Dead Squirrel: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Protein|Game meat}} | |||
{{ | {{Page version|41.68}} | ||
{{Reupload|Missing 3D variants}} | |||
{{Infobox item | |||
|name=Dead Squirrel | |||
|model=DeadSquirrel_Model.png | |||
| | |icon=SquirrelDead.png | ||
| | |icon_name=Dead Squirrel | ||
| | |icon2=Squirrel.png | ||
|icon_name2=Squirrel | |||
|icon3=Smallanimalmeat.png | |||
|icon_name3=Rodent Meat | |||
Rodent Meat | |||
<!--GENERAL--> | |||
|category=Food | |||
|weight=0.4 | |||
|days_fresh=8 | |||
|days_rotten=12 | |||
<!--NUTRITION--> | |||
|hunger_change=-32 | |||
|calories=480 | |||
|lipids=15 | |||
|proteins=84.8 | |||
|carbohydrates=0 | |||
<!--EFFECT--> | |||
|unhappy_change=20 | |||
<!--COOKING--> | |||
|cook_minutes=25 | |||
|burn_minutes=60 | |||
|dangerous_uncooked=True | |||
|bad_microwaved=True | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.DeadSquirrel | |||
}} | }} | ||
A '''dead squirrel''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
[[ | ==Usage== | ||
===Consumable properties=== | |||
A dead squirrel can be eaten raw, which can make the [[player]] [[sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish. | |||
{{Consumables | |||
|image = SquirrelDead.png | |||
|hunger = -30 | |||
{{ | |||
|image = | |||
|hunger = -30 | |||
|perishable = 1 | |perishable = 1 | ||
|cookable = 1 | |cookable = 1 | ||
|dangerous uncooked = 1 | |dangerous uncooked = 1 | ||
|unhappiness = +20 | |||
|unrotten hunger = -23 | |unrotten hunger = -23 | ||
|unrotten unhappiness = + | |unrotten unhappiness = +30 | ||
|unrotten boredom = +10 | |unrotten boredom = +10 | ||
|rotten hunger = -14 | |rotten hunger = -14 | ||
|rotten unhappiness = + | |rotten unhappiness = +40 | ||
|rotten boredom = +20 | |rotten boredom = +20 | ||
|cooked hunger = -39 | |cooked hunger = -39 | ||
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|cooked boredom = 0 | |cooked boredom = 0 | ||
|unrottencooked hunger = -23 | |unrottencooked hunger = -23 | ||
|unrottencooked unhappiness = + | |unrottencooked unhappiness = +30 | ||
|unrottencooked boredom = +10 | |unrottencooked boredom = +10 | ||
|rottencooked hunger = -14 | |rottencooked hunger = -14 | ||
Line 39: | Line 62: | ||
|burned hunger = -10 | |burned hunger = -10 | ||
|burned boredom = +20 | |burned boredom = +20 | ||
|burned unhappiness = + | |burned unhappiness = +40 | ||
|burned image = | |burned image = SquirrelDead.png | ||
|rotten image = | |rotten image = SquirrelDead.png | ||
|cooked image = | |cooked image = SquirrelDead.png | ||
}} | |||
==Crafting== | |||
Dead squirrel can be used in various cooking recipes. | |||
===Cooking=== | |||
{{Main|Cooking}} | |||
{{Crafting/sandbox2 | |||
|rodent_meat | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|DeadSquirrel|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>DeadSquirrel distribution | |||
<span class="mw-customtoggle-togglebox-DeadSquirrel" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DeadSquirrel"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Hunter | |||
| {{ll|Truck Bed}} | |||
| 19.27% | |||
|- | |||
| Ranger | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 8 | |||
| Forest 2<br> DeepForest 2<br> Vegitation 2<br> FarmLand 1<br> Farm 1<br> TrailerPark 2<br> TownZone 2<br> Nav 1 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-DeadSquirrel" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|DeadSquirrel|41.78.16--> | |||
===Trapping=== | |||
{{Main|Trapping}} | |||
Squirrels can usually be found in the forests and rarely in urban settings. They are a [[Night|nocturnal]] creature that can often be caught between 19:00 and 5:00. | |||
They can be caught in a [[Trap Box|trap box]], [[Trap Crate|trap crate]], [[Snare Trap|snare trap]] or [[Cage Trap|cage trap]], and using a [[cereal]], [[peanuts]], [[Peanut Butter|peanut butter]], [[popcorn]], [[peach]], [[apple]], [[orange]], [[corn]], [[Bell Pepper|bell pepper]] or [[lettuce]] as bait. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1973 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item DeadSquirrel | |||
{ | |||
DisplayName = Dead Squirrel, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.4, | |||
Icon = SquirrelDead, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = TRUE, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 25, | |||
MinutesToBurn = 60, | |||
DaysFresh = 8, | |||
DaysTotallyRotten = 12, | |||
HungerChange = -32, | |||
UnhappyChange = 20, | |||
Calories = 480, | |||
Carbohydrates = 0, | |||
Lipids = 15, | |||
Proteins = 84.8, | |||
CustomEatSound = EatingDeadAnimal, | |||
WorldStaticModel = DeadSquirrel, | |||
} | |||
}} | }} | ||
}} | |||
==See also== | |||
*[[Animals]] | |||
*[[Trapping]] | |||
{{Navbox items|meat}} | |||
{ | |||
{ | |||
[[Category:Perishable food]] | |||
[[Category: | |||
Latest revision as of 19:08, 30 April 2024
A dead squirrel is a perishable food item used in cooking.
Usage
Consumable properties
A dead squirrel can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -14 |
Cooked
|
|
| |
Burned
|
|
Crafting
Dead squirrel can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Rodent Meat |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 |
none | none | none | 2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 8 | Forest 2 DeepForest 2 Vegitation 2 FarmLand 1 Farm 1 TrailerPark 2 TownZone 2 Nav 1 |
-10 | - | - | - | - | - | March April |
Trapping
- Main article: Trapping
Squirrels can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.
They can be caught in a trap box, trap crate, snare trap or cage trap, and using a cereal, peanuts, peanut butter, popcorn, peach, apple, orange, corn, bell pepper or lettuce as bait.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item DeadSquirrel
{
DisplayName = Dead Squirrel,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = SquirrelDead,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = TRUE,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 25,
MinutesToBurn = 60,
DaysFresh = 8,
DaysTotallyRotten = 12,
HungerChange = -32,
UnhappyChange = 20,
Calories = 480,
Carbohydrates = 0,
Lipids = 15,
Proteins = 84.8,
CustomEatSound = EatingDeadAnimal,
WorldStaticModel = DeadSquirrel,
}