Dead Rat: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Protein|Game meat}} | ||
{{Page version|41.68}} | |||
| | {{Infobox item | ||
| | |name=Dead Rat | ||
|model=DeadRat_Model.png | |||
|icon=DeadRat.png | |||
| | |icon_name=Dead Rat | ||
|icon2=DeadRatRotten.png | |||
| | |icon_name2=Dead Rat (Rotten) | ||
| | |||
|icon3=DeadRatCooked.png | |||
| | |icon_name3=Dead Rat (Cooked) | ||
| | |icon4=Rat.png | ||
| | |icon_name4=Rat | ||
| | |icon5=Smallanimalmeat.png | ||
| | |icon_name5=Rodent Meat | ||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 40: | Line 37: | ||
|bad_microwaved=True | |bad_microwaved=True | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.DeadRat | ||
}}A '''dead rat''' is a [[ | }} | ||
A '''dead rat''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
A dead rat can be eaten raw, which can make the [[player]] [[ | A dead rat can be eaten raw, which can make the [[player]] [[sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish. | ||
{{ | {{Consumables | ||
|name = Dead Rat | |name = Dead Rat | ||
|image = DeadRat.png | |image = DeadRat.png | ||
|hunger = -15 | |hunger = -15 | ||
|perishable = 1 | |perishable = 1 | ||
|cookable = 1 | |cookable = 1 | ||
Line 76: | Line 74: | ||
}} | }} | ||
== Crafting == | ==Crafting== | ||
Dead rat can be used is various cooking recipes. | Dead rat can be used is various cooking recipes. | ||
===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|rodent_meat | |||
|dead_rat_cooked | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|DeadRat|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>DeadRat distribution | |||
<span class="mw-customtoggle-togglebox-DeadRat" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DeadRat"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| all | |||
| {{ll|junk}} | |||
| 2.81% | |||
|- | |||
| bar | |||
| {{ll|bin}} | |||
| 1.61% | |||
|- | |||
| barkitchen | |||
| {{ll|bin}} | |||
| 1.61% | |||
|- | |||
| barstorage | |||
| {{ll|bin}} | |||
| 1.61% | |||
|- | |||
| beergarden | |||
| {{ll|bin}} | |||
| 1.61% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| kitchen | |||
| {{ll|overhead}} | |||
| 1.01% | |||
|- | |||
| kitchen | |||
| {{ll|shelves}} | |||
| 1.01% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| livingroom | |||
| {{ll|overhead}} | |||
| 1.01% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|bin}} | |||
| 2.81% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 5 | |||
| Forest 2<br> DeepForest 2<br> Vegitation 2<br> FarmLand 5<br> Farm 5<br> TrailerPark 10<br> TownZone 10<br> Nav 1 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-DeadRat" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|DeadRat|41.78.16--> | |||
Dead rats can be found in [[Containers#Counters|kitchen counters]] and [[Oven|ovens]]. | Dead rats can be found in [[Containers#Counters|kitchen counters]] and [[Oven|ovens]]. | ||
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Rats can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day and slightly rarer than [[Mouse|mice]]. | Rats can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day and slightly rarer than [[Mouse|mice]]. | ||
They can only be caught using a [[Mouse Trap|mouse trap]], and using [[cheese]], [[Processed Cheese|processed cheese]], [[Peanut Butter|peanut butter]], [[chocolate]], [[Bacon Bits|bacon bits]], an [[apple]], [[orange]] or [[tomato]] as bait. | They can only be caught using a [[Mouse Trap|mouse trap]], and using [[cheese]], [[Processed Cheese|processed cheese]], [[Peanut Butter|peanut butter]], [[chocolate]], [[Bacon Bits|bacon bits]], an [[apple]], [[orange]], or [[tomato]] as bait. | ||
== Code == | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1896 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item DeadRat | |||
{ | { | ||
DisplayName = Dead Rat, | |||
DisplayCategory = Food, | DisplayCategory = Food, | ||
Type = Food, | |||
Weight = 0.2, | Weight = 0.2, | ||
Icon = DeadRat, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
IsCookable = TRUE, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 6, | |||
DaysTotallyRotten = 10, | DaysTotallyRotten = 10, | ||
HungerChange = -22, | |||
UnhappyChange = 30, | |||
Calories = 324, | |||
Carbohydrates = 0, | |||
Lipids = 16, | |||
Proteins = 40, | |||
CustomEatSound = EatingDeadAnimal, | |||
StaticModel = DeadRat, | |||
WorldStaticModel = DeadRat, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 127: | Line 246: | ||
*[[Animals]] | *[[Animals]] | ||
{{ | {{Navbox items|meat}} | ||
[[Category:Perishable food]] |
Latest revision as of 19:08, 30 April 2024
A dead rat is a perishable food item used in cooking.
Usage
Consumable properties
A dead rat can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -6 |
Cooked
|
| ||
Burned
|
|
Crafting
Dead rat can be used is various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Rodent Meat |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 |
none | none | none | 2.5 Cooking |
Dead Rat (Cooked) |
Dead Rat (Uncooked) ×1 | none | none | Heat source |
2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
SafehouseLoot | counter | 1.01% |
SurvivorCache1 | counter | 1.01% |
SurvivorCache2 | counter | 1.01% |
all | junk | 2.81% |
bar | bin | 1.61% |
barkitchen | bin | 1.61% |
barstorage | bin | 1.61% |
beergarden | bin | 1.61% |
garagestorage | crate | 10.78% |
kitchen | counter | 1.01% |
kitchen | overhead | 1.01% |
kitchen | shelves | 1.01% |
livingroom | counter | 1.01% |
livingroom | overhead | 1.01% |
motelroomoccupied | bin | 2.81% |
storageunit | crate | 10.78% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 5 | Forest 2 DeepForest 2 Vegitation 2 FarmLand 5 Farm 5 TrailerPark 10 TownZone 10 Nav 1 |
-10 | - | - | - | - | - | March April |
Dead rats can be found in kitchen counters and ovens.
Trapping
- Main article: Trapping
Rats can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day and slightly rarer than mice.
They can only be caught using a mouse trap, and using cheese, processed cheese, peanut butter, chocolate, bacon bits, an apple, orange, or tomato as bait.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item DeadRat
{
DisplayName = Dead Rat,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = DeadRat,
BadInMicrowave = true,
DangerousUncooked = TRUE,
IsCookable = TRUE,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -22,
UnhappyChange = 30,
Calories = 324,
Carbohydrates = 0,
Lipids = 16,
Proteins = 40,
CustomEatSound = EatingDeadAnimal,
StaticModel = DeadRat,
WorldStaticModel = DeadRat,
}