Fork: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Fork | ||
|model=Fork_Model.png | |||
|icon=Fork.png | |||
| | |icon_name=Fork | ||
| | |||
|category=Weapon | |category=Weapon | ||
|weight=0.3 | |weight=0.3 | ||
Line 20: | Line 17: | ||
|max_damage=0.1 | |max_damage=0.1 | ||
|push_back=0.3 | |push_back=0.3 | ||
| | |item_id=Base.Fork | ||
}}A '''fork''' is a blade melee [[weapon]]. | }} | ||
A '''fork''' is a blade melee [[weapon]] and a tool. | |||
==Usage== | ==Usage== | ||
[[File: | [[File:Fork Eating Anim.gif|thumb|left|[[Player]] eating a [[Bowl of Cereal|bowl of cereal]] with a fork]] | ||
The fork can be used to mix | The fork, similar to the [[spoon]] and [[spatula]], can be used to mix various foods. It can also be attached to [[Crafted Spear|crafted spear]] with a [[Duct Tape|duct tape]] for a minor stat increases. However, there are better choices to upgrade it. | ||
If a fork is in the [[player]]'s inventory while eating certain foods, the fork will be used to eat. There are currently no benefits to eating with a fork or a [[spoon]] this way.{{Clear}} | |||
===Weapon=== | ===Weapon=== | ||
The fork is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance. | The fork is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance. | ||
The fork has a very short range, making it very dangerous when fighting [[zombies]], | The fork has a very short range, making it very dangerous when fighting [[zombies]]. However, it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Forks are pretty much useless in combat and should only be equipped in an emergency, or if smashing a [[window]]. | ||
===Breaking doors=== | ===Breaking doors=== | ||
Line 37: | Line 37: | ||
===Chopping trees=== | ===Chopping trees=== | ||
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage. | It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage. | ||
===Crafting=== | |||
{{Crafting/sandbox2 | |||
|bread_dough | |||
|cake_batter | |||
|pie_dough | |||
|gravy | |||
|pancakes_uncooked | |||
|omelette_uncooked | |||
|muffin_baking_tray_uncooked | |||
|pizza | |||
|tray_of_biscuits_uncooked | |||
|baking_tray_with_chocolate_chip_cookie_uncooked | |||
|baking_tray_with_chocolate_cookie_uncooked | |||
|baking_tray_with_oatmeal_cookie_uncooked | |||
|baking_tray_with_shortbread_cookie_uncooked | |||
|baking_tray_with_sugar_cookie_uncooked | |||
|baguette_uncooked | |||
}} | |||
{{Crafting/sandbox2 | |||
|spear_with_fork | |||
|fork | |||
}} | |||
==Condition== | ==Condition== | ||
Line 45: | Line 69: | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|Fork|41.78.16--> | ||
{{Clear}} | |||
{{ | <div class="togglebox theme-red"> | ||
< | <div>Fork distribution | ||
MaxRange | <span class="mw-customtoggle-togglebox-Fork" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
WeaponSprite | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Fork"> | ||
MinAngle | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
Type | <div class="pz-container"> | ||
MinimumSwingTime | <div id="containers" style="flex-basis:30%"> | ||
SwingAmountBeforeImpact | {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | ||
Categories | |+ {{ll|Containers}} | ||
Weight | ! Building/Room | ||
ConditionLowerChanceOneIn = 1, | ! Container | ||
PushBackMod | ! Effective chance | ||
SubCategory | |- | ||
AimingMod | | bakerykitchen | ||
ConditionMax | | {{ll|counter}} | ||
MaxHitCount | | 23.28% | ||
IsAimedHandWeapon | |- | ||
DoorDamage | | bakerykitchen | ||
SwingAnim | | {{ll|counter}} | ||
CriticalChance | | 41.14% | ||
DisplayName | |- | ||
MinRange | | burgerkitchen | ||
SwingTime | | {{ll|counter}} | ||
KnockdownMod | | 23.28% | ||
Icon | |- | ||
TreeDamage | | burgerkitchen | ||
EnduranceMod | | {{ll|counter}} | ||
MetalValue | | 41.14% | ||
|- | |||
| cafekitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| cafekitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
HitSound = | | cafeteria | ||
AttachmentType = | | {{ll|counter}} | ||
| 23.28% | |||
|- | |||
| cafeteria | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| dinerbackroom | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| dinerkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| dinerkitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| donut_kitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| donut_kitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| fishchipskitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| fishchipskitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| italiankitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| italiankitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| kitchen | |||
| {{ll|overhead}} | |||
| 23.28% | |||
|- | |||
| kitchen | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| knifefactory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| knifefactory | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| knifeshipping | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| knifeshipping | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| knifestore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| knifestore | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|overhead}} | |||
| 23.28% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| westernkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| westernkitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|} | |||
</div> | |||
<div id="zombies" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| All | |||
| 0 | |||
| 30 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Fork" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Fork|41.78.16--> | |||
Forks are an incredibly common household item found in kitchen [[Containers#Counters|counters]] and also stuck in zombies. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3569 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Fork | |||
{ | |||
DisplayCategory = Cooking, | |||
MaxRange = 0.8, | |||
WeaponSprite = Fork, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
Weight = 0.3, | |||
ConditionLowerChanceOneIn = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
ConditionMax = 3, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
CriticalChance = 5, | |||
DisplayName = Fork, | |||
MinRange = 0.2, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
Icon = Fork, | |||
TreeDamage = 0, | |||
EnduranceMod = 0.5, | |||
MetalValue = 5, | |||
CritDmgMultiplier = 10, | |||
MinDamage = 0.1, | |||
MaxDamage = 0.1, | |||
WeaponLength = 0.17, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
BreakSound = ForkBreak, | |||
HitFloorSound = ForkHit, | |||
ImpactSound = ForkHit, | |||
DoorHitSound = ForkHit, | |||
HitSound = ForkHit, | |||
SwingSound = ForkSwing, | |||
AttachmentType = Screwdriver, | |||
Tags = Fork, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 94: | Line 349: | ||
*[[Spoon]] | *[[Spoon]] | ||
{{ | {{Navbox items|blade}} | ||
[[Category:Cooking tools]] | |||
[[Category:Tools]] |
Latest revision as of 19:13, 30 April 2024
A fork is a blade melee weapon and a tool.
Usage
The fork, similar to the spoon and spatula, can be used to mix various foods. It can also be attached to crafted spear with a duct tape for a minor stat increases. However, there are better choices to upgrade it.
If a fork is in the player's inventory while eating certain foods, the fork will be used to eat. There are currently no benefits to eating with a fork or a spoon this way.
Weapon
The fork is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.
The fork has a very short range, making it very dangerous when fighting zombies. However, it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Forks are pretty much useless in combat and should only be equipped in an emergency, or if smashing a window.
Breaking doors
It is most ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spear with Fork |
Crafted Spear ×1 Fork ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Fork |
Spear with Fork ×1 | none | none | none | none |
Condition
The condition of the fork is influenced by the maintenance skill. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (1 + maintenance x 2)
Repairing
A fork cannot be repaired.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 23.28% |
bakerykitchen | counter | 41.14% |
burgerkitchen | counter | 23.28% |
burgerkitchen | counter | 41.14% |
cafekitchen | counter | 23.28% |
cafekitchen | counter | 41.14% |
cafeteria | counter | 23.28% |
cafeteria | counter | 41.14% |
cafeteriakitchen | counter | 23.28% |
cafeteriakitchen | counter | 41.14% |
chinesekitchen | counter | 23.28% |
chinesekitchen | counter | 41.14% |
deepfry_kitchen | counter | 23.28% |
deepfry_kitchen | counter | 41.14% |
departmentstorage | metal_shelves | 23.28% |
dinerbackroom | counter | 23.28% |
dinerkitchen | counter | 23.28% |
dinerkitchen | counter | 41.14% |
donut_kitchen | counter | 23.28% |
donut_kitchen | counter | 41.14% |
fishchipskitchen | counter | 23.28% |
fishchipskitchen | counter | 41.14% |
generalstore | shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
housewarestore | shelves | 23.28% |
italiankitchen | counter | 23.28% |
italiankitchen | counter | 41.14% |
kitchen | counter | 23.28% |
kitchen | overhead | 23.28% |
kitchen | shelves | 23.28% |
kitchen_crepe | counter | 23.28% |
kitchen_crepe | counter | 41.14% |
kitchenwares | shelves | 23.28% |
knifefactory | crate | 23.28% |
knifefactory | crate | 41.14% |
knifeshipping | crate | 23.28% |
knifeshipping | crate | 41.14% |
knifestore | shelves | 23.28% |
knifestore | shelves | 41.14% |
livingroom | counter | 23.28% |
livingroom | overhead | 23.28% |
restaurantkitchen | counter | 23.28% |
restaurantkitchen | counter | 41.14% |
westernkitchen | counter | 23.28% |
westernkitchen | counter | 41.14% |
Outfit | Days survived | Chance |
---|---|---|
All | 0 | 30 |
Forks are an incredibly common household item found in kitchen counters and also stuck in zombies.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Fork
{
DisplayCategory = Cooking,
MaxRange = 0.8,
WeaponSprite = Fork,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
Weight = 0.3,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 3,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
CriticalChance = 5,
DisplayName = Fork,
MinRange = 0.2,
SwingTime = 2,
KnockdownMod = 0,
Icon = Fork,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 5,
CritDmgMultiplier = 10,
MinDamage = 0.1,
MaxDamage = 0.1,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = ForkBreak,
HitFloorSound = ForkHit,
ImpactSound = ForkHit,
DoorHitSound = ForkHit,
HitSound = ForkHit,
SwingSound = ForkSwing,
AttachmentType = Screwdriver,
Tags = Fork,
}