Stake: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | ||
{{Page version|41.78.16}} | |||
{{Infobox | {{Infobox item | ||
| | |name=Stake | ||
| | |model=Stake_Model.png | ||
|icon=Stake.png | |||
|icon_name=Stake | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
|weight=0.3 | |weight=0.3 | ||
|function=[[ | |function=[[Weapon]] | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=5 | |condition_max=5 | ||
Line 28: | Line 24: | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|ingredients=1 × [[Tree Branch]]<br>1 × [[Knife (disambiguation)|Knife]] | |ingredients=1 × [[Tree Branch]]<br>1 × [[Knife (disambiguation)|Knife]] | ||
| | |item_id=Base.Stake | ||
}}A '''stake''' is a [[Crafting|craftable]] [[Weapons# | }} | ||
A '''stake''' is a [[Crafting|craftable]], [[Weapons#Short_Blade|short blade]] [[Weapons#Melee_weapons|melee weapon]] also used for camping. | |||
==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
{{ | {{Pros-cons | ||
|pros1 = Capable of dealing a one shot kill on zombies with the jaw stab animation. | |||
|pros1 = | |pros2 = Lightweight, fast attack rate. | ||
|pros2 = | |pros3 = Easy to craft. | ||
|pros4 = A bag can be held in the other hand as it is a one-handed weapon. | |||
|cons1 = | |cons1 = Short attack range, low damage. | ||
|cons2 = | |cons2 = Can only hit 1 target at a time. | ||
|cons3 = | |cons3 = Can get stuck inside a zombie after a jaw stab. | ||
|cons4 = Very low jaw stab chance. | |||
|cons5 = Very low durability. | |||
}} | }} | ||
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==Condition== | ==Condition== | ||
The condition of the | The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the [[Skills#Combat|Maintenance and Short Blade skills]]. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits. | ||
===Repairing=== | ===Repairing=== | ||
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==Crafting== | ==Crafting== | ||
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a [[Tent Kit|tent kit]]. | The stake is a craftable weapon that can be used as an alternative to [[Tent Peg|tent pegs]] to make a [[Tent Kit|tent kit]]. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|stake | |||
|tent_kit2 | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Stake|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Stake distribution | |||
<span class="mw-customtoggle-togglebox-Stake" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Stake"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="zombies" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| All | |||
| 0 | |||
| 30 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Stake" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Stake|41.78.16--> | |||
==Trivia== | ==Trivia== | ||
*The stake was added to the game in [[build 41]] | *The stake was added to the game in [[build 41]]. | ||
*The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Stake held by player.png|Stake held by a [[player]] | |||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3799 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Stake | |||
{ | { | ||
DisplayCategory = WeaponCrafted, | |||
MaxRange = 0.85, | |||
WeaponSprite = Stake, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 1, | |||
Weight = 0.3, | |||
SplatNumber = 2, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
CloseKillMove = Jaw_Stab, | |||
ConditionMax = 5, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
DisplayName = Stake, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Stake, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
BreakSound = | BreakSound = StakeBreak, | ||
TreeDamage = 0, | TreeDamage = 0, | ||
EnduranceMod = 0.5, | EnduranceMod = 0.5, | ||
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MinDamage = 0.25, | MinDamage = 0.25, | ||
MaxDamage = 0.53, | MaxDamage = 0.53, | ||
WeaponLength = 0.18, | |||
HitFloorSound = StakeHit, | |||
ImpactSound = | ImpactSound = StakeHit, | ||
DoorHitSound = StakeHit, | |||
HitSound = StakeHit, | |||
} | SwingSound = StakeSwing, | ||
AttachmentType = Screwdriver, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
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*[[Smashed Bottle]] | *[[Smashed Bottle]] | ||
*[[Stone Knife]] | *[[Stone Knife]] | ||
*[[Tent Peg]] | |||
{{ | {{Navbox items|blade}} |
Latest revision as of 16:54, 4 May 2024
A stake is a craftable, short blade melee weapon also used for camping.
Usage
Weapon
Pros | Cons |
---|---|
|
|
Breaking doors
It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.
Condition
The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the Maintenance and Short Blade skills. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.
Repairing
A stake cannot be repaired.
Crafting
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stake |
One of: Stone Knife ×1 Hunting Knife ×1 Kitchen Knife ×1 Meat Cleaver ×1 Machete ×1 Each of: Tree Branch ×1 |
none | none | none | 1.25 Carpentry |
Tent Kit |
Tarp ×1 Stake ×4 Sturdy Stick ×2 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Trivia
- The stake was added to the game in build 41.
- The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.
Gallery
Stake held by a player
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Stake
{
DisplayCategory = WeaponCrafted,
MaxRange = 0.85,
WeaponSprite = Stake,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Stake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Stake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = StakeBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.25,
MaxDamage = 0.53,
WeaponLength = 0.18,
HitFloorSound = StakeHit,
ImpactSound = StakeHit,
DoorHitSound = StakeHit,
HitSound = StakeHit,
SwingSound = StakeSwing,
AttachmentType = Screwdriver,
}