Machete: Difference between revisions
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(39 intermediate revisions by 13 users not shown) | |||
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blade weapons}} | ||
{{Page version|41.78.16}} | |||
{{ | {{Infobox item | ||
{{Infobox | |name=Machete | ||
| | |model=Machete_Model.png | ||
| | |icon=Machete.png | ||
| | |icon_name=Machete | ||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
Line 13: | Line 11: | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=13 | |condition_max=13 | ||
|skill_type=Long Blade | |||
|attachment_type=BigBlade | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=Slash | ||
| | |base_speed=1 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.23 | |max_range=1.23 | ||
Line 22: | Line 21: | ||
|max_damage=3 | |max_damage=3 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown= | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Machete | ||
}} | }} | ||
A ''' | A '''machete''' is a one-handed long blade [[Weapons|weapon]]. | ||
== Usage == | |||
==Usage== | |||
{{pros-cons | {{pros-cons | ||
<!-- #PROS# - below this line --> | <!-- #PROS# - below this line --> | ||
|pros1 | |pros1 = Deals more damage than most melee weapons. | ||
|pros2 = Good durability. | |||
| | |pros3 = Longer range than most one-handed melee weapons. | ||
| | |||
<!-- #CONS# - below this line --> | <!-- #CONS# - below this line --> | ||
|cons1 = Hard to level up long blade skill due to the machete and [[Katana]] being the only long blade weapons. | |cons1 = Hard to level up long blade skill due to the machete and [[Katana]] being the only long blade weapons. | ||
|cons2 = Quite difficult to find. | |cons2 = Quite difficult to find. | ||
}} | }} | ||
===Tool-usage=== | |||
Can be used to remove bushes. | |||
===Weapon=== | |||
The machete can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.23 tiles away at an attack speed of 1. | |||
The weapon can be attached to the character's back for quick access and weight reduction. | |||
==Condition== | |||
The machete has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|long blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (25 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blade and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blade]] skills. | |||
{{Durability weapon|25}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Machete|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Machete distribution | |||
<span class="mw-customtoggle-togglebox-Machete" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Machete"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_SurvivorBag | |||
| {{ll|Bag_SurvivorBag}} | |||
| 5.54% | |||
|- | |||
| Bag_ToolBag | |||
| {{ll|Bag_ToolBag}} | |||
| 0.42% | |||
|- | |||
| Bag_WeaponBag | |||
| {{ll|Bag_WeaponBag}} | |||
| 5.54% | |||
|- | |||
| Farmer | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| Farmer | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|SurvivorCrate}} | |||
| 3.98% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|SurvivorCrate}} | |||
| 3.98% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|ToolsBox}} | |||
| 3.98% | |||
|- | |||
| all | |||
| {{ll|toolcabinet}} | |||
| 1.65% | |||
|- | |||
| armysurplus | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| armysurplus | |||
| {{ll|shelves}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 1.63% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| drugshack | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 1.65% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| gardenstore | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| gardenstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| generalstore | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| generalstorestorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 1.63% | |||
|- | |||
| loggingfactory | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| loggingfactory | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| producestorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| shed | |||
| {{ll|locker}} | |||
| 1.65% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| toolstore | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| toolstore | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| toolstorestorage | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Hunter | |||
| {{ll|Truck Bed}} | |||
| 3.98% | |||
|- | |||
| Survivalist | |||
| {{ll|Truck Bed}} | |||
| 1.01% | |||
|} | |||
</div> | |||
<div id="zombies" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| HockeyPsycho | |||
| 0 | |||
| 20 | |||
|- | |||
| All | |||
| 20 | |||
| 1 | |||
|- | |||
| Bandit | |||
| 0 | |||
| 20 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Machete" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Machete|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
*The best method of finding a | *The best method of finding a machete is looting hardware stores. The [[West Point]] and [[Riverside]] shopping district each have a hardware store. | ||
*Machetes can also be found inside | *Pawn shops and military surplus stores have a high chance of spawning machetes. Both can be found in [[Louisville]]. | ||
*Machetes can spawn in metal shelves in warehouses. | |||
*Machetes can also be found inside barricaded buildings. | |||
===Zombies=== | ===Zombies=== | ||
*After 20 days survived, a machete can be rarely found impaled in some [[zombie]]s. | *After 20 days survived, a machete can be rarely found impaled in some [[zombie]]s. | ||
*Can be found impaled in a rare [[zombie]] dressed as the Friday the Thirteenth antagonist [https://en.wikipedia.org/wiki/Jason_Voorhees Jason Voorhees]; regardless of days survived. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HoldingMachete.jpg|Survivor wielding the machete | File:HoldingMachete.jpg|Survivor wielding the machete | ||
</gallery> | </gallery> | ||
== Code == | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 354 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Machete | |||
{ | |||
DisplayCategory = Weapon, | |||
MaxRange = 1.23, | MaxRange = 1.23, | ||
WeaponSprite = Machete, | WeaponSprite = Machete, | ||
MinAngle = 0.7, | MinAngle = 0.7, | ||
Type = Weapon, | Type = Weapon, | ||
SwingSound = MacheteSwing, | |||
HitFloorSound = MacheteHit, | HitFloorSound = MacheteHit, | ||
ImpactSound = MacheteHit, | |||
DoorHitSound = MacheteHit, | DoorHitSound = MacheteHit, | ||
HitSound = MacheteHit, | |||
MinimumSwingTime = 4, | MinimumSwingTime = 4, | ||
KnockBackOnNoDeath = FALSE, | KnockBackOnNoDeath = FALSE, | ||
Line 81: | Line 450: | ||
SplatBloodOnNoDeath = FALSE, | SplatBloodOnNoDeath = FALSE, | ||
Icon = Machete, | Icon = Machete, | ||
TreeDamage = 10, | TreeDamage = 10, | ||
CriticalChance = 20, | CriticalChance = 20, | ||
Line 92: | Line 460: | ||
DamageMakeHole = TRUE, | DamageMakeHole = TRUE, | ||
AttachmentType = BigBlade, | AttachmentType = BigBlade, | ||
Tags = CutPlant, | Tags = CutPlant;SharpKnife, | ||
DoorHitSound = MacheteHit, | |||
HitSound = MacheteHit, | |||
HitFloorSound = MacheteHit, | |||
BreakSound = MacheteBreak, | |||
SwingSound = MacheteSwing, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Katana]] | |||
{{Navbox items|blade}} | |||
[[Category:Cooking tools]] | |||
[[Category:Tools]] |
Latest revision as of 19:27, 30 April 2024
A machete is a one-handed long blade weapon.
Usage
Pros | Cons |
---|---|
|
|
Tool-usage
Can be used to remove bushes.
Weapon
The machete can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.23 tiles away at an attack speed of 1.
The weapon can be attached to the character's back for quick access and weight reduction.
Condition
The machete has a maximum condition of 13. Its rate of degradation is influenced by the long blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blade skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/25 (4%) |
0 | 4 | 1/27 (4%) |
0 | 8 | 1/29 (3%) |
4 | 0 | 1/29 (3%) |
8 | 0 | 1/33 (3%) |
4 | 4 | 1/31 (3%) |
4 | 8 | 1/33 (3%) |
8 | 8 | 1/37 (3%) |
10 | 10 | 1/39 (3%) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_SurvivorBag | Bag_SurvivorBag | 5.54% |
Bag_ToolBag | Bag_ToolBag | 0.42% |
Bag_WeaponBag | Bag_WeaponBag | 5.54% |
Farmer | crate | 1.65% |
Farmer | metal_shelves | 1.65% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 1.65% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 1.65% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | SurvivorCrate | 3.98% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | SurvivorCrate | 3.98% |
SurvivorCache2 | counter | 15.1% |
ToolsCache1 | ToolsBox | 3.98% |
all | toolcabinet | 1.65% |
armysurplus | metal_shelves | 3.98% |
armysurplus | shelves | 3.98% |
closet | crate | 1.65% |
closet | crate | 3.98% |
closet | metal_shelves | 1.63% |
construction | crate | 1.65% |
drugshack | crate | 3.98% |
factory | crate | 1.65% |
factory | metal_shelves | 1.65% |
farmstorage | crate | 1.65% |
farmstorage | metal_shelves | 1.65% |
garagestorage | counter | 1.65% |
garagestorage | crate | 1.65% |
garagestorage | crate | 3.98% |
garagestorage | locker | 1.65% |
garagestorage | metal_shelves | 1.65% |
gardenstore | metal_shelves | 1.65% |
gardenstore | shelves | 1.65% |
generalstore | metal_shelves | 1.65% |
generalstore | shelves | 1.65% |
generalstorestorage | metal_shelves | 1.65% |
generalstorestorage | shelves | 1.65% |
gigamart | shelves | 1.65% |
kitchen | crate | 1.65% |
livingroom | wardrobe | 1.63% |
loggingfactory | crate | 1.65% |
loggingfactory | metal_shelves | 1.65% |
pawnshop | counter | 1.65% |
pawnshop | counter | 3.98% |
pawnshop | crate | 1.65% |
pawnshop | displaycase | 6.29% |
pawnshop | metal_shelves | 1.65% |
pawnshop | shelves | 1.65% |
pawnshopoffice | crate | 3.98% |
pawnshopoffice | metal_shelves | 3.98% |
pawnshopstorage | crate | 1.65% |
pawnshopstorage | crate | 3.98% |
pawnshopstorage | metal_shelves | 1.65% |
pawnshopstorage | metal_shelves | 3.98% |
producestorage | metal_shelves | 1.65% |
shed | crate | 1.65% |
shed | locker | 1.65% |
shed | metal_shelves | 1.65% |
storageunit | crate | 1.65% |
storageunit | crate | 3.98% |
storageunit | metal_shelves | 1.65% |
toolstore | counter | 1.65% |
toolstore | crate | 1.65% |
toolstore | metal_shelves | 1.65% |
toolstore | shelves | 1.65% |
toolstorestorage | crate | 1.65% |
toolstorestorage | metal_shelves | 1.65% |
warehouse | crate | 1.65% |
warehouse | metal_shelves | 1.65% |
Outfit | Days survived | Chance |
---|---|---|
HockeyPsycho | 0 | 20 |
All | 20 | 1 |
Bandit | 0 | 20 |
Buildings
- The best method of finding a machete is looting hardware stores. The West Point and Riverside shopping district each have a hardware store.
- Pawn shops and military surplus stores have a high chance of spawning machetes. Both can be found in Louisville.
- Machetes can spawn in metal shelves in warehouses.
- Machetes can also be found inside barricaded buildings.
Zombies
- After 20 days survived, a machete can be rarely found impaled in some zombies.
- Can be found impaled in a rare zombie dressed as the Friday the Thirteenth antagonist Jason Voorhees; regardless of days survived.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Machete
{
DisplayCategory = Weapon,
MaxRange = 1.23,
WeaponSprite = Machete,
MinAngle = 0.7,
Type = Weapon,
SwingSound = MacheteSwing,
HitFloorSound = MacheteHit,
ImpactSound = MacheteHit,
DoorHitSound = MacheteHit,
HitSound = MacheteHit,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = LongBlade,
ConditionLowerChanceOneIn = 25,
Weight = 2,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 13,
MaxHitCount = 2,
DoorDamage = 10,
SwingAnim = Bat,
DisplayName = Machete,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Machete,
TreeDamage = 10,
CriticalChance = 20,
CritDmgMultiplier = 5,
MinDamage = 2,
MaxDamage = 3,
BaseSpeed = 1,
WeaponLength = 0.3,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = CutPlant;SharpKnife,
DoorHitSound = MacheteHit,
HitSound = MacheteHit,
HitFloorSound = MacheteHit,
BreakSound = MacheteBreak,
SwingSound = MacheteSwing,
}