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Wild Garlic Poultice

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
Wild Garlic Poultice
Poultice Model.png
General
Category
First Aid
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Technical
Item ID
Base.WildGarlicCataplasm
Helps to fight against infection when applied as poultice.
— Wild garlic in-game tooltip

A wild garlic poultice is a first aid item.

Usage

Wild garlic can be used to recover from a wound infection. The poultice cannot be applied while a bandage or another poultice is on the wound. The poultice will start taking effect as soon as it is applied, and does not require a bandage. Once applied, the poultice cannot be removed, and will be consumed when the wound is completely healed or over time based on the garlic factor.

When the infection is removed, the poultice will remain until the wound is completely healed. It can be applied to a wound even if it is not infected and will only deteriorate when fighting infection. This makes it superior for prophylaxis compared to other disinfectants that are consumed over time and not just in the presence of infection. However, as only 1 poultice can be applied to a wound at a time, this may not be ideal if other poultices can be used instead, such as a plantain poultice.

Recovery rate

A wild garlic poultice will treat an infection at the same rate as any other disinfectant, being 1 unit every 100 seconds. A wound infection, unlike other injuries, will not automatically heal over time, and will instead become more infected over time, until it has reached a total infection time of 10 units. Therefore, a fully infected wound, will take 16.7 minutes to heal completely when only a wild garlic poultice is continuously applied. Like other disinfectants, a wild garlic poultice can be stacked with other disinfectants, increasing the recovery rate. However, only 1 wild garlic poultice can be applied at a time.

Garlic factor

The life of the poultice is determined by a value referred to as the “garlic factor”, which scales with the player's first aid skill. This is calculated by getting a random number between (first aid level + 1) * 0.5 + 10 and (first aid level + 1) * 1.0 + 10. While healing the wound, the poultice will deteriorate at a rate of 1 unit every 26 seconds, meaning 13–26 seconds are added to the life of the poultice per first aid level.

A wild garlic poultice at level 1 first aid is equivalent to a bottle of disinfectant, reducing approximately 3 units of infection time, i.e., alcohol power of 3. Whereas the worst possible wild garlic poultice application is equivalent to an alcohol power of 2.5, i.e., first aid level 0 at the lowest RNG.

Poultice life in seconds depending on first aid level
First Aid level Lowest Highest
Time
(seconds)
Alcohol power Time
(seconds)
Alcohol power
0 273 2.5 286 3
1 286 3 312 4
2 299 3.5 338 5
3 312 4 364 6
4 325 4.5 390 7
5 338 5 416 8
6 351 6 442 9
7 364 6.5 468 10
8 377 7 494 11
9 390 7.5 520 12
10 403 8 546 13

Crafting

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
MashedHerbs.png
Wild Garlic Poultice
WildGarlic.png Wild Garlic ×5 MortarPestle.png
Mortar and Pestle
none none none

Variants

Trivia

  • The word “poultice” comes from the Latin puls, pultes, meaning “porridge”.

History

Base.WildGarlicCataplasm

Version Description
Build 41.65 DisplayCategory added with value FirstAid.
Build 41.51 WorldStaticModel added with value Poultice.
Build 33.13 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_medical.txt

Retrieved: Build 42.0.2
item WildGarlicCataplasm
	{
		DisplayName = Wild Garlic Poultice,
		DisplayCategory = FirstAid,
		Type = Normal,
		Weight = 0.2,
		Icon = MashedHerbs,
		Tooltip = Tooltip_Garlic,
		WorldStaticModel = Poultice,
	}

See also