Bandage: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Medical items}}
{{Page version|41.78.16}}
{{Infobox item
|name=Bandage
|model=Bandage_Model.png
|icon=Bandage.png
|icon_name=Bandage
|model2=BandageDirty_Model.png
|icon2=BandageDirty.png
|icon_name2=Dirty Bandage
|model3=Bandage_Model.png
|icon3=Bandage.png
|icon_name3=Sterilized Bandage
|category=Household<br>First Aid (sterile)
|weight=0.1
|function=Stop [[bleeding]]<br>Prevent/cure [[Health#Types of Wounds|infection]]
|bandage_power=4<br>0.5 (dirty)
|alcoholic=True (sterile)
|item_id=Base.Bandage
|item_id2=Base.BandageDirty
|item_id3=Base.AlcoholBandage
}}
{{Quote|text=Right click on your health panel to use.|author=Bandage in-game tooltip.}}
{{Quote|text=Used to sterilize wounds and aid recovery from infection.|author=Sterilized Bandage in-game tooltip.}}
A '''bandage''' is an [[Items|item]] used in [[First Aid|first aid]].


A '''bandage''' can be used to slow down bleeding caused by [[injuries]]. [[Ripped sheet]]s and [[belt]]s can be used as bandages.
==Usage==
{{Main|First Aid}}


[[category:items]]
===Basic usage===
A bandage is primarily used to stop the player from [[bleeding]], by applying it to the wound. It can be used on various [[Health#Types of injuries|injuries]], including wounds and burns. After some time, depending on the wound and player's First Aid [[skills|skill]], the bandage will become a '''dirty bandage''', which once removed will grant the player some [[First Aid|first aid]] experience.
 
===Wound infection===
If a bleeding wound is left untreated, the player will continue to lose [[health]] until they eventually [[Dead|die]]. Leaving a wound untreated can also lead to it becoming infected depending on the player's [[clothing]], the type of wound and whether a dirty bandage is left on. A dirty bandage can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected. Wound infections do not affect the recovery time, threfore, since not having any bandage applied stops healing, it is reccomended to not remove badages, even if they get dirty.
 
An infected wound can be treated by applying a '''sterilized bandage''' to the wound. Sterilized bandages have the same rate of becoming dirty as regular bandages, but they improve the healing rate when used.
 
===Types of wounds===
In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule are stitches. Applying a bandage to a stitch will actually decrease the healing rate, therefore taking longer to heal.
{{Unverified|section=true|This table was last updated [[build 39]] and does not take into account the changes to wounds in [[build 41]].}}
{| class="wikitable theme-red" style="text-align:center;"
!Type of wound
!Healing rate<br>(unbandaged)
!Healing rate<br>(bandaged)
!{{abbr|Bandage life|Rate of the bandage becoming dirty}}
!Other
|+ Healing rate of bandaged wounds.
|-
| Scratch || 100 || 15 || 800 || N/A
|-
| Bite || 500 || 10 || 10 || N/A
|-
| Bleeding || 200 || 20 || 30<br>5 <small>({{abbr|deep wound|Bandage life when the bleeding is caused by a deep wound}})</small> || 3<small>x10<sup>5</sup></small><br><small>{{abbr|Glass|This value will not decrease until the glass is removed}}</small>
|-
| Deep wound || 5000 || 500 || 10 || 3<small>x10<sup>5</sup></small><br><small>{{abbr|Glass,Bullet|This value will not decrease until forein object is removed}}</small>
|-
| Burn || 500 || 10 || 10 || N/A
|-
| Infected || N/A || N/A || 20 || 60<br><small>{{abbr|Sterilized Bandage|Rate of infection healing with a sterilized bandage}}</small>
|-
| Stitch || 20 || +40 || 10 || N/A
|}
''Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.''<br>
 
==Crafting==
===Cleaning bandages===
Dirty bandages can be cleaned with [[water]], returning them to a regular bandage.
 
{{Crafting/sandbox2
|bandage
|clean_ripped_sheets
}}
 
===Disinfecting bandages===
A bandage can be disinfected by either soaking it in [[bourbon]] or [[Bottle of Disinfectant|disinfectant]], or [[Heat source|boiling]] a [[Cooking Pot with Water|pot of water]] and adding a bandage to it, which will also clean a dirty bandage.
 
{{Crafting/sandbox2
|bandage_sterilized_bandage
|ripped_sheets_sterilized_rag
}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Bandage|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Bandage distribution
        <span class="mw-customtoggle-togglebox-Bandage" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bandage">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_ALICEpack
    | {{ll|Bag_ALICEpack}}
    | 1.01%
    |-
    | Bag_ALICEpack_Army
    | {{ll|Bag_ALICEpack_Army}}
    | 1.01%
    |-
    | Bag_BigHikingBag
    | {{ll|Bag_BigHikingBag}}
    | 1.01%
    |-
    | Bag_DoctorBag
    | {{ll|Bag_DoctorBag}}
    | 6.41%
    |-
    | Bag_DoctorBag
    | {{ll|Bag_DoctorBag}}
    | 12.41%
    |-
    | Bag_DoctorBag
    | {{ll|Bag_DoctorBag}}
    | 30.41%
    |-
    | Bag_MedicalBag
    | {{ll|Bag_MedicalBag}}
    | 12.41%
    |-
    | Bag_MedicalBag
    | {{ll|Bag_MedicalBag}}
    | 23.28%
    |-
    | Bag_MedicalBag
    | {{ll|Bag_MedicalBag}}
    | 51.57%
    |-
    | Bag_Military
    | {{ll|Bag_Military}}
    | 1.01%
    |-
    | Bag_NormalHikingBag
    | {{ll|Bag_NormalHikingBag}}
    | 1.01%
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 12.41%
    |-
    | FirstAidKit
    | {{ll|FirstAidKit}}
    | 6.41%
    |-
    | FirstAidKit
    | {{ll|FirstAidKit}}
    | 12.41%
    |-
    | FirstAidKit
    | {{ll|FirstAidKit}}
    | 30.41%
    |-
    | MedicalCache1
    | {{ll|MedicalBox}}
    | 23.28%
    |-
    | Nurse
    | {{ll|crate}}
    | 23.28%
    |-
    | Nurse
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|medicine}}
    | 23.28%
    |-
    | all
    | {{ll|medicine}}
    | 15.1%
    |-
    | all
    | {{ll|militarycrate}}
    | 23.28%
    |-
    | bathroom
    | {{ll|counter}}
    | 15.1%
    |-
    | bathroom
    | {{ll|medicine}}
    | 15.1%
    |-
    | bathroom
    | {{ll|shelves}}
    | 15.1%
    |-
    | dentiststorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | dentiststorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | hospitalstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | hospitalstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | kennels
    | {{ll|counter}}
    | 23.28%
    |-
    | kennels
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | kennels
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | laboratory
    | {{ll|crate}}
    | 23.28%
    |-
    | laboratory
    | {{ll|desk}}
    | 23.28%
    |-
    | laboratory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | medical
    | {{ll|counter}}
    | 23.28%
    |-
    | medical
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | medical
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | medical
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | medicalstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | medicalstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | medicalstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | pharmacy
    | {{ll|counter}}
    | 23.28%
    |-
    | pharmacy
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | pharmacy
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | pharmacystorage
    | {{ll|counter}}
    | 23.28%
    |-
    | pharmacystorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | pharmacystorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | pharmacystorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | pharmacystorage
    | {{ll|shelves}}
    | 41.14%
    |-
    | prisoncells
    | {{ll|wardrobe}}
    | 2.1%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 23.28%
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 41.14%
    |-
    | Ambulance
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 23.28%
    |-
    | Doctor
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Fire
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | All
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Police
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 10.78%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 10.78%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Bandage" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Bandage|41.78.16-->
 
<!--BOT FLAG|BandageDirty|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>BandageDirty distribution
        <span class="mw-customtoggle-togglebox-BandageDirty" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-BandageDirty">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|bin}}
    | 3.98%
    |-
    | bar
    | {{ll|bin}}
    | 3.98%
    |-
    | barkitchen
    | {{ll|bin}}
    | 3.98%
    |-
    | barstorage
    | {{ll|bin}}
    | 3.98%
    |-
    | beergarden
    | {{ll|bin}}
    | 3.98%
    |-
    | motelroomoccupied
    | {{ll|bin}}
    | 3.98%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-BandageDirty" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|BandageDirty|41.78.16-->B
andages can be found in medical buildings and [[First Aid Kit|first aid kits]].
Dirty bandages can be found in [[Storage#Bins|trash bins]].
Sterilized bandages cannot be found in the [[Knox Country|world]].
 
==Code==
{{CodeBox|
''Bandage'' [[File:Bandage.png]]<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1607
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Bandage
{
    DisplayCategory = FirstAid,
Count = 1,
Weight = 0.1,
AlwaysWelcomeGift = true,
Type = Normal,
DisplayName = Bandage,
ReplaceOnUse    =  BandageDirty,
Icon = Bandage,
CanBandage = true,
BandagePower    =  4,
Tooltip = Tooltip_UseOnHealthPanel,
Medical = TRUE,
WorldStaticModel = Bandage,
}
}}
 
''Dirty Bandage'' [[File:BandageDirty.png]]<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1624
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item BandageDirty
    {
        DisplayCategory = FirstAid,
        Count = 1,
        Weight = 0.1,
        AlwaysWelcomeGift = true,
        Type = Normal,
        DisplayName = Dirty Bandage,
        Icon = BandageDirty,
        CanBandage = true,
        BandagePower    =  0.5,
        Medical = TRUE,
        WorldStaticModel = BandageDirty,
    }
}}
 
''Sterilized Bandage'' [[File:Bandage.png]]<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1639
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item AlcoholBandage
    {
        DisplayCategory = FirstAid,
        Count = 1,
        Weight = 0.1,
        AlwaysWelcomeGift = true,
        Type = Normal,
        DisplayName = Sterilized Bandage,
        ReplaceOnUse    =  BandageDirty,
        Alcoholic = TRUE,
        Icon = Bandage,
        CanBandage = true,
        BandagePower    =  4,
        Tooltip = Tooltip_AlcoholBandage,
        Medical = TRUE,
        WorldStaticModel = Bandage,
    }
}}
}}
 
==See also==
*[[First Aid]]
*[[Health]]
*[[Knox Infection]]
 
{{Navbox items|first_aid_materials}}
 
 
[[Category:First aid materials]]

Latest revision as of 17:34, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Bandage
Bandage Model.png
BandageDirty Model.png
Bandage Model.png
General
Category
Household
First Aid (sterile)
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Stop bleeding
Prevent/cure infection
Effect
AlcoholMoodle Icon Drunk.png
True (sterile)
Bandage powerMoodle Icon Bleeding.png
4
0.5 (dirty)
Technical
Item ID
Base.Bandage
Base.BandageDirty
Base.AlcoholBandage
Right click on your health panel to use.
— Bandage in-game tooltip.
Used to sterilize wounds and aid recovery from infection.
— Sterilized Bandage in-game tooltip.

A bandage is an item used in first aid.

Usage

Main article: First Aid

Basic usage

A bandage is primarily used to stop the player from bleeding, by applying it to the wound. It can be used on various injuries, including wounds and burns. After some time, depending on the wound and player's First Aid skill, the bandage will become a dirty bandage, which once removed will grant the player some first aid experience.

Wound infection

If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty bandage is left on. A dirty bandage can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected. Wound infections do not affect the recovery time, threfore, since not having any bandage applied stops healing, it is reccomended to not remove badages, even if they get dirty.

An infected wound can be treated by applying a sterilized bandage to the wound. Sterilized bandages have the same rate of becoming dirty as regular bandages, but they improve the healing rate when used.

Types of wounds

In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule are stitches. Applying a bandage to a stitch will actually decrease the healing rate, therefore taking longer to heal.

CandleLit.png
This section may have claims which require verification.
This table was last updated build 39 and does not take into account the changes to wounds in build 41.
Type of wound Healing rate
(unbandaged)
Healing rate
(bandaged)
Bandage life Other
Healing rate of bandaged wounds.
Scratch 100 15 800 N/A
Bite 500 10 10 N/A
Bleeding 200 20 30
5 (deep wound)
3x105
Glass
Deep wound 5000 500 10 3x105
Glass,Bullet
Burn 500 10 10 N/A
Infected N/A N/A 20 60
Sterilized Bandage
Stitch 20 +40 10 N/A

Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.

Crafting

Cleaning bandages

Dirty bandages can be cleaned with water, returning them to a regular bandage.


Product Ingredients Tools Requirements Workstation XP
Bandage.png
Bandage
BandageDirty.png Dirty Bandage ×1
WaterDrop.png Water ×1 unit(s)
none none none none
Rag.png
Ripped Sheets
RagDirty.png Dirty Rag ×1
WaterDrop.png Water ×1 unit(s)
none none none none

Disinfecting bandages

A bandage can be disinfected by either soaking it in bourbon or disinfectant, or boiling a pot of water and adding a bandage to it, which will also clean a dirty bandage.


Product Ingredients Tools Requirements Workstation XP
Bandage.png
Sterilized Bandage
One of:
Alcohol.png Bottle of Disinfectant ×3 unit(s)
WhiskeyFull.png Bourbon ×10 unit(s)
Pot Water.png Cooking Pot ×1
SaucepanEmpty.png Saucepan ×1
Each of:
Bandage.png Bandage ×1
none none none none
Rag.png
Sterilized Rag
One of:
Alcohol.png Bottle of Disinfectant ×3 unit(s)
WhiskeyFull.png Bourbon ×10 unit(s)
Pot Water.png Cooking Pot ×1
SaucepanEmpty.png Saucepan ×1
Each of:
Rag.png Ripped Sheets ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Bandage distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ALICEpack Bag_ALICEpack 1.01%
Bag_ALICEpack_Army Bag_ALICEpack_Army 1.01%
Bag_BigHikingBag Bag_BigHikingBag 1.01%
Bag_DoctorBag Bag_DoctorBag 6.41%
Bag_DoctorBag Bag_DoctorBag 12.41%
Bag_DoctorBag Bag_DoctorBag 30.41%
Bag_MedicalBag Bag_MedicalBag 12.41%
Bag_MedicalBag Bag_MedicalBag 23.28%
Bag_MedicalBag Bag_MedicalBag 51.57%
Bag_Military Bag_Military 1.01%
Bag_NormalHikingBag Bag_NormalHikingBag 1.01%
Bag_SurvivorBag Bag_SurvivorBag 12.41%
FirstAidKit FirstAidKit 6.41%
FirstAidKit FirstAidKit 12.41%
FirstAidKit FirstAidKit 30.41%
MedicalCache1 MedicalBox 23.28%
Nurse crate 23.28%
Nurse metal_shelves 23.28%
SafehouseLoot counter 23.28%
SafehouseLoot medicine 23.28%
all medicine 15.1%
all militarycrate 23.28%
bathroom counter 15.1%
bathroom medicine 15.1%
bathroom shelves 15.1%
dentiststorage metal_shelves 23.28%
dentiststorage metal_shelves 41.14%
hospitalstorage metal_shelves 23.28%
hospitalstorage metal_shelves 41.14%
kennels counter 23.28%
kennels metal_shelves 23.28%
kennels metal_shelves 41.14%
laboratory crate 23.28%
laboratory desk 23.28%
laboratory metal_shelves 23.28%
medical counter 23.28%
medical metal_shelves 23.28%
medical metal_shelves 41.14%
medical wardrobe 23.28%
medicalstorage counter 23.28%
medicalstorage metal_shelves 23.28%
medicalstorage metal_shelves 41.14%
pharmacy counter 23.28%
pharmacy metal_shelves 23.28%
pharmacy metal_shelves 41.14%
pharmacystorage counter 23.28%
pharmacystorage metal_shelves 23.28%
pharmacystorage metal_shelves 41.14%
pharmacystorage shelves 23.28%
pharmacystorage shelves 41.14%
prisoncells wardrobe 2.1%
Vehicles
Type Container Effective chance
Ambulance Glove Box 23.28%
Ambulance Glove Box 41.14%
Ambulance Trunk 23.28%
Carpenter Glove Box 10.78%
Construction Worker Glove Box 10.78%
Distillery Glove Box 10.78%
Doctor Glove Box 23.28%
Doctor Trunk 23.28%
Electrician Glove Box 10.78%
Farmer Glove Box 10.78%
Fire Glove Box 10.78%
Fire Trunk 23.28%
Fisherman Glove Box 10.78%
Fossoil Glove Box 10.78%
All Glove Box 10.78%
Golf Glove Box 10.78%
Heralds Glove Box 10.78%
Hunter Glove Box 10.78%
Mass Gen Fac Glove Box 10.78%
McCoy Glove Box 10.78%
Metal Welder Glove Box 10.78%
Painter Glove Box 10.78%
Police Glove Box 10.78%
Postal Glove Box 10.78%
Radio Glove Box 10.78%
Ranger Glove Box 10.78%
Spiffo Glove Box 10.78%
Survivalist Glove Box 10.78%
Transit Glove Box 10.78%
BandageDirty distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all bin 3.98%
bar bin 3.98%
barkitchen bin 3.98%
barstorage bin 3.98%
beergarden bin 3.98%
motelroomoccupied bin 3.98%

B andages can be found in medical buildings and first aid kits. Dirty bandages can be found in trash bins. Sterilized bandages cannot be found in the world.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Bandage Bandage.png
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Bandage
	{
	    DisplayCategory = FirstAid,
		Count	=	1,
		Weight	=	0.1,
		AlwaysWelcomeGift	=	true,
		Type	=	Normal,
		DisplayName	=	Bandage,
		ReplaceOnUse    =   BandageDirty,
		Icon	=	Bandage,
		CanBandage	=	true,
		BandagePower    =   4,
		Tooltip = Tooltip_UseOnHealthPanel,
		Medical = TRUE,
		WorldStaticModel = Bandage,
	}

Dirty Bandage BandageDirty.png
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item BandageDirty
    {
        DisplayCategory = FirstAid,
        Count	=	1,
        Weight	=	0.1,
        AlwaysWelcomeGift	=	true,
        Type	=	Normal,
        DisplayName	=	Dirty Bandage,
        Icon	=	BandageDirty,
        CanBandage	=	true,
        BandagePower    =   0.5,
        Medical = TRUE,
        WorldStaticModel = BandageDirty,
    }

Sterilized Bandage Bandage.png
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item AlcoholBandage
    {
        DisplayCategory = FirstAid,
        Count	=	1,
        Weight	=	0.1,
        AlwaysWelcomeGift	=	true,
        Type	=	Normal,
        DisplayName	=	Sterilized Bandage,
        ReplaceOnUse    =   BandageDirty,
        Alcoholic	=	TRUE,
        Icon	=	Bandage,
        CanBandage	=	true,
        BandagePower    =   4,
        Tooltip = Tooltip_AlcoholBandage,
        Medical = TRUE,
        WorldStaticModel = Bandage,
    }

See also