Screwdriver: Difference between revisions

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(Grouped crafting by electrical assembly and disassembly to make it easier to read.)
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{{languages|Screwdriver}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{header|The Game World|Items|Tools|version=Version 40|incver=43}}{{Infobox weapon
{{Page version|41.78.16}}
|display_name=Screwdriver
{{Infobox item
|name_colour=Tool
|name=Screwdriver
|name_text_colour=Tool
|model=Screwdriver_Model.png
|image=Smallscrewdriver.png
|icon=Screwdriver.png
|image_width=200px
|icon_name=Screwdriver
|alternate_image=Smallscrewdriver.png
|category=Tool/Weapon
|alternate_name=Screwdriver
|alternate_link=
|category=Weapon
|weight=0.4
|weight=0.4
|function=Electrical crafting
|function=[[Mechanics]]<br>[[Electrical]]<br>[[Weapon mods]]
|equipped=One-handed
|equipped=One-handed
|skill_type=SmallBlade
<!--DAMAGE-->
|type=Blade
|type=Blade
|min_range=0.61
|min_range=0.61
|max_range=0.9
|max_range=0.85
|swing_time=2
|swing_time=2
|condition_max=10
|condition_max=10
|min_damage=0.2
|min_damage=0.3
|max_damage=0.5
|max_damage=0.7
|push_back=0.3
|push_back=0.3
|knockdown=0
|kill_move=Jaw stab
|kill_move=Jaw stab
|class_name=Base.Screwdriver
|item_id=Base.Screwdriver
}}A '''screwdriver''' is a tool used to build and dismantle items.
}}
A '''screwdriver''' is a one-handed, [[Weapons#Short_Blade|short blade weapon]] and a useful tool.


==Usage==
==Usage==
===Tool===
If a screwdriver, [[saw]], and [[hammer]] are in the player's inventory, a player can dismantle player-made objects (water barrels, crates, etc.) and world objects (complex furniture, metal security doors, etc.). When disassembling player-made objects, some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it. The screwdriver is also needed to change [[Weapon mods|attachments]] on [[Weapons#Firearms|firearms]] (suppressors, sights, chokes, etc).
The screwdriver is also needed to disassemble electrical devices, such as [[radio]]s and [[Digital Watch|digital watches]]. It is also used to [[#Crafting|create]] improvised electronic devices, such as [[Timer|timers]] and [[Crafted Trigger|triggers]]. It is also needed to remove [[Headlight|headlights]], [[Taillight|taillights]], and the radio from [[vehicles]].
===Weapon===
===Weapon===
In times of emergency the screwdriver can be used to quickly take out small groups of zombies, but it is unfit for hordes.  
In times of emergency the screwdriver can be used to quickly take out small groups of zombies, but it is unfit for hordes.
 
It has low durability and damage, requiring many well-placed hits to kill a single undead. However, it can perform jaw stab attacks.
 
The screwdriver cannot be repaired, which makes it useless once broken.
 
==Condition==
The screwdriver has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[condition]] can be simplified to the following formula: <code>1 in (6 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.


It has finite durability and it has a low damage, requiring many well placed hits to kill a single undead. A player can use it to stab a zombie in the jaw, killing them in one hit if you are precise enough.  
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.
{{Durability weapon|6}}


===Tool===
==Crafting==
It cannot be repaired, which makes it useless for its main function of disassembly and assembly of electronic items once broken.
===General===
{{Crafting/sandbox2
|notched_wooden_plank
|spear_with_screwdriver
|screwdriver
}}


If a screwdriver and [[saw]] is in the player's inventory, a player can dismantle player-made objects (water barrels, crates, etc). Some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it. The screwdriver is needed to change [[Weapon mods|attachments]] on [[Weapons#Firearms|firearms]] (suppressors, sights, chokes, etc).
===Electrical===
{{Main|Electrical}}


== Crafting ==
====Dismantling====
===Electrical Disassembly===
{{Crafting/sandbox2
{{Crafting table header}}
|scrap_electronics
{{RecipeLookup|7000}}
|scrap_electronics2
{{RecipeLookup|7001}}
|motion_sensor
{{RecipeLookup|7003}}
|amplifier
{{RecipeLookup|7029}}
|receiver
{{RecipeLookup|7030}}
|scrap_electronics3
{{RecipeLookup|7031}}
|scrap_electronics4
{{RecipeLookup|7032}}
|scrap_electronics5
{{RecipeLookup|7033}}
}}
{{RecipeLookup|7037}}
{{Crafting table footer}}


===Electrical Assembly===
====Components====
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|7004}}
|crafted_trigger
{{RecipeLookup|7005}}
|crafted_timer
{{RecipeLookup|7006}}
|remote_controller_v1
{{RecipeLookup|7007}}
|remote_controller_v2
{{RecipeLookup|7008}}
|remote_controller_v3
{{RecipeLookup|7034}}
}}
{{RecipeLookup|7035}}
{{RecipeLookup|7036}}
{{Crafting table footer}}


===Other===
====Communication====
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|4007}}
|makeshift_radio
{{Crafting table footer}}
|makeshift_walkie_talkie
|makeshift_ham_radio
}}


==Distribution==
==Distribution==
Screwdrivers are mostly found in hardware stores, [[Vehicles|vehicles]] and [[Crate|storage crates]] (which are usually in warehouses and storage facilities).
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Screwdriver|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Screwdriver distribution
        <span class="mw-customtoggle-togglebox-Screwdriver" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Screwdriver">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_InmateEscapedBag
    | {{ll|Bag_InmateEscapedBag}}
    | 12.41%
    |-
    | Bag_JanitorToolbox
    | {{ll|Bag_JanitorToolbox}}
    | 30.41%
    |-
    | Bag_ToolBag
    | {{ll|Bag_ToolBag}}
    | 6.41%
    |-
    | Carpenter
    | {{ll|crate}}
    | 23.28%
    |-
    | Carpenter
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | Electrician
    | {{ll|crate}}
    | 23.28%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | Toolbox
    | {{ll|Toolbox}}
    | 6.41%
    |-
    | ToolsCache1
    | {{ll|ToolsBox}}
    | 23.28%
    |-
    | all
    | {{ll|crate}}
    | 1.01%
    |-
    | all
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | all
    | {{ll|toolcabinet}}
    | 23.28%
    |-
    | armyhanger
    | {{ll|counter}}
    | 23.28%
    |-
    | armyhanger
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.89%
    |-
    | cabinetfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | cabinetfactory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | cabinetshipping
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | carsupply
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | carsupply
    | {{ll|counter}}
    | 23.28%
    |-
    | carsupply
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | carsupply
    | {{ll|shelves}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 0.89%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | closet
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | construction
    | {{ll|crate}}
    | 23.28%
    |-
    | controlroom
    | {{ll|counter}}
    | 23.28%
    |-
    | drugshack
    | {{ll|counter}}
    | 23.28%
    |-
    | drugshack
    | {{ll|crate}}
    | 23.28%
    |-
    | factory
    | {{ll|crate}}
    | 23.28%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | factorystorage
    | {{ll|locker}}
    | 23.28%
    |-
    | farmstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | farmstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|counter}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|counter}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.89%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|locker}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | gasstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | generalstore
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | generalstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstorestorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | gigamart
    | {{ll|shelves}}
    | 23.28%
    |-
    | janitor
    | {{ll|counter}}
    | 23.28%
    |-
    | janitor
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | kitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | kitchen
    | {{ll|crate}}
    | 23.28%
    |-
    | laboratory
    | {{ll|crate}}
    | 23.28%
    |-
    | laboratory
    | {{ll|desk}}
    | 23.28%
    |-
    | laboratory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | livingroom
    | {{ll|counter}}
    | 23.28%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 19.27%
    |-
    | loggingfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | loggingfactory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | mechanic
    | {{ll|crate}}
    | 23.28%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | metalshipping
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | metalshop
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|counter}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|crate}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 23.28%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | schoolstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | shed
    | {{ll|counter}}
    | 19.27%
    |-
    | shed
    | {{ll|counter}}
    | 23.28%
    |-
    | shed
    | {{ll|crate}}
    | 23.28%
    |-
    | shed
    | {{ll|locker}}
    | 23.28%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.89%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.89%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | toolstore
    | {{ll|counter}}
    | 23.28%
    |-
    | toolstore
    | {{ll|crate}}
    | 23.28%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | toolstore
    | {{ll|shelves}}
    | 19.27%
    |-
    | toolstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | toolstorestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | warehouse
    | {{ll|crate}}
    | 23.28%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | zippeestorage
    | {{ll|counter}}
    | 23.28%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 5.21%
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 5.21%
    |-
    | Construction Worker
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Distillery
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Doctor
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Electrician
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Electrician
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Farmer
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Fire
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Fisherman
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Fossoil
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Golf
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Groceries
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Heralds
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Mass Gen Fac
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Mass Gen Fac
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 5.21%
    |-
    | McCoy
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Metal Welder
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Metal Welder
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Painter
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Police
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Postal
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Radio
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Ranger
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Spiffo
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Survivalist
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Taxi
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Transit
    | {{ll|Truck Bed}}
    | 6.41%
    |-
    | Transit
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Heavy
    | {{ll|Trunk}}
    | 6.41%
    |-
    | Sports
    | {{ll|Trunk}}
    | 6.41%
    |-
    | Standard
    | {{ll|Trunk}}
    | 6.41%
    |}
</div>
<div id="zombies" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Zombies}}
    ! Outfit
    ! Days survived
    ! Chance
    |-
    | ConstructionWorker<br>Foreman
    | 0
    | 80
    |-
    | All
    | 0
    | 30
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Screwdriver" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Screwdriver|41.78.16-->
 
==Trivia==
*While the icon of the screwdriver always had a red handle, for some reason the handle shown in the 3D model is blue.
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 4132
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Screwdriver
{
    DisplayCategory = ToolWeapon,
MaxRange = 0.85,
WeaponSprite = Screwdriver,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlade,
ConditionLowerChanceOneIn = 6,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Screwdriver,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Screwdriver,
RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        CloseKillMove = Jaw_Stab,
        BreakSound  =  ScrewdriverBreak,
        TreeDamage  =  1,
        EnduranceMod = 0.5,
        MetalValue = 5,
        CriticalChance = 10,
        CritDmgMultiplier = 10,
        MinDamage = 0.3,
        MaxDamage = 0.7,
WeaponLength = 0.19,
HitFloorSound = ScrewdriverHit,
        ImpactSound = ScrewdriverHit,
        DoorHitSound = ScrewdriverHit,
HitSound = ScrewdriverHit,
SwingSound = ScrewdriverSwing,
AttachmentType = Screwdriver,
Tags = Screwdriver,
}
}}
}}


== Code ==
==See also==
{{Retrieved|version=40|incver=43}}
*[[Saw]]
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
*[[Hammer]]
<pre>
*[[Wrench]]
item Screwdriver
MaxRange = 0.9,
WeaponSprite = Knife,
MinAngle = 0,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blade,
ConditionLowerChanceOneIn = 7,
Weight = 0.4,
SplatNumber = 0,
PushBackMod = 0.3,
MaxDamage = 0.5,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
WeaponWeight = 0.4,
DisplayName = Screwdriver,
MinRange = 0.61,
SwingTime = 2,
MinDamage = 0.2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Screwdriver,
RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        CloseKillMove = Jaw_Stab,
        BreakSound  = PZ_MetalSnap,
        TreeDamage  = 1,
        EnduranceMod = 0.5,
        MetalValue = 5,
</pre>


{{Navbox/Weapons}}{{Navbox/Tools}}
{{Navbox items|blade}}


[[Category:Weapons]]
[[Category:Tools]]
[[Category:Carpentry tools]]
[[Category:Mechanic tools]]
[[Category:Metalwork tools]]
[[Category:Electrical tools]]
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]

Latest revision as of 14:33, 4 May 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Screwdriver
Screwdriver Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Equipped
One-handed
Skill
Properties
Max condition
10
Performance
Damage
0.3–0.7
Range
0.61–0.85
Knockback
0.3
Special ability
Jaw stab
Technical
Item ID
Base.Screwdriver

A screwdriver is a one-handed, short blade weapon and a useful tool.

Usage

Tool

If a screwdriver, saw, and hammer are in the player's inventory, a player can dismantle player-made objects (water barrels, crates, etc.) and world objects (complex furniture, metal security doors, etc.). When disassembling player-made objects, some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it. The screwdriver is also needed to change attachments on firearms (suppressors, sights, chokes, etc).

The screwdriver is also needed to disassemble electrical devices, such as radios and digital watches. It is also used to create improvised electronic devices, such as timers and triggers. It is also needed to remove headlights, taillights, and the radio from vehicles.

Weapon

In times of emergency the screwdriver can be used to quickly take out small groups of zombies, but it is unfit for hordes.

It has low durability and damage, requiring many well-placed hits to kill a single undead. However, it can perform jaw stab attacks.

The screwdriver cannot be repaired, which makes it useless once broken.

Condition

The screwdriver has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (6 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.

Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/6 (17%)
0 4 1/8 (13%)
0 8 1/10 (10%)
4 0 1/10 (10%)
8 0 1/14 (7%)
4 4 1/12 (8%)
4 8 1/14 (7%)
8 8 1/18 (6%)
10 10 1/20 (5%)

Crafting

General

Product Ingredients Tools Requirements Workstation XP
TZ PerforatedWoodenPlank.png
Notched Wooden Plank
One of:
Screwdriver.png Screwdriver ×1
KnifeChopping.png Kitchen Knife ×1
KnifeButter.png Butter Knife ×1
KnifeButter.png Bread Knife ×1
HuntingKnife.png Hunting Knife ×1
RockSharpened.png Chipped Stone ×1
KnifeFlint.png Stone Knife ×1
One of:
Plank.png Plank ×1
Logs.png Log ×1
none none none none
SpearScrewdriver.png
Spear with Screwdriver
SpearStick.png Crafted Spear ×1
DuctTape.png Duct Tape ×2 unit(s)
Screwdriver.png Screwdriver ×1
none none none none
Screwdriver.png
Screwdriver
SpearScrewdriver.png Spear with Screwdriver ×1 none none none none

Electrical

Main article: Electrical

Dismantling

Product Ingredients Tools Requirements Workstation XP
ElectronicsParts.png
Scrap Electronics
One of:
CordlessPhone.png Cordless Phone ×1
DigitalWatch.png Digital Watch ×1
Earbuds.png Earbuds ×1
Flashlight.png Flashlight ×1
Flashlight2.png Hand Torch ×1
Headphones.png Headphones ×1
VideoGame.png Video Game ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
CDplayer.png ValuTech PortaDisc ×1 Screwdriver.png
Screwdriver
none none 0.5 Electrical
MotionSensor.png
Motion Sensor
HomeAlarm.png Home Alarm ×1 Screwdriver.png
Screwdriver
none none 0.5 Electrical
Amplifier.png
Amplifier
Speaker.png Speaker ×1 Screwdriver.png
Screwdriver
none none 0.5 Electrical
Receiver.png
Receiver
Remote.png TV Remote ×1 Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
Radio.png Valutech Radio ×1
Radio.png Premium Technologies Radio ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
Television.png Antique Television ×1
Television.png ValuTech Television ×1
Television.png Premium Technologies Television ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
HamRadioCivilian.png Premium Technologies Ham Radio ×1
HamRadioMilitary.png US Army Ham Radio ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical

Components

Product Ingredients Tools Requirements Workstation XP
TriggerCrafted.png
Crafted Trigger
One of:
RadioReceiver.png Radio Receiver ×1
Receiver.png Receiver ×1
Each of:
ElectronicsScrap.png Scrap Electronics ×2
Glue.png Glue ×2 unit(s)
Screwdriver.png
Screwdriver
Electrical 2
(and)
MagazineElectronics04.png
Electronics Magazine Vol.4
none none
TimerCrafted.png
Crafted Timer
One of:
AlarmClock.png Alarm Clock ×1
Timer.png Timer ×1
Each of:
ElectronicsScrap.png Scrap Electronics ×1
Glue.png Glue ×1 unit(s)
Screwdriver.png
Screwdriver
Electrical 1
(and)
MagazineElectronics02.png
Electronics Magazine Vol.2
none none
RemoteCrafted.png
Remote Controller V1
Remote.png TV Remote ×1
ElectronicsScrap.png Scrap Electronics ×2
Glue.png Glue ×2 unit(s)
Screwdriver.png
Screwdriver
Electrical 2
(and)
MagazineElectronics01.png
Electronics Magazine Vol.1
none none
RemoteCrafted.png
Remote Controller V2
Remote.png TV Remote ×1
ElectronicsScrap.png Scrap Electronics ×3
Glue.png Glue ×2 unit(s)
Screwdriver.png
Screwdriver
Electrical 4
(and)
MagazineElectronics01.png
Electronics Magazine Vol.1
none none
RemoteCrafted.png
Remote Controller V3
Remote.png TV Remote ×1
ElectronicsScrap.png Scrap Electronics ×4
Glue.png Glue ×2 unit(s)
Screwdriver.png
Screwdriver
Electrical 6
(and)
MagazineElectronics01.png
Electronics Magazine Vol.1
none none

Communication

Product Ingredients Tools Requirements Workstation XP
Radio.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×2
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
RadioReceiver.png Radio Receiver ×1
ElectricWire.png Electric Wire ×1
Aluminum.png Aluminum ×2
Screwdriver.png
Screwdriver

MagazineElectronics01.png
Guerilla Radio vol.1
none none
WalkieTalkieBudget.png
Makeshift Walkie Talkie
ElectronicsScrap.png Scrap Electronics ×3
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×2
Aluminum.png Aluminum ×3
Screwdriver.png
Screwdriver

MagazineElectronics04.png
Guerilla Radio vol.2
none none
HamRadioCivilian.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×4
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×3
Aluminum.png Aluminum ×4
Screwdriver.png
Screwdriver

MagazineMechanics.png
Guerilla Radio vol.3
none none

Distribution

The loot distributions can be found in the table(s) below.

Screwdriver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_InmateEscapedBag Bag_InmateEscapedBag 12.41%
Bag_JanitorToolbox Bag_JanitorToolbox 30.41%
Bag_ToolBag Bag_ToolBag 6.41%
Carpenter crate 23.28%
Carpenter metal_shelves 23.28%
Electrician crate 23.28%
Electrician metal_shelves 23.28%
SafehouseLoot crate 23.28%
SafehouseLoot metal_shelves 23.28%
Toolbox Toolbox 6.41%
ToolsCache1 ToolsBox 23.28%
all crate 1.01%
all metal_shelves 3.98%
all toolcabinet 23.28%
armyhanger counter 23.28%
armyhanger metal_shelves 23.28%
bedroom crate 0.89%
cabinetfactory crate 23.28%
cabinetfactory metal_shelves 23.28%
cabinetshipping metal_shelves 23.28%
carsupply clothingrack 23.28%
carsupply counter 23.28%
carsupply metal_shelves 23.28%
carsupply shelves 23.28%
closet crate 0.89%
closet crate 23.28%
closet metal_shelves 19.27%
construction crate 23.28%
controlroom counter 23.28%
drugshack counter 23.28%
drugshack crate 23.28%
factory crate 23.28%
factory metal_shelves 23.28%
factorystorage locker 23.28%
farmstorage crate 23.28%
farmstorage metal_shelves 23.28%
firestorage metal_shelves 23.28%
garagestorage counter 19.27%
garagestorage counter 23.28%
garagestorage crate 0.89%
garagestorage crate 23.28%
garagestorage locker 23.28%
garagestorage metal_shelves 19.27%
garagestorage metal_shelves 23.28%
gasstorage counter 23.28%
generalstore metal_shelves 23.28%
generalstore shelves 23.28%
generalstorestorage metal_shelves 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
janitor counter 23.28%
janitor metal_shelves 23.28%
kitchen counter 23.28%
kitchen crate 23.28%
laboratory crate 23.28%
laboratory desk 23.28%
laboratory metal_shelves 23.28%
livingroom counter 23.28%
livingroom wardrobe 19.27%
loggingfactory crate 23.28%
loggingfactory metal_shelves 23.28%
mechanic crate 23.28%
mechanic metal_shelves 23.28%
mechanic wardrobe 23.28%
metalshipping metal_shelves 23.28%
metalshop metal_shelves 23.28%
pawnshop counter 23.28%
pawnshop crate 23.28%
pawnshop metal_shelves 23.28%
pawnshop shelves 23.28%
pawnshopstorage crate 23.28%
pawnshopstorage metal_shelves 23.28%
schoolstorage counter 23.28%
shed counter 19.27%
shed counter 23.28%
shed crate 23.28%
shed locker 23.28%
shed metal_shelves 19.27%
shed metal_shelves 23.28%
storageunit crate 0.89%
storageunit crate 23.28%
storageunit metal_shelves 0.89%
storageunit metal_shelves 23.28%
toolstore counter 23.28%
toolstore crate 23.28%
toolstore metal_shelves 19.27%
toolstore metal_shelves 23.28%
toolstore shelves 19.27%
toolstore shelves 23.28%
toolstorestorage crate 23.28%
toolstorestorage metal_shelves 19.27%
toolstorestorage metal_shelves 23.28%
warehouse crate 23.28%
warehouse metal_shelves 23.28%
zippeestorage counter 23.28%
Vehicles
Type Container Effective chance
Ambulance Trunk 6.41%
Carpenter Glove Box 5.21%
Carpenter Trunk 6.41%
Carpenter Trunk 23.28%
Clothing Trunk 6.41%
Construction Worker Glove Box 5.21%
Construction Worker Trunk 6.41%
Distillery Trunk 6.41%
Doctor Trunk 6.41%
Electrician Trunk 6.41%
Electrician Trunk 23.28%
Farmer Trunk 6.41%
Fire Trunk 6.41%
Fisherman Trunk 6.41%
Fossoil Trunk 6.41%
Golf Trunk 6.41%
Groceries Trunk 6.41%
Heralds Trunk 6.41%
Mass Gen Fac Trunk 6.41%
Mass Gen Fac Trunk 23.28%
McCoy Glove Box 5.21%
McCoy Trunk 6.41%
Metal Welder Trunk 6.41%
Metal Welder Trunk 23.28%
Painter Trunk 6.41%
Police Trunk 6.41%
Postal Trunk 6.41%
Radio Trunk 6.41%
Ranger Trunk 6.41%
Spiffo Trunk 6.41%
Survivalist Trunk 6.41%
Taxi Trunk 6.41%
Transit Trunk 6.41%
Transit Trunk 23.28%
Heavy Trunk 6.41%
Sports Trunk 6.41%
Standard Trunk 6.41%
Zombie
Outfit Days survived Chance
ConstructionWorker
Foreman
0 80
All 0 30

Trivia

  • While the icon of the screwdriver always had a red handle, for some reason the handle shown in the 3D model is blue.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Screwdriver
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	0.85,
		WeaponSprite	=	Screwdriver,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlade,
		ConditionLowerChanceOneIn	=	6,
		Weight	=	0.4,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Screwdriver,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Screwdriver,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CloseKillMove = Jaw_Stab,
        BreakSound  =   ScrewdriverBreak,
        TreeDamage  =   1,
        EnduranceMod = 0.5,
        MetalValue = 5,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
		WeaponLength = 0.19,
		HitFloorSound	=	ScrewdriverHit,
        ImpactSound	=	ScrewdriverHit,
        DoorHitSound = ScrewdriverHit,
		HitSound	=	ScrewdriverHit,
		SwingSound = ScrewdriverSwing,
		AttachmentType = Screwdriver,
		Tags = Screwdriver,
 	}

See also