Wild Garlic: Difference between revisions
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|item_od2=Base.WildGarlic2 | |item_od2=Base.WildGarlic2 | ||
}} | }} | ||
{{Quote|text=Helps to fight against infection when applied as poultice.|author=Wild garlic in-game tooltip}} | {{Quote|text=Helps to fight against infection when applied as poultice.|author=Wild garlic in-game tooltip}} | ||
'''Wild garlic''' is a [[Foraging|forageable]] herb used in [[First Aid|first aid]]. | '''Wild garlic''' is a [[Foraging|forageable]] herb used in [[First Aid|first aid]]. | ||
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==Crafting== | ==Crafting== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|wild_garlic_wild_garlic_poultice | |||
}} | |||
==Cooking== | ==Cooking== | ||
====Evolved recipes==== | ====Evolved recipes==== | ||
Wild Garlic is a spice when used in cooking recipes, and therefore will not be included in the maximum number of ingredients. | Wild Garlic is a spice when used in cooking recipes, and therefore will not be included in the maximum number of ingredients. | ||
{{EvolvedRecipesForItem|spice=true| | {{EvolvedRecipesForItem|spice=true|pizza=1|omelette=1|soup=1|stew=1|pie=1|stirfrygriddlepan=1|stirfry=1|sandwich=1|sandwichbaguette=1|burger=1|salad=1|roastedvegetables=1|ricepot=1|ricepan=1|pastapot=1|pastapan=1|taco=1|burrito=1|toast=1}} | ||
==Distribution== | ==Distribution== | ||
{{Main|Foraging}} | {{Main|Foraging}} | ||
Wild Garlic can only be found via foraging, finding 2-8 at a time. It will ''never'' be found unless the player has the [[Traits#Hobbies|herbalist]] [[File:trait_herbalist.png|link=Traits#Hobbies|Herbalist]] trait or has read ''[[ | Wild Garlic can only be found via foraging, finding 2-8 at a time. It will ''never'' be found unless the player has the [[Traits#Hobbies|herbalist]] [[File:trait_herbalist.png|link=Traits#Hobbies|Herbalist]] trait or has read ''[[The Herbalist]]'' [[File:MagazineFood.png|link=The Herbalist|The Herbalist]] magazine. | ||
Like other plants, wild garlic cannot be found during [[Weather#Seasons|winter]]. It is most common in deep forest, however can also be found in forest, vegetation, farmland and farm zones. | Like other plants, wild garlic cannot be found during [[Weather#Seasons|winter]]. It is most common in deep forest, however can also be found in forest, vegetation, farmland and farm zones. | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 2071 | ||
| source = newitems.txt | | source = newitems.txt | ||
| retrieved = true | | retrieved = true | ||
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| code = | | code = | ||
item WildGarlic | item WildGarlic | ||
{ | { | ||
DisplayCategory = FirstAid, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Wild Garlic, | |||
Icon = WildGarlic, | |||
Tooltip = Tooltip_Garlic, | |||
WorldStaticModel = MedicinalHerbsLeafBundle, | |||
} | } | ||
}} | |||
}} | }} | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 4034 | ||
| source = items_food.txt | | source = items_food.txt | ||
| retrieved = true | | retrieved = true | ||
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Tags = HerbalTea, | Tags = HerbalTea, | ||
} | } | ||
}} | |||
}} | }} | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 2082 | ||
| source = newitems.txt | | source = newitems.txt | ||
| retrieved = true | | retrieved = true | ||
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| code = | | code = | ||
item WildGarlicCataplasm | item WildGarlicCataplasm | ||
{ | { | ||
DisplayCategory = FirstAid, | |||
Weight = 0.2, | |||
Type = Normal, | |||
DisplayName = Wild Garlic Poultice, | |||
Icon = MashedHerbs, | |||
Tooltip = Tooltip_Garlic, | |||
WorldStaticModel = Poultice, | |||
} | } | ||
}} | |||
}} | }} | ||
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*[[Plantain]] | *[[Plantain]] | ||
{{Navbox | {{Navbox items|plants}} |
Latest revision as of 12:13, 25 April 2024
Wild garlic is a forageable herb used in first aid.
Usage
Wild garlic, when crafted into a poultice, can be used to recover from a wound infection. The poultice cannot be applied while a bandage or another poultice is on the wound. The poultice will start taking effect as soon as it is applied, and does not require a bandage. Once applied, the poultice cannot be removed, and will be consumed when the wound is completely healed or over time based on the garlic factor.
When the infection is removed, the poultice will remain until the wound is completely healed. It can be applied to a wound even if it is not infected and will only deteriorate when fighting infection. This makes it superior for prophylaxis compared to other disinfectants that are consumed over time and not just in the presence of infection. However, as only 1 poultice can be applied to a wound at a time, this may not be ideal if other poultices can be used instead, such as a plantain poultice.
Recovery rate
A wild garlic poultice will treat an infection at the same rate as any other disinfectant, being 1 unit every 100 seconds. A wound infection, unlike other injuries, will not automatically heal over time, and will instead become more infected over time, until it has reached a total infection time of 10 units. Therefore, a fully infected wound, will take 16.7 minutes to heal completely when only a wild garlic poultice is continuously applied. Like other disinfectants, a wild garlic poultice can be stacked with other disinfectants, increasing the recovery rate. However, only 1 wild garlic poultice can be applied at a time.
Garlic factor
The life of the poultice is determined by a value referred to as the 'garlic factor', which scales with the player's first aid skill. This is calculated by getting a random number between (first aid level + 1) * 0.5 + 10
and (first aid level + 1) * 1.0 + 10
. While healing the wound, the poultice will deteriorate at a rate of 1 unit every 26 seconds, meaning 13—26 seconds is added to the life of the poultice per first aid level.
A wild garlic poultice at level 1 first aid is equivalent to a bottle of disinfectant, reducing approximately 3 units of infection time, i.e. alcohol power of 3. Whereas the worst possible wild garlic poultice application is equivalent to an alcohol power of 2.5, i.e. first aid level 0 at the lowest RNG.
First Aid level | Lowest | Highest | ||
---|---|---|---|---|
Time (seconds) |
Alcohol power | Time (seconds) |
Alcohol power | |
0 | 273 | 2.5 | 286 | 3 |
1 | 286 | 3 | 312 | 4 |
2 | 299 | 3.5 | 338 | 5 |
3 | 312 | 4 | 364 | 6 |
4 | 325 | 4.5 | 390 | 7 |
5 | 338 | 5 | 416 | 8 |
6 | 351 | 6 | 442 | 9 |
7 | 364 | 6.5 | 468 | 10 |
8 | 377 | 7 | 494 | 11 |
9 | 390 | 7.5 | 520 | 12 |
10 | 403 | 8 | 546 | 13 |
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Wild Garlic Poultice |
Wild Garlic ×5 | Mortar and Pestle |
none | none | none |
Cooking
Evolved recipes
Wild Garlic is a spice when used in cooking recipes, and therefore will not be included in the maximum number of ingredients.
Product | Nutrition |
---|---|
Soup |
1 |
Stew |
1 |
Salad |
1 |
Stir Fry |
1 |
Roasted Vegetables |
1 |
Sandwich |
1 |
Burger |
1 |
Pie (savory) |
1 |
Rice Pot/Saucepan |
1 |
Pasta Pot/Saucepan |
1 |
Taco |
1 |
Burrito |
1 |
Omelette |
1 |
Pizza |
1 |
Toast |
1 |
Distribution
- Main article: Foraging
Wild Garlic can only be found via foraging, finding 2-8 at a time. It will never be found unless the player has the herbalist trait or has read The Herbalist magazine.
Like other plants, wild garlic cannot be found during winter. It is most common in deep forest, however can also be found in forest, vegetation, farmland and farm zones.
Park rangers will have a massive chance increase in finding wild garlic, whilst veterans, farmers, chefs, burger flippers, doctors, nurses, fitness instructors and being unemployed will have a small chance increase.
Having the herbalist trait will further increase the chance of finding wild garlic, whilst having the former scout, hiker, hunter, gardener, outdoorsman, cook, or nutritionist traits will provide a minor increase.
Trivia
- The word "poultice" comes from the Latin puls, pultes, meaning "porridge".
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item WildGarlic
{
DisplayCategory = FirstAid,
Weight = 0.1,
Type = Normal,
DisplayName = Wild Garlic,
Icon = WildGarlic,
Tooltip = Tooltip_Garlic,
WorldStaticModel = MedicinalHerbsLeafBundle,
}
Source: ProjectZomboid\media\scripts\items_food.txt
item WildGarlic2
{
DisplayCategory = FirstAid,
Weight = 0.1,
Type = Food,
DisplayName = Wild Garlic,
Icon = WildGarlic,
EvolvedRecipe = Pizza:1;Omelette:1;Soup:1;Stew:1;Pie:1;Stir fry Griddle Pan:1;Stir fry:1;Sandwich:1;Sandwich Baguette:1;Burger:1;Salad:1;Roasted Vegetables:1;RicePot:1;RicePan:1;PastaPot:1;PastaPan:1;Taco:1;Burrito:1;Salad:1;Toast:1,
FoodType = Herb,
Spice = true,
HungerChange = -1,
Calories = 0.1,
Carbohydrates = 0,
Lipids = 0,
Proteins = 0,
Tooltip = Tooltip_Garlic,
WorldStaticModel = MedicinalHerbsLeafBundle,
Tags = HerbalTea,
}
Source: ProjectZomboid\media\scripts\newitems.txt
item WildGarlicCataplasm
{
DisplayCategory = FirstAid,
Weight = 0.2,
Type = Normal,
DisplayName = Wild Garlic Poultice,
Icon = MashedHerbs,
Tooltip = Tooltip_Garlic,
WorldStaticModel = Poultice,
}