Mushrooms: Difference between revisions

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{{Languages}}{{Header|Project Zomboid|Items|Food|Perishable Food|Vegetables|type=Food|version=Version 41|incver=73}}{{Infobox food
{{Header|Project Zomboid|Items|Food|Vegetables}}
|display_name=Mushroom
{{Page version|41.78.16}}
|name_colour=Food
{{Infobox item
|name_text_colour=Food
|name=Mushrooms
|image=MushroomGeneric1.png
|model=Mushroom_Model.png
|alternate_image=MushroomGeneric2.png
|icon=MushroomGeneric1.png
|alternate_name=Mushroom
|icon_name=Mushrooms
|alternate_link=
|model2=Mushroom_Model.png
|alternate_image2=MushroomGeneric3.png
|icon2=MushroomGeneric2.png
|alternate_name2=Mushroom
|icon_name2=Mushrooms
|alternate_link2=
|model3=Mushroom_Model.png
|alternate_image3=MushroomGeneric4.png
|icon3=MushroomGeneric3.png
|alternate_name3=Mushroom
|icon_name3=Mushrooms
|alternate_link3=
|model4=Mushroom_Model.png
|alternate_image4=MushroomGeneric5.png
|icon4=MushroomGeneric4.png
|alternate_name4=Mushroom
|icon_name4=Mushrooms
|alternate_link4=
|model5=Mushroom_Model.png
|alternate_image5=MushroomGeneric6.png
|icon5=MushroomGeneric5.png
|alternate_name5=Mushroom
|icon_name5=Mushrooms
|alternate_link5=
|model6=Mushroom_Model.png
|alternate_image6=MushroomGeneric7.png
|icon6=MushroomGeneric6.png
|alternate_name6=Mushroom
|icon_name6=Mushrooms
|alternate_link6=
|model7=Mushroom_Model.png
|icon7=MushroomGeneric7.png
|icon_name7=Mushroom
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
|weight=0.1
|weight=0.2
|days_fresh=3
|days_fresh=3
|days_rotten=4
|days_rotten=4
Line 37: Line 39:
|poison_power={{abbr|?|Foraged mushrooms have a chance of being poisonous}}
|poison_power={{abbr|?|Foraged mushrooms have a chance of being poisonous}}
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=''See [[#Item IDs|Item IDs]]''
|item_id=''See [[#Item IDs|Item IDs]]''
|no_style=
}}
}}'''Mushroom''' is a [[Food#Perishable|perishable]] food [[item]] which can come in 7 different variations.
'''Mushrooms''' are a perishable [[food]] [[Items|item]] which can come in 7 different variations, one of which is randomly poisonous in each gameplay.


==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
Mushroom can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.  
Mushrooms can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.
{{Consumables2
{{Consumables
|image = Mushroom1_Anim.gif
|image = Mushroom1_Anim.gif
|hunger = -13
|hunger = -13
Line 56: Line 57:
|rotten boredom = +20
|rotten boredom = +20
|rotten image = Mushroom1_Anim.gif
|rotten image = Mushroom1_Anim.gif
}}{{Consumables2
}}{{Consumables
|image = Mushroom2_Anim.gif
|image = Mushroom2_Anim.gif
|hunger = -15
|hunger = -15
Line 70: Line 71:


===Nutrition===
===Nutrition===
{| class="mw-collapsible" data-expandtext="Show Table" data-collapsetext="Hide Table" style="text-align:center; width:450px; border-bottom: 1px solid #{{Infobox nc|Food}};" cellspacing=0 cellpadding=5
{| class="wikitable theme-red" style="text-align: center;" cellspacing=0 cellpadding=5
| colspan=6 style="color:rgba(0, 0, 0, 0); font-size:70%;" |
! Mushroom
|- style="background-color:#{{Infobox nc|Default}}; color:#{{Infobox nc|Default|text}}"
! Hunger
! width=90px | Mushroom
! Calories
! width=90px | Hunger
! Lipids
! width=90px | Calories
! Carbohydrates
! width=90px | Lipids
! Proteins
! width=90px | Carbohydrates
|-
! width=90px | Proteins
| [[File:MushroomGeneric1.png]]
|- class="oddrow evenrow"
| style="border-left: 1px solid #{{Infobox nc|Food}};" | [[File:MushroomGeneric1.png|32px]]
| -13
| -13
| 30
| 30
| 0.24
| 0.24
| 2.04
| 2.04
| style="border-right: 1px solid #{{Infobox nc|Food}};" | 2.12
| 2.12
|- class="oddrow evenrow"
|-
| style="border-left: 1px solid #{{Infobox nc|Food}};" | [[File:MushroomGeneric2.png|32px]]
| [[File:MushroomGeneric2.png]]
| -13
| -13
| 30
| 30
| 0.24
| 0.24
| 2.04
| 2.04
| style="border-right: 1px solid #{{Infobox nc|Food}};" | 2.12
| 2.12
|- class="oddrow evenrow"
|-
| style="border-left: 1px solid #{{Infobox nc|Food}};" | [[File:MushroomGeneric3.png|32px]]
| [[File:MushroomGeneric3.png]]
| -15
| -15
| 32
| 32
| 0.32
| 0.32
| 2.36
| 2.36
| style="border-right: 1px solid #{{Infobox nc|Food}};" | 2.56
| 2.56
|- class="oddrow evenrow"
|-
| style="border-left: 1px solid #{{Infobox nc|Food}};" | [[File:MushroomGeneric4.png|32px]]
| [[File:MushroomGeneric4.png]]
| -13
| -13
| 30
| 30
| 0.24
| 0.24
| 2.04
| 2.04
| style="border-right: 1px solid #{{Infobox nc|Food}};" | 2.12
| 2.12
|- class="oddrow evenrow"
|-
| style="border-left: 1px solid #{{Infobox nc|Food}};" | [[File:MushroomGeneric5.png|32px]]
| [[File:MushroomGeneric5.png]]
| -15
| -15
| 32
| 32
| 0.32
| 0.32
| 2.36
| 2.36
| style="border-right: 1px solid #{{Infobox nc|Food}};" | 2.56
| 2.56
|- class="oddrow evenrow"
|-
| style="border-left: 1px solid #{{Infobox nc|Food}};" | [[File:MushroomGeneric6.png|32px]]
| [[File:MushroomGeneric6.png]]
| -13
| -13
| 30
| 30
| 0.24
| 0.24
| 2.04
| 2.04
| style="border-right: 1px solid #{{Infobox nc|Food}};" | 2.12
| 2.12
|- class="oddrow evenrow"
|-
| style="border-left: 1px solid #{{Infobox nc|Food}};" | [[File:MushroomGeneric7.png|32px]]
| [[File:MushroomGeneric7.png]]
| -13
| -13
| 32
| 32
| 0.24
| 0.24
| 2.04
| 2.04
| style="border-right: 1px solid #{{Infobox nc|Food}};" | 2.12
| 2.12
|-
|}
|}


== Crafting ==
==Crafting==
=== Evolved recipes ===
===Evolved recipes===
Adding a "Poisonous Mushroom" as an ingredient, will make the product poisonous, even if the player can't determine if a mushroom is poisonous or not. Each variation of mushroom (including poisonous) will count as a new and separate ingredient for bonuses in [[Recipe Ingredients|recipes]].
Adding a "Poisonous Mushroom" as an ingredient, will make the product poisonous, even if the player can't determine whether a mushroom is poisonous or not. Each variation of mushroom (including poisonous) will count as a new and separate ingredient for bonuses in [[Recipe ingredients|recipes]].
{|  
{|
|- align=center
|- align=center
| [[File:MushroomGeneric1.png]][[File:MushroomGeneric2.png]][[File:MushroomGeneric4.png]][[File:MushroomGeneric6.png]][[File:MushroomGeneric7.png]] || [[File:MushroomGeneric3.png]][[File:MushroomGeneric5.png]]
| [[File:MushroomGeneric1.png]][[File:MushroomGeneric2.png]][[File:MushroomGeneric4.png]][[File:MushroomGeneric6.png]][[File:MushroomGeneric7.png]] || [[File:MushroomGeneric3.png]][[File:MushroomGeneric5.png]]
|- style="vertical-align:top;"
|- style="vertical-align: top;"
| {{EvolvedRecipesForItem|Pizza=13|Burger=13|Omelette=13|StirFry=13|Stew=13|Pie=13|Soup=13|Sandwich=13|Salad=13|RoastedVegetables=13|Rice=13|Pasta=13|HotDrink=6|HotDrinkTea=6|}}
| {{EvolvedRecipesForItem|pizza=13|burger=13|omelette=13|stirfry=13|stew=13|pie=13|soup=13|sandwich=13|salad=13|roastedvegetables=13|rice=13|pasta=13|hotdrink=6|hotdrinktea=6}}
| {{EvolvedRecipesForItem|Pizza=15|Burger=15|Omelette=15|StirFry=15|Stew=15|Pie=15|Soup=15|Sandwich=15|Salad=15|RoastedVegetables=15|Rice=15|Pasta=15|HotDrink=5|HotDrinkTea=5|}}
| {{EvolvedRecipesForItem|pizza=15|burger=15|omelette=15|stirfry=15|stew=15|pie=15|soup=15|sandwich=15|salad=15|roastedvegetables=15|rice=15|pasta=15|hotdrink=5|hotdrinktea=5}}
|}
|}


==Distribution==
==Distribution==
Mushrooms do not spawn naturally, and can only be obtained by [[foraging]].  
Mushrooms do not spawn naturally, and can only be obtained by [[foraging]].


===Foraging===
===Foraging===
{{Main|Foraging}}
{{Main|Foraging}}
Mushrooms can be found by the [[player]] without any levels in Foraging, but they are more likely to find poisonous mushrooms when foraging at lower levels. When foraged, each variation of mushroom will stack under the same display name of "Mushroom".
Mushrooms can be found by the [[player]] without any levels in foraging, but they are more likely to find poisonous mushrooms when foraging at lower levels. When foraged, each variation of mushroom will stack under the same display name of "Mushroom".


====Poison====
====Poison====
All foraged mushrooms have a chance of being poisonous. The only way to determine if a mushroom is poisonous is to have picked up the [[Traits#Hobbies|herbalist trait]] during character creation or have read "[[Recipe Magazines|''The Herbalist'']]". This will change the display name to "Poisonous Mushroom" with a poisonous icon [[File:SkullPoison.png|10px|link=SkullPoison|Poisonous Icon]].
All foraged mushrooms have a chance of being poisonous. The only way to determine if a mushroom is poisonous is to have picked up the [[Traits#Hobbies|herbalist trait]] during character creation or have read ''[[The Herbalist]]''. This will change the display name to "Poisonous Mushroom" with a poisonous icon [[File:SkullPoison.png|10px|link=SkullPoison|Poisonous icon]].
 
==Gallery==
<gallery>
Mushroom_Model.png|Mushroom model when placed in the world.
</gallery>


==Item IDs==
==Item IDs==
{| class="pztable" style="width:30%; text-align:center;"
{| class="wikitable theme-red" style="width: 30%; text-align: center;"
! style="width:25%" | Name
! style="width: 25%;" | Name
! style="width:25%" | Icon
! style="width: 25%;" | Icon
! style="width:50%" | Base ID
! style="width: 50%;" | Item ID
|-
|-
| Mushroom
| Mushrooms
| [[File:MushroomGeneric1.png]]
| [[File:MushroomGeneric1.png]]
| {{ID|Base.MushroomGeneric1}}
| {{ID|Base.MushroomGeneric1}}
|-
|-
| Mushroom
| Mushrooms
| [[File:MushroomGeneric2.png]]
| [[File:MushroomGeneric2.png]]
| {{ID|Base.MushroomGeneric2}}
| {{ID|Base.MushroomGeneric2}}
|-
|-
| Mushroom
| Mushrooms
| [[File:MushroomGeneric3.png]]
| [[File:MushroomGeneric3.png]]
| {{ID|Base.MushroomGeneric3}}
| {{ID|Base.MushroomGeneric3}}
|-
|-
| Mushroom
| Mushrooms
| [[File:MushroomGeneric4.png]]
| [[File:MushroomGeneric4.png]]
| {{ID|Base.MushroomGeneric4}}
| {{ID|Base.MushroomGeneric4}}
|-
|-
| Mushroom
| Mushrooms
| [[File:MushroomGeneric5.png]]
| [[File:MushroomGeneric5.png]]
| {{ID|Base.MushroomGeneric5}}
| {{ID|Base.MushroomGeneric5}}
|-
|-
| Mushroom
| Mushrooms
| [[File:MushroomGeneric6.png]]
| [[File:MushroomGeneric6.png]]
| {{ID|Base.MushroomGeneric6}}
| {{ID|Base.MushroomGeneric6}}
|-
|-
| Mushroom
| Mushrooms
| [[File:MushroomGeneric7.png]]
| [[File:MushroomGeneric7.png]]
| {{ID|Base.MushroomGeneric7}}
| {{ID|Base.MushroomGeneric7}}
|}
|}


<div class="mw-collapsible mw-collapsed">
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|MushroomGeneric1|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MushroomGeneric1 distribution
        <span class="mw-customtoggle-togglebox-MushroomGeneric1" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MushroomGeneric1">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1
    | 0
    | all with 15 chance
    | -
    | -
    | -
    | -
    | all
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-MushroomGeneric1" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MushroomGeneric1|41.78.16-->
 
<!--BOT FLAG|MushroomGeneric2|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MushroomGeneric2 distribution
        <span class="mw-customtoggle-togglebox-MushroomGeneric2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MushroomGeneric2">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1
    | 0
    | all with 15 chance
    | -
    | -
    | -
    | -
    | all
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-MushroomGeneric2" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MushroomGeneric2|41.78.16-->
 
<!--BOT FLAG|MushroomGeneric3|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MushroomGeneric3 distribution
        <span class="mw-customtoggle-togglebox-MushroomGeneric3" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MushroomGeneric3">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1
    | 0
    | all with 15 chance
    | -
    | -
    | -
    | -
    | all
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-MushroomGeneric3" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MushroomGeneric3|41.78.16-->
 
<!--BOT FLAG|MushroomGeneric4|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MushroomGeneric4 distribution
        <span class="mw-customtoggle-togglebox-MushroomGeneric4" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MushroomGeneric4">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1
    | 0
    | all with 15 chance
    | -
    | -
    | -
    | -
    | all
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-MushroomGeneric4" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MushroomGeneric4|41.78.16-->
 
<!--BOT FLAG|MushroomGeneric5|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MushroomGeneric5 distribution
        <span class="mw-customtoggle-togglebox-MushroomGeneric5" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MushroomGeneric5">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1
    | 0
    | all with 15 chance
    | -
    | -
    | -
    | -
    | all
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-MushroomGeneric5" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MushroomGeneric5|41.78.16-->
 
<!--BOT FLAG|MushroomGeneric6|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MushroomGeneric6 distribution
        <span class="mw-customtoggle-togglebox-MushroomGeneric6" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MushroomGeneric6">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1
    | 0
    | all with 15 chance
    | -
    | -
    | -
    | -
    | all
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-MushroomGeneric6" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MushroomGeneric6|41.78.16-->
 
<!--BOT FLAG|MushroomGeneric7|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MushroomGeneric7 distribution
        <span class="mw-customtoggle-togglebox-MushroomGeneric7" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MushroomGeneric7">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | 1
    | 0
    | all with 15 chance
    | -
    | -
    | -
    | -
    | all
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-MushroomGeneric7" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MushroomGeneric7|41.78.16-->
 
==Trivia==
*While they have different icons, all mushroom variants currently share the same model.
 
==Code==
==Code==
<div class="mw-collapsible-content">'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|[[File:MushroomGeneric1.png]] {{ID|Base.MushroomGeneric1}}<br>
''Mushroom'' [[File:MushroomGeneric1.png|32px]]
{{CodeSnip
{{Retrieved|version=41|incver=73}}
  | lang = java
<pre>
  | line = true
item MushroomGeneric1
  | start = 839
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MushroomGeneric1
{
{
DisplayName = Mushrooms,
DisplayName = Mushrooms,
Line 220: Line 496:
EvolvedRecipeName = Mushroom,
EvolvedRecipeName = Mushroom,
}
}
</pre>
}}


''Mushroom'' [[File:MushroomGeneric2.png|32px]]
[[File:MushroomGeneric2.png]] {{ID|Base.MushroomGeneric2}}<br>
{{Retrieved|version=41|incver=73}}
{{CodeSnip
<pre>
  | lang = java
item MushroomGeneric2
  | line = true
  | start = 862
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MushroomGeneric2
{
{
DisplayName = Mushrooms,
DisplayName = Mushrooms,
Line 247: Line 529:
EvolvedRecipeName = Mushroom,
EvolvedRecipeName = Mushroom,
}
}
</pre>
}}


''Mushroom'' [[File:MushroomGeneric3.png|32px]]
[[File:MushroomGeneric3.png]] {{ID|Base.MushroomGeneric3}}<br>
{{Retrieved|version=41|incver=73}}
{{CodeSnip
<pre> item MushroomGeneric3
  | lang = java
  | line = true
  | start = 885
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MushroomGeneric3
{
{
DisplayName = Mushrooms,
DisplayName = Mushrooms,
Line 272: Line 561:
WorldStaticModel = MushroomGeneric1,
WorldStaticModel = MushroomGeneric1,
EvolvedRecipeName = Mushroom,
EvolvedRecipeName = Mushroom,
}</pre>
}
}}


''Mushroom'' [[File:MushroomGeneric4.png|32px]]
[[File:MushroomGeneric4.png]] {{ID|Base.MushroomGeneric4}}<br>
{{Retrieved|version=41|incver=73}}
{{CodeSnip
<pre>
  | lang = java
item MushroomGeneric4
  | line = true
  | start = 908
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MushroomGeneric4
{
{
DisplayName = Mushrooms,
DisplayName = Mushrooms,
Line 299: Line 595:
EvolvedRecipeName = Mushroom,
EvolvedRecipeName = Mushroom,
}
}
</pre>
}}


''Mushroom'' [[File:MushroomGeneric5.png|32px]]
[[File:MushroomGeneric5.png]] {{ID|Base.MushroomGeneric5}}<br>
{{Retrieved|version=41|incver=73}}
{{CodeSnip
<pre>
  | lang = java
item MushroomGeneric5
  | line = true
  | start = 931
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MushroomGeneric5
{
{
DisplayName = Mushrooms,
DisplayName = Mushrooms,
Line 326: Line 628:
EvolvedRecipeName = Mushroom,
EvolvedRecipeName = Mushroom,
}
}
</pre>
}}


''Mushroom'' [[File:MushroomGeneric6.png|32px]]
[[File:MushroomGeneric6.png]] {{ID|Base.MushroomGeneric6}}<br>
{{Retrieved|version=41|incver=73}}
{{CodeSnip
<pre>
  | lang = java
item MushroomGeneric6
  | line = true
  | start = 954
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MushroomGeneric6
{
{
DisplayName = Mushrooms,
DisplayName = Mushrooms,
Line 353: Line 661:
EvolvedRecipeName = Mushroom,
EvolvedRecipeName = Mushroom,
}
}
</pre>
}}


''Mushroom'' [[File:MushroomGeneric7.png|32px]]
[[File:MushroomGeneric7.png]] {{ID|Base.MushroomGeneric7}}<br>
{{Retrieved|version=41|incver=73}}
{{CodeSnip
<pre>
  | lang = java
item MushroomGeneric7
  | line = true
  | start = 977
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MushroomGeneric7
{
{
DisplayName = Mushrooms,
DisplayName = Mushrooms,
Line 380: Line 694:
EvolvedRecipeName = Mushroom,
EvolvedRecipeName = Mushroom,
}
}
</pre>
}}
</div>
}}


==See also==
==See also==
*[[Berry]]
*[[Berry]]


{{Navbox food}}
{{Navbox items|plants}}
 
 
[[Category:Perishable food]]

Latest revision as of 15:27, 4 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Mushrooms
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
Mushroom Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
3 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
ThirstMoodle Icon Thirsty.png
-1
CaloriesCalories
CarbohydratesCarbohydrates
ProteinsProteins
FatFat
Effect
PoisonPoison
?
Technical
Item ID

Mushrooms are a perishable food item which can come in 7 different variations, one of which is randomly poisonous in each gameplay.

Usage

Consumable properties

Mushrooms can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.

Fresh Stale Rotten

Mushroom1 Anim.gif
Hunger: -13


Mushroom1 Anim.gif
Hunger: -10
Boredom: +10
Unhappiness: +10

Mushroom1 Anim.gif
Hunger: -5
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Fresh Stale Rotten

Mushroom2 Anim.gif
Hunger: -15


Mushroom2 Anim.gif
Hunger: -11
Boredom: +10
Unhappiness: +10

Mushroom2 Anim.gif
Hunger: -6
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Nutrition

Mushroom Hunger Calories Lipids Carbohydrates Proteins
MushroomGeneric1.png -13 30 0.24 2.04 2.12
MushroomGeneric2.png -13 30 0.24 2.04 2.12
MushroomGeneric3.png -15 32 0.32 2.36 2.56
MushroomGeneric4.png -13 30 0.24 2.04 2.12
MushroomGeneric5.png -15 32 0.32 2.36 2.56
MushroomGeneric6.png -13 30 0.24 2.04 2.12
MushroomGeneric7.png -13 32 0.24 2.04 2.12

Crafting

Evolved recipes

Adding a "Poisonous Mushroom" as an ingredient, will make the product poisonous, even if the player can't determine whether a mushroom is poisonous or not. Each variation of mushroom (including poisonous) will count as a new and separate ingredient for bonuses in recipes.

MushroomGeneric1.pngMushroomGeneric2.pngMushroomGeneric4.pngMushroomGeneric6.pngMushroomGeneric7.png MushroomGeneric3.pngMushroomGeneric5.png
Product Nutrition
Soup
Soup
13
Stew
Stew
13
Salad
Salad
13
Stir Fry
Stir Fry
13
Roasted Vegetables
Roasted Vegetables
13
Sandwich
Sandwich
13
Burger
Burger
13
Pie (savory)
Pie (savory)
13
Rice Pot/Saucepan
Rice Pot/Saucepan
13
Pasta Pot/Saucepan
Pasta Pot/Saucepan
13
Omelette
Omelette
13
Pizza
Pizza
13
Beverage
Beverage
6
Product Nutrition
Soup
Soup
15
Stew
Stew
15
Salad
Salad
15
Stir Fry
Stir Fry
15
Roasted Vegetables
Roasted Vegetables
15
Sandwich
Sandwich
15
Burger
Burger
15
Pie (savory)
Pie (savory)
15
Rice Pot/Saucepan
Rice Pot/Saucepan
15
Pasta Pot/Saucepan
Pasta Pot/Saucepan
15
Omelette
Omelette
15
Pizza
Pizza
15
Beverage
Beverage
5

Distribution

Mushrooms do not spawn naturally, and can only be obtained by foraging.

Foraging

Main article: Foraging

Mushrooms can be found by the player without any levels in foraging, but they are more likely to find poisonous mushrooms when foraging at lower levels. When foraged, each variation of mushroom will stack under the same display name of "Mushroom".

Poison

All foraged mushrooms have a chance of being poisonous. The only way to determine if a mushroom is poisonous is to have picked up the herbalist trait during character creation or have read The Herbalist. This will change the display name to "Poisonous Mushroom" with a poisonous icon Poisonous icon.

Item IDs

Name Icon Item ID
Mushrooms MushroomGeneric1.png Base.MushroomGeneric1
Mushrooms MushroomGeneric2.png Base.MushroomGeneric2
Mushrooms MushroomGeneric3.png Base.MushroomGeneric3
Mushrooms MushroomGeneric4.png Base.MushroomGeneric4
Mushrooms MushroomGeneric5.png Base.MushroomGeneric5
Mushrooms MushroomGeneric6.png Base.MushroomGeneric6
Mushrooms MushroomGeneric7.png Base.MushroomGeneric7

Distribution

The loot distributions can be found in the table(s) below.

MushroomGeneric1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric3 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric4 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric5 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric6 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -
MushroomGeneric7 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 all with 15 chance - - - - all - -

Trivia

  • While they have different icons, all mushroom variants currently share the same model.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

MushroomGeneric1.png Base.MushroomGeneric1
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric1
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric1,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 30,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric2.png Base.MushroomGeneric2
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric2
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric2,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 30,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric3.png Base.MushroomGeneric3
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric3
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric3,
		EvolvedRecipe = Pizza:15;Burger:15;Omelette:15;Stir fry Griddle Pan:15;Stir fry:15;Stew:15;Pie:15;Soup:15;Sandwich:15;Sandwich Baguette:15;Salad:15;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -15,
		ThirstChange = -1,
		Calories = 32,
		Carbohydrates = 2.56,
		Lipids = 0.32,
		Proteins = 2.36,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric4.png Base.MushroomGeneric4
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric4
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric4,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 30,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric5.png Base.MushroomGeneric5
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric5
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric5,
		EvolvedRecipe = Pizza:15;Burger:15;Omelette:15;Stir fry Griddle Pan:15;Stir fry:15;Stew:15;Pie:15;Soup:15;Sandwich:15;Sandwich Baguette:15;Salad:15;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -15,
		ThirstChange = -1,
		Calories = 32,
		Carbohydrates = 2.56,
		Lipids = 0.32,
		Proteins = 2.36,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric6.png Base.MushroomGeneric6
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric6
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric6,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 30,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

MushroomGeneric7.png Base.MushroomGeneric7
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MushroomGeneric7
	{
		DisplayName = Mushrooms,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = MushroomGeneric7,
		EvolvedRecipe = Pizza:13;Burger:13;Omelette:13;Stir fry Griddle Pan:13;Stir fry:13;Stew:13;Pie:13;Soup:13;Sandwich:13;Sandwich Baguette:13;Salad:13;Roasted Vegetables:13;RicePot:13;RicePan:13;PastaPot:13;PastaPan:13;HotDrink:6;HotDrinkRed:6;HotDrinkWhite:6;HotDrinkSpiffo:6;HotDrinkTea:6,
		FoodType = Mushroom,
		HerbalistType = Mushroom,
		OnEat = OnEat_WildFoodGeneric,
		DaysFresh = 3,
		DaysTotallyRotten = 4,
		HungerChange = -13,
		ThirstChange = -1,
		Calories = 32,
		Carbohydrates = 2.12,
		Lipids = 0.24,
		Proteins = 2.04,
		WorldStaticModel = MushroomGeneric1,
		EvolvedRecipeName = Mushroom,
	}

See also