Stake: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=53}}
{{Page version|41.78.16}}
{{Infobox weapon
{{Infobox item
|display_name=Stake
|name=Stake
|name_colour=Weapon
|model=Stake_Model.png
|name_text_colour=Weapon
|icon=Stake.png
|image=Stake_Model.png
|icon_name=Stake
|image_width=200px
|alternate_image=Stake.png
|alternate_name=Stake
|alternate_link=
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
|weight=0.3
|weight=0.3
|function=[[Weapon|Weapon]]
|function=[[Weapon]]
|equipped=One-handed
|equipped=One-handed
|condition_max=5
|condition_max=5
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<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=1 × [[Tree Branch]]<br>1 × [[Knife (disambiguation)|Knife]]
|ingredients=1 × [[Tree Branch]]<br>1 × [[Knife (disambiguation)|Knife]]
|class_name=Base.Stake
|item_id=Base.Stake
}}A '''stake''' is a [[Crafting|craftable]] [[Weapons#Melee_weapons|melee weapon]] categorized as a [[Weapons#Short_Blade|short blade]]
}}
 
A '''stake''' is a [[Crafting|craftable]], [[Weapons#Short_Blade|short blade]] [[Weapons#Melee_weapons|melee weapon]] also used for camping.
__TOC__


==Usage==
==Usage==
===Weapon===
===Weapon===
{{pros-cons
{{Pros-cons
<!-- #PROS# - below this line -->
|pros1 = Capable of dealing a one shot kill on zombies with the jaw stab animation.
|pros1 = The stake is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
|pros2 = Lightweight, fast attack rate.
|pros2 = Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
|pros3 = Easy to craft.
<!-- #CONS# - below this line -->
|pros4 = A bag can be held in the other hand as it is a one-handed weapon.
|cons1 = Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
|cons1 = Short attack range, low damage.
|cons2 = This weapon can only hit 1 target at a time.
|cons2 = Can only hit 1 target at a time.
|cons3 = The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him and easy prey for the close zombies.
|cons3 = Can get stuck inside a zombie after a jaw stab.
|cons4 = Very low jaw stab chance.
|cons5 = Very low durability.
}}
}}


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==Condition==
==Condition==
The condition of the fork is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of 5 and will be damaged depending on the player's maintenance skill. <br>The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code>
The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the [[Skills#Combat|Maintenance and Short Blade skills]]. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.


===Repairing===
===Repairing===
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==Crafting==
==Crafting==
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a [[Tent Kit|tent kit]].  
The stake is a craftable weapon that can be used as an alternative to [[Tent Peg|tent pegs]] to make a [[Tent Kit|tent kit]].
{{Crafting header|ing=3}}
{{Crafting/sandbox2
{{Crafting survivalist|005|ing=3}}|-
|stake
{{Crafting survivalist|004|ing=3}}|-
|tent_kit2
|}
}}


==Distribution==
==Distribution==
Stakes cannot be found in [[Knox Country]] and only [[#Crafting|crafted]].  
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Stake|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Stake distribution
        <span class="mw-customtoggle-togglebox-Stake" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Stake">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="zombies" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Zombies}}
    ! Outfit
    ! Days survived
    ! Chance
    |-
    | All
    | 0
    | 30
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Stake" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Stake|41.78.16-->


==Trivia==
==Trivia==
*The stake was added to the game in [[build 41]] (also known as animation build).  
*The stake was added to the game in [[build 41]].
*The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.


==Gallery==
==Gallery==
<!-- Here are a list of images that can be used to show off the weapon. Include screenshots, model variants, or any other images that are relevant to the weapon. -->
<!-- COMMENT: Include a list of clothing variants, in-game screenshots, etc. here -->
<gallery>
<gallery>
File:Stake held by player.png|Stake Held by a Player
Stake held by player.png|Stake held by a [[player]]
</gallery>
</gallery>


==Code==
==Code==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=53}}
| {{CodeSnip
<pre>    item Stake
  | lang = java
  | line = true
  | start = 3799
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Stake
{
{
MaxRange = 0.85,
    DisplayCategory = WeaponCrafted,
WeaponSprite = Stake,
MaxRange = 0.85,
MinAngle = 0.65,
WeaponSprite = Stake,
Type = Weapon,
MinAngle = 0.65,
MinimumSwingTime = 2,
Type = Weapon,
KnockBackOnNoDeath = FALSE,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
KnockBackOnNoDeath = FALSE,
Categories = SmallBlade,
SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 1,
Categories = SmallBlade,
Weight = 0.3,
ConditionLowerChanceOneIn = 1,
SplatNumber = 2,
Weight = 0.3,
PushBackMod = 0.3,
SplatNumber = 2,
SubCategory = Stab,
PushBackMod = 0.3,
AimingMod = 0.8,
SubCategory = Stab,
CloseKillMove = Jaw_Stab,
AimingMod = 0.8,
ConditionMax = 5,
CloseKillMove = Jaw_Stab,
MaxHitCount = 1,
ConditionMax = 5,
IsAimedHandWeapon = TRUE,
MaxHitCount = 1,
DoorDamage = 1,
IsAimedHandWeapon = TRUE,
SwingAnim = Stab,
DoorDamage = 1,
DisplayName = Stake,
SwingAnim = Stab,
MinRange = 0.61,
DisplayName = Stake,
SwingTime = 2,
MinRange = 0.61,
KnockdownMod = 0,
SwingTime = 2,
SplatBloodOnNoDeath = FALSE,
KnockdownMod = 0,
Icon = Stake,
SplatBloodOnNoDeath = FALSE,
RunAnim = Run_Weapon2,
Icon = Stake,
RunAnim = Run_Weapon2,
         IdleAnim = Idle_Weapon2,
         IdleAnim = Idle_Weapon2,
         BreakSound  =  BreakMetalItem,
         BreakSound  =  StakeBreak,
         TreeDamage  =  0,
         TreeDamage  =  0,
         EnduranceMod = 0.5,
         EnduranceMod = 0.5,
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         MinDamage = 0.25,
         MinDamage = 0.25,
         MaxDamage = 0.53,
         MaxDamage = 0.53,
WeaponLength = 0.18,
WeaponLength = 0.18,
HitFloorSound = BladeHit,
HitFloorSound = StakeHit,
         ImpactSound = BladeHit,
         ImpactSound = StakeHit,
HitSound = BladeHit,
        DoorHitSound = StakeHit,
AttachmentType = Screwdriver,
HitSound = StakeHit,
  }</pre>
SwingSound = StakeSwing,
AttachmentType = Screwdriver,
  }
}}
}}


==See also==
==See also==
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*[[Smashed Bottle]]
*[[Smashed Bottle]]
*[[Stone Knife]]
*[[Stone Knife]]
*[[Tent Peg]]


{{Navbox_weapons}}
{{Navbox items|blade}}

Latest revision as of 16:54, 4 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Stake
Stake Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Function
Properties
Max condition
5
Performance
Damage
0.25–0.53
Range
0.61–0.85
Knockback
0.3
Special ability
Jaw Stab
Crafting
Ingredients
Technical
Item ID
Base.Stake

A stake is a craftable, short blade melee weapon also used for camping.

Usage

Weapon

Pros Cons
  • Capable of dealing a one shot kill on zombies with the jaw stab animation.
  • Lightweight, fast attack rate.
  • Easy to craft.
  • A bag can be held in the other hand as it is a one-handed weapon.
  • Short attack range, low damage.
  • Can only hit 1 target at a time.
  • Can get stuck inside a zombie after a jaw stab.
  • Very low jaw stab chance.
  • Very low durability.

Breaking doors

It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.

Condition

The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the Maintenance and Short Blade skills. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.

Repairing

A stake cannot be repaired.

Crafting

The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.

Product Ingredients Tools Requirements Workstation XP
Stake.png
Stake
One of:
KnifeFlint.png Stone Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Cleaver.png Meat Cleaver ×1
Machete.png Machete ×1
Each of:
Branch.png Tree Branch ×1
none none none 1.25 Carpentry
TZ TentKit.png
Tent Kit
TentMaterial.png Tarp ×1
Stake.png Stake ×4
TZ WoodenStick.png Sturdy Stick ×2
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Stake distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Zombie
Outfit Days survived Chance
All 0 30

Trivia

  • The stake was added to the game in build 41.
  • The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Stake
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	0.85,
		WeaponSprite	=	Stake,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Stake,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Stake,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   StakeBreak,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.25,
        MaxDamage	=	0.53,
		WeaponLength = 0.18,
		HitFloorSound	=	StakeHit,
        ImpactSound	=	StakeHit,
        DoorHitSound = StakeHit,
		HitSound	=	StakeHit,
		SwingSound = StakeSwing,
		AttachmentType = Screwdriver,
 	}

See also