Water Bottle: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Drinks|Water containers}} | ||
{{Page version|41.78.16}} | |||
{{Infobox | {{About|the basic water bottle|other variants}} | ||
| | {{Infobox item | ||
| | |name=Water Bottle | ||
|model=WaterBottle_Model.png | |||
|icon=WaterBottle_Full.png | |||
| | |icon_name=Water Bottle | ||
|model2=WaterBottleEmpty_Model.png | |||
| | |icon2=WaterBottle_Empty.png | ||
| | |icon_name2=Empty Bottle | ||
| | |category=Water Container <small>(empty)</small><br>Water<small> (full)</small> | ||
| | |weight=0.1 | ||
|weight_full=0.8 | |||
|category= | |function=[[Water]] storage | ||
|weight= | |||
| | |||
|max_units=10 | |max_units=10 | ||
|contents=[[Water]] | |contents=[[Water]] | ||
|can_boil_water= | |can_boil_water=Only in [[Heat Source#Microwave Oven|Microwave Oven]] | ||
| | |item_id=Base.WaterBottleEmpty<br>Base.WaterBottleFull | ||
}}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | }} | ||
A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]]. | |||
==Usage== | ==Usage== | ||
A water bottle will automatically satiate the player's [[thirst]], so long as it's in the | A water bottle will automatically satiate the player's [[thirst]], so long as it's in the [[player]]'s main inventory (i.e., not in a [[Bags|bag]]). | ||
===Refilling=== | ===Refilling=== | ||
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either: | The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either: | ||
#''Right-click'' a water containing item in the player' inventory (e.g. [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle". | #''Right-click'' a water containing item in the player' inventory (e.g., [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle". | ||
#''Right-click'' a water source (i.e. [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | #''Right-click'' a water source (i.e., [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle". | ||
Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[ | Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[sick]]. It can be boiled in a [[Heat Source#Microwave Oven|microwave oven]] to purify it. | ||
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems. | ||
==Crafting== | ==Crafting== | ||
===Engineering=== | ===Engineering=== | ||
{{Main|Electrical}} | {{Main|Electrical}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|fire_bomb | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|WaterBottleEmpty|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>WaterBottleEmpty distribution | |||
<span class="mw-customtoggle-togglebox-WaterBottleEmpty" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WaterBottleEmpty"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|bin}} | |||
| 6.29% | |||
|- | |||
| bar | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| barkitchen | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| barstorage | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| beergarden | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|bin}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 15.1% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Ambulance | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Carpenter | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Construction Worker | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Distillery | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Doctor | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Electrician | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Farmer | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Fisherman | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Fossoil | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Golf | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Groceries | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Heralds | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Metal Welder | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Painter | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Police | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Postal | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Radio | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Ranger | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Survivalist | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Taxi | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Transit | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Heavy | |||
| {{ll|Trunk}} | |||
| 10.78% | |||
|- | |||
| Sports | |||
| {{ll|Trunk}} | |||
| 10.78% | |||
|- | |||
| Standard | |||
| {{ll|Trunk}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-WaterBottleEmpty" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|WaterBottleEmpty|41.78.16--> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
WaterBottleAnim Model.png|Water Bottle model and texture used when performing an animation (e.g., drinking) | |||
</gallery> | </gallery> | ||
== Code == | ==Code== | ||
{{CodeBox|[[File:WaterBottle_Full.png]] {{ID|WaterBottleFull}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
{{ | | line = true | ||
| start = 2506 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WaterBottleFull | |||
{ | { | ||
DisplayCategory | DisplayName = Water Bottle, | ||
DisplayCategory = Water, | |||
Weight | Type = Drainable, | ||
CanStoreWater | Weight = 0.8, | ||
FillFromDispenserSound | Icon = WaterBottle_Full, | ||
FillFromTapSound | CanStoreWater = TRUE, | ||
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium, | |||
FillFromTapSound = GetWaterFromTapPlasticMedium, | |||
UseDelta | IsWaterSource = TRUE, | ||
ReplaceOnDeplete = WaterBottleEmpty, | |||
ReplaceOnUseOn = WaterSource-WaterBottleFull, | |||
UseDelta = 0.1, | |||
UseWhileEquipped = FALSE, | |||
StaticModel | CustomEatSound = DrinkingFromBottlePlastic, | ||
WorldStaticModel | StaticModel = WaterBottle, | ||
WorldStaticModel = WaterBottleFull, | |||
} | Tooltip = Tooltip_item_OnlyPurifyMicrowave, | ||
} | |||
}} | |||
[[File:WaterBottle_Empty.png]] {{ID|WaterBottleEmpty}}<br> | |||
{{ | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 546 | |||
| source = items.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WaterBottleEmpty | |||
{ | { | ||
DisplayCategory = WaterContainer, | |||
Weight | Weight = 0.1, | ||
CanStoreWater | CanStoreWater = TRUE, | ||
Type | Type = Normal, | ||
DisplayName | DisplayName = Empty Bottle, | ||
ReplaceOnUseOn | ReplaceOnUseOn = WaterSource-WaterBottleFull, | ||
Icon | Icon = WaterBottle_Empty, | ||
StaticModel | StaticModel = WaterBottle, | ||
WorldStaticModel | WorldStaticModel = WaterBottleEmpty, | ||
} | Tags = EmptyPetrol, | ||
ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull, | |||
ToolTip = Tooltip_item_OnlyPurifyMicrowave, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 100: | Line 280: | ||
*[[Orange Soda]] | *[[Orange Soda]] | ||
{{ | {{Navbox items|containers}} | ||
Latest revision as of 19:52, 30 April 2024
- This article is about the basic water bottle. For other variants, see Water Bottle (disambiguation).
Water (full)
Base.WaterBottleFull
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the player's main inventory (i.e., not in a bag).
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g., cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e., sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick. It can be boiled in a microwave oven to purify it.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Crafting
Engineering
- Main article: Electrical
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fire Bomb |
Empty Bottle ×1 Gas Can ×4 unit(s) Ripped Sheets ×1 |
none | Engineer occupation |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | bin | 6.29% |
bar | bin | 3.98% |
barkitchen | bin | 3.98% |
barstorage | bin | 3.98% |
beergarden | bin | 3.98% |
garagestorage | crate | 15.1% |
garagestorage | crate | 41.14% |
motelroomoccupied | bin | 6.29% |
storageunit | crate | 15.1% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Trunk | 10.78% |
Carpenter | Trunk | 10.78% |
Clothing | Trunk | 10.78% |
Construction Worker | Trunk | 10.78% |
Distillery | Trunk | 10.78% |
Doctor | Trunk | 10.78% |
Electrician | Trunk | 10.78% |
Farmer | Trunk | 10.78% |
Fisherman | Trunk | 10.78% |
Fossoil | Trunk | 10.78% |
Golf | Trunk | 10.78% |
Groceries | Trunk | 10.78% |
Heralds | Trunk | 10.78% |
Mass Gen Fac | Trunk | 10.78% |
Metal Welder | Trunk | 10.78% |
Painter | Trunk | 10.78% |
Police | Trunk | 10.78% |
Postal | Trunk | 10.78% |
Radio | Trunk | 10.78% |
Ranger | Trunk | 10.78% |
Survivalist | Trunk | 10.78% |
Taxi | Trunk | 10.78% |
Transit | Trunk | 10.78% |
Heavy | Trunk | 10.78% |
Sports | Trunk | 10.78% |
Standard | Trunk | 10.78% |
Gallery
Code
WaterBottleFull
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterBottleFull
{
DisplayName = Water Bottle,
DisplayCategory = Water,
Type = Drainable,
Weight = 0.8,
Icon = WaterBottle_Full,
CanStoreWater = TRUE,
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium,
FillFromTapSound = GetWaterFromTapPlasticMedium,
IsWaterSource = TRUE,
ReplaceOnDeplete = WaterBottleEmpty,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
UseDelta = 0.1,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottlePlastic,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleFull,
Tooltip = Tooltip_item_OnlyPurifyMicrowave,
}
WaterBottleEmpty
Source: ProjectZomboid\media\scripts\items.txt
item WaterBottleEmpty
{
DisplayCategory = WaterContainer,
Weight = 0.1,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
Icon = WaterBottle_Empty,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleEmpty,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull,
ToolTip = Tooltip_item_OnlyPurifyMicrowave,
}