Red Wine: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Drinks}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Red Wine | ||
| | |model=RedWineBottle_Model.png | ||
| | |icon=Wine2Full.png | ||
| | |icon_name=Red Wine | ||
| | |icon2=Wine2Empty.png | ||
|icon_name2=Empty Bottle | |||
Empty Bottle (Alcohol) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
|weight=1 | |weight=1 | ||
|packaged=True | |packaged=True | ||
|cant_be_frozen=True | |cant_be_frozen=True | ||
Line 25: | Line 25: | ||
|alcohol_power=True | |alcohol_power=True | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Wine2 | ||
}}'''Red wine''' is an alcoholic | }} | ||
'''Red wine''' is an alcoholic non-perishable [[food]] [[Items|item]]. | |||
==Usage== | ==Usage== | ||
Red wine can be consumed relieving some [[ | Red wine can be consumed, relieving some [[thirst]], [[Hungry|hunger]] and [[Unhappy|unhappiness]]. | ||
===Alcohol=== | ===Alcohol=== | ||
Red wine is an alcoholic beverage, and will therefore increase the player's [[ | Red wine is an alcoholic beverage, and will therefore increase the player's [[Drunk|drunkenness]] when consumed. Being drunk will affect the player's coordination ([[controls]]), both on foot and in a [[vehicles|vehicle]]. It also lowers [[weapon]] accuracy. | ||
==Crafting== | ==Crafting== | ||
Line 37: | Line 39: | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|Wine2|41.78.16--> | ||
{{Clear}} | |||
{{ | <div class="togglebox theme-red"> | ||
<div>Wine2 distribution | |||
<span class="mw-customtoggle-togglebox-Wine2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Wine2"> | |||
Type = | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
Alcoholic | |+ {{ll|Containers}} | ||
ReplaceOnUse | ! Building/Room | ||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|dishescabinet}} | |||
| 15.1% | |||
|- | |||
| all | |||
| {{ll|dishescabinet}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|dishescabinet}} | |||
| 41.14% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 3.98% | |||
|- | |||
| bandkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| bandkitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| bandkitchen | |||
| {{ll|overhead}} | |||
| 23.28% | |||
|- | |||
| bandkitchen | |||
| {{ll|overhead}} | |||
| 41.14% | |||
|- | |||
| bar | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| bar | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| bar | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| bar | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| bar | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| bar | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| bar | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| bar | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| barkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| barkitchen | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| barkitchen | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| barkitchen | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| barkitchen | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| barkitchen | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| barkitchen | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| barkitchen | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| barstorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| barstorage | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| barstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| barstorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| barstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| barstorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| barstorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| barstorage | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| beergarden | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| beergarden | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| dining | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| dining | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| dining | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| dining | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| kitchen | |||
| {{ll|overhead}} | |||
| 3.98% | |||
|- | |||
| kitchen | |||
| {{ll|shelves}} | |||
| 3.98% | |||
|- | |||
| liquorstore | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| liquorstore | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| liquorstore | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| liquorstore | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| liquorstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| liquorstore | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| liquorstore | |||
| {{ll|smallbox}} | |||
| 23.28% | |||
|- | |||
| liquorstore | |||
| {{ll|smallbox}} | |||
| 41.14% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| livingroom | |||
| {{ll|overhead}} | |||
| 3.98% | |||
|- | |||
| restaurant | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| restaurant | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| restaurant | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| restaurant | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Wine2" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Wine2|41.78.16--> | |||
Red wine can be found in kitchen and bar [[Containers#Counters|counters]], as well as near people who committed suicide. | |||
====Evolved recipes==== | |||
red wine is a [[cooking]] [[Recipe ingredients|ingredient]]. | |||
{{EvolvedRecipesForItem |soup=10|stew=10|salad=10|beverage=10}} | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3631 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Wine2 | |||
{ | |||
DisplayName = Red Wine, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 1, | |||
Icon = Wine2Full, | |||
EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;WineInGlass:4;PastaPot:4;PastaPan:4, | |||
/*EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;Soup:4;Stew:4;PastaPot:4;PastaPan:4;WineInGlass:4,*/ | |||
FoodType = Wine, | |||
Alcoholic = TRUE, | |||
CantBeFrozen = TRUE, | |||
EatType = Bourbon, | |||
Packaged = TRUE, | |||
ReplaceOnUse = WineEmpty2, | |||
HungerChange = -20, | |||
ThirstChange = -20, | |||
UnhappyChange = -20, | |||
Calories = 510, | |||
Carbohydrates = 0, | |||
Lipids = 0, | |||
Proteins = 0, | |||
CustomContextMenu = Drink, | |||
CustomEatSound = DrinkingFromBottleGlass, | |||
StaticModel = RedWineBottle, | |||
WorldStaticModel = WineRedGround, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
* [[ | *[[White Wine]] | ||
* [[ | *[[Bourbon]] | ||
{{Navbox items|drinks}} | |||
[[Category:Non-perishable food]] |
Latest revision as of 13:41, 30 April 2024
Red wine is an alcoholic non-perishable food item.
Usage
Red wine can be consumed, relieving some thirst, hunger and unhappiness.
Alcohol
Red wine is an alcoholic beverage, and will therefore increase the player's drunkenness when consumed. Being drunk will affect the player's coordination (controls), both on foot and in a vehicle. It also lowers weapon accuracy.
Crafting
Red wine is unable to be turned into a molotov cocktail.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | dishescabinet | 15.1% |
all | dishescabinet | 23.28% |
all | dishescabinet | 41.14% |
all | fridge | 3.98% |
bandkitchen | counter | 23.28% |
bandkitchen | counter | 41.14% |
bandkitchen | overhead | 23.28% |
bandkitchen | overhead | 41.14% |
bar | counter | 23.28% |
bar | counter | 41.14% |
bar | crate | 23.28% |
bar | crate | 41.14% |
bar | metal_shelves | 23.28% |
bar | metal_shelves | 41.14% |
bar | shelves | 23.28% |
bar | shelves | 41.14% |
barkitchen | counter | 23.28% |
barkitchen | counter | 41.14% |
barkitchen | crate | 23.28% |
barkitchen | crate | 41.14% |
barkitchen | metal_shelves | 23.28% |
barkitchen | metal_shelves | 41.14% |
barkitchen | shelves | 23.28% |
barkitchen | shelves | 41.14% |
barstorage | counter | 23.28% |
barstorage | counter | 41.14% |
barstorage | crate | 23.28% |
barstorage | crate | 41.14% |
barstorage | metal_shelves | 23.28% |
barstorage | metal_shelves | 41.14% |
barstorage | shelves | 23.28% |
barstorage | shelves | 41.14% |
beergarden | counter | 23.28% |
beergarden | counter | 41.14% |
dining | counter | 23.28% |
dining | counter | 41.14% |
dining | shelves | 23.28% |
dining | shelves | 41.14% |
kitchen | counter | 3.98% |
kitchen | overhead | 3.98% |
kitchen | shelves | 3.98% |
liquorstore | crate | 23.28% |
liquorstore | crate | 41.14% |
liquorstore | metal_shelves | 23.28% |
liquorstore | metal_shelves | 41.14% |
liquorstore | shelves | 23.28% |
liquorstore | shelves | 41.14% |
liquorstore | smallbox | 23.28% |
liquorstore | smallbox | 41.14% |
livingroom | counter | 3.98% |
livingroom | overhead | 3.98% |
restaurant | counter | 23.28% |
restaurant | counter | 41.14% |
restaurant | shelves | 23.28% |
restaurant | shelves | 41.14% |
Red wine can be found in kitchen and bar counters, as well as near people who committed suicide.
Evolved recipes
red wine is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
10 |
Stew |
10 |
Salad |
10 |
Beverage |
10 |
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Wine2
{
DisplayName = Red Wine,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = Wine2Full,
EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;WineInGlass:4;PastaPot:4;PastaPan:4,
/*EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;Soup:4;Stew:4;PastaPot:4;PastaPan:4;WineInGlass:4,*/
FoodType = Wine,
Alcoholic = TRUE,
CantBeFrozen = TRUE,
EatType = Bourbon,
Packaged = TRUE,
ReplaceOnUse = WineEmpty2,
HungerChange = -20,
ThirstChange = -20,
UnhappyChange = -20,
Calories = 510,
Carbohydrates = 0,
Lipids = 0,
Proteins = 0,
CustomContextMenu = Drink,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = RedWineBottle,
WorldStaticModel = WineRedGround,
}