Stone Axe: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
{{languages|Stone Axe}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Stone Axe
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Tools|Tools]] -> [[Stone_Axe|Stone Axe]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=StoneAxe_Model.png
{{Tools
|icon=AxeStone.png
|image = SmallStoneAxe.png
|icon_name=Stone Axe
|primaryuse= Chopping Trees
<!--GENERAL-->
|otheruses= Kill Zombies, Destroy Doors
|category=Tool/Weapon
|weight = 2
|weight=1.2
|equipped=Two-handed
|attachment_type=Big Weapon
|function=Chop trees
|skill_type=Axe
<!--PROPERTIES-->
|material=<!-- E.g. Metal -->
|material_value=<!-- E.g. MetalValue attribute -->
|condition_max=5
<!--DAMAGE-->
|damage_type=Slash
|min_damage=0.5
|max_damage=1.5
|min_range=0.61
|max_range=1.2
|base_speed=1
|push_back=0.3
|knockdown=1.5
<!-- TECHNICAL -->
|item_id=Base.AxeStone
}}
}}
A '''stone axe''', previously known as '''raw axe''', is a two-handed craftable melee weapon.


A Stone Axe (also known as Raw Axe) is a tool that is crafted by a player and cannot be naturally found. It is similar to a [[Axe|axe]] and uses the same sprite ingame, but has much less durability and damage. Once the axe breaks it is unrepairable.  
==Usage==
===Weapon===
The stone axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 1.5.


Stone axes are primarily used to cut down trees but are less efficient at doing so, but can be utilised to also take out doors or be used as a weapon, albiet its swing rate is slow.  
The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.


== Crafting ==
===Breaking doors===
[[Stone_Axe|Stone axes]] are made up of items which are scavenged via [[foraging|Foraging]].[[Tree Branch|Tree branches]], [[Chipped Stone|chipped stones]]) and ripped sheets are required.
It is effective at breaking down [[door]]s, dealing 15 damage per hit.
<br>
{| class="wikitable sortable" style="text-align:center;"
|-
! Name
! class="unsortable" | Recipe
! class="unsortable" | Description
! Crafting Level
{{RecipeLookup|3005}}
|}


== Code ==
===Chopping trees===
<nowiki>
The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Plank|wood planks]].
    item AxeStone
 
        MaxRange = 1.3,
As the stone axe is easy to make, it is very useful once [[erosion]] starts to set in, as trees may hide zombies, making the player vulnerable to [[Health#Types of injuries|bites]].
MinAngle = 0.2,
 
WeaponSprite = Fireaxe,
==Condition==
Type = Weapon,
The stone axe has a maximum condition of 5. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (5 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
MinimumSwingTime = 3.0,
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
KnockBackOnNoDeath = TRUE,
{{Durability weapon|5}}
SwingAmountBeforeImpact = 0.002,
 
Categories = Axe,
===Repairing===
ConditionLowerChanceOneIn = 5,
The stone axe cannot be repaired.
Weight = 2,
 
SplatN.umber = 1,
==Crafting==
PushBackMod = 0.3,
Stone axes are made up of items which are scavenged via [[foraging]]. [[Tree Branch|Tree branches]], [[Chipped Stone|chipped stones]] and [[Ripped Sheets|ripped sheets]] (or [[twine]]) are required.
MaxDamage = 1.5,
 
SubCategory = Swinging,
{{Crafting/sandbox2
ConditionMax = 5,
|raw_axe
MaxHitCount = 2,
}}
DoorDamage = 10,
 
IdleAnim = Idle_Weapon2,
==Code==
SwingAnim = Bat,
{{CodeBox
CriticalChance = 20,
| {{CodeSnip
WeaponWeight = 2,
  | lang = java
DisplayName = Raw Axe,
  | line = true
MinRange = 0.61,
  | start = 1634
SwingTime = 3.0,
  | source = items_weapons.txt
HitAngleMod = -30,
  | retrieved = true
MinDamage = 0.5,
  | version = 41.78.16
SplatSize = 5,
  | code =
KnockdownMod = 1.5,
item AxeStone
SplatBloodOnNoDeath = TRUE,
    {
Icon = AxeStone,
        DisplayCategory = ToolWeapon,
RunAnim = Run_Weapon2,
        MaxRange = 1.2,
        TwoHandWeapon = TRUE,
MinAngle = 0.72,
        BreakSound = PZ_WoodSnap,
WeaponSprite = StoneAxe,
        TreeDamage = 10,
Type = Weapon,
</nowiki>
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Axe,
ConditionLowerChanceOneIn = 5,
Weight = 1.2,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 3,
DoorDamage = 15,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Raw Axe,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = AxeStone,
RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound =   RawAxeBreak,
        DoorHitSound = RawAxeHit,
        HitSound = RawAxeHit,
        HitFloorSound = RawAxeHit,
SwingSound = RawAxeSwing,
        TreeDamage =   10,
        CriticalChance = 15,
        CritDmgMultiplier = 5,
        MinDamage = 0.5,
        MaxDamage = 1.5,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigWeapon,
        Tags = ChopTree;CutPlant,
    }
}}
}}
 
==See also==
*[[Axe]]
*[[Foraging]]
*[[Wood Axe]]
 
{{Navbox items|axe}}




==See Also==
* [[Foraging]]


{{Navbox/Weapons}}
[[Category:Tools]]
[[Category:Tools]]
[[Category:Version 34.28]]
[[Category:Carpentry tools]]

Revision as of 12:26, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Stone Axe
StoneAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.2
Equipped
Two-handed
Slot attached
Big Weapon
Function
Chop trees
Skill
Axe
Properties
Max condition
5
Performance
Damage type
Slash
Damage
0.5–1.5
Range
0.61–1.2
Attack speed
1
Knockback
0.3
Knockdown
1.5
Technical
Item ID
Base.AxeStone

A stone axe, previously known as raw axe, is a two-handed craftable melee weapon.

Usage

Weapon

The stone axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 1.5.

The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.

Breaking doors

It is effective at breaking down doors, dealing 15 damage per hit.

Chopping trees

The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect logs which can be cut with a saw to create wood planks.

As the stone axe is easy to make, it is very useful once erosion starts to set in, as trees may hide zombies, making the player vulnerable to bites.

Condition

The stone axe has a maximum condition of 5. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/5 (20%)
0 4 1/7 (14%)
0 8 1/9 (11%)
4 0 1/9 (11%)
8 0 1/13 (8%)
4 4 1/11 (9%)
4 8 1/13 (8%)
8 8 1/17 (6%)
10 10 1/19 (5%)

Repairing

The stone axe cannot be repaired.

Crafting

Stone axes are made up of items which are scavenged via foraging. Tree branches, chipped stones and ripped sheets (or twine) are required.


Product Ingredients Tools Requirements Workstation XP
AxeStone.png
Stone Axe
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item AxeStone
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.2,
		MinAngle	=	0.72,
		WeaponSprite	=	StoneAxe,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	5,
		Weight	=	1.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	5,
		MaxHitCount	=	3,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Raw Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AxeStone,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   RawAxeBreak,
        DoorHitSound = RawAxeHit,
        HitSound = RawAxeHit,
        HitFloorSound = RawAxeHit,
		SwingSound = RawAxeSwing,
        TreeDamage  =   10,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigWeapon,
        Tags = ChopTree;CutPlant,
    }

See also