Red Dot: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Firearms|Weapon parts}} | ||
{{Page version|41.78.16}} | |||
{{Infobox | {{Infobox item | ||
| | |name=Red Dot | ||
| | |model=Handgun_RedDotScope_Model.png | ||
|icon=RedDot.png | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|weight | |weight=0.2 | ||
|weapon | |weapon=[[File:HandGun.png|link=D-E Pistol]][[File:HandGun2.png|link=M1911 Pistol]] [[File:HandGun3.png|link=M9 Pistol]] [[File:Revolver.png|link=M625 Revolver]] [[File:RevolverLong.png|link=Magnum]] [[File:RifleHunting.png|link=Hunting Rifle]] [[File:RifleVarmint.png|link=Varmint Rifle]] [[File:AssaultRifle2.png|link=M14 Rifle]] [[File:AssaultRifle.png|link=M16 Assault Rifle]] | ||
|part_type | |part_type=Scope | ||
<!--MODIFIERS--> | <!--MODIFIERS--> | ||
|weight_mod | |weight_mod=0.2 | ||
|aiming_mod | |aiming_mod=5 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.RedDot | ||
}}{{ | }} | ||
{{Quote|text=Weapon attachment. Increases firearm's aiming speed.|author=In-game tooltip}} | |||
A '''red dot''' is a weapon mod. | |||
==Usage== | ==Usage== | ||
Increases | Increases firearms' aiming speed. | ||
To install an attachment, right click either the weapon you want to modify or attachment you want to add, and select "Upgrade" to modify the weapon. Requires a [[screwdriver]]. | |||
==Compatible weapons== | ==Compatible weapons== | ||
[[File:HandGun.png|link=Pistol]] [[Pistol]] | *[[File:HandGun.png|link=D-E Pistol]] [[D-E Pistol]] | ||
*[[File:HandGun2.png|link=M1911 Pistol]] [[M1911 Pistol]] | |||
*[[File:HandGun3.png|link=M9 Pistol]] [[M9 Pistol]] | |||
*[[File:Revolver.png|link=M625 Revolver]] [[M625 Revolver]] | |||
*[[File:RevolverLong.png|link=Magnum]] [[Magnum]] | |||
*[[File:RifleVarmint.png|link=Varmint Rifle]] [[Varmint Rifle]] | |||
*[[File:RifleHunting.png|link=Hunting Rifle]] [[Hunting Rifle]] | |||
*[[File:AssaultRifle2.png|link=M14 Rifle]] [[M14 Rifle]] | |||
*[[File:AssaultRifle.png|link=M16 Assault Rifle]] [[M16 Assault Rifle]] | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|RedDot|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>RedDot distribution | |||
<span class="mw-customtoggle-togglebox-RedDot" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RedDot"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 15.1% | |||
|- | |||
| gunstore | |||
| {{ll|counter}} | |||
| 15.1% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-RedDot" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|RedDot|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2586 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item RedDot | |||
{ | |||
DisplayCategory = WeaponPart, | |||
Type = WeaponPart, | |||
DisplayName = Red Dot, | |||
Icon = RedDot, | |||
Weight = 0.2, | |||
WeightModifier = 0.2, | |||
AimingTimeModifier = 5, | |||
MountOn = Pistol; Pistol2; Pistol3; Revolver; Revolver_Long; AssaultRifle; AssaultRifle2; HuntingRifle; VarmintRifle, | |||
PartType = Scope, | |||
Tooltip = Tooltip_RedDot, | |||
StaticModel = RedDot, | |||
MetalValue = 15, | |||
WorldStaticModel = Handgun_RedDotScope_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
* [[Weapon mods]] | *[[Weapon mods]] | ||
* [[Weapons]] | *[[Weapons]] | ||
{{Navbox | {{Navbox items|firearms}} |
Latest revision as of 13:41, 30 April 2024
Red Dot
Performance
Aiming time
5
Encumbrance mod.
0.2
Technical
Item ID
Base.RedDot
“
Weapon attachment. Increases firearm's aiming speed.
A red dot is a weapon mod.
Usage
Increases firearms' aiming speed.
To install an attachment, right click either the weapon you want to modify or attachment you want to add, and select "Upgrade" to modify the weapon. Requires a screwdriver.
Compatible weapons
- D-E Pistol
- M1911 Pistol
- M9 Pistol
- M625 Revolver
- Magnum
- MSR700 Rifle
- MSR788 Rifle
- M14 Rifle
- M16 Assault Rifle
Distribution
The loot distributions can be found in the table(s) below.
RedDot distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
garagestorage | locker | 15.1% |
gunstore | counter | 15.1% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item RedDot
{
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Red Dot,
Icon = RedDot,
Weight = 0.2,
WeightModifier = 0.2,
AimingTimeModifier = 5,
MountOn = Pistol; Pistol2; Pistol3; Revolver; Revolver_Long; AssaultRifle; AssaultRifle2; HuntingRifle; VarmintRifle,
PartType = Scope,
Tooltip = Tooltip_RedDot,
StaticModel = RedDot,
MetalValue = 15,
WorldStaticModel = Handgun_RedDotScope_Ground,
}