation or angler trait will increase the player's ability to find worms.
Worms are part of the "Animals" loot category.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Worm
{
DisplayName = Worm,
DisplayCategory = Food,
Type = Food,
Weight = 0.01,
Icon = Worm,
FishingLure = true,
HungerChange = -2,
UnhappyChange = 20,
Calories = 3,
Carbohydrates = 0,
Lipids = 0.1,
Proteins = 0.5,
WorldStaticModel = Worm_Ground,
}