Cigarettes: Difference between revisions

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{{Languages}}
{{Header|Project Zomboid|Items|Medical items}}
{{Header/sandbox2|Project Zomboid|Items|Medical items}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox item
{{Infobox item
|name=Cigarettes
|name=Cigarettes
|name_colour=Medical
|model=Cigarette_Model.png
|name_text_colour=Medical
|model=Cigarette Model.png
|icon=IckySticks.png
|icon=IckySticks.png
|icon_name=Cigarettes
|icon_name=Cigarettes
Line 12: Line 9:
|category=Item
|category=Item
|weight=0.005
|weight=0.005
|function=Reduce [[Moodles#Stressed|Stress]]
|function=Reduce [[Stressed|Stress]]
<!--EFFECT-->
<!--EFFECT-->
|stress_change=-5
|stress_change=-5
Line 18: Line 15:
|item_id=Base.Cigarettes
|item_id=Base.Cigarettes
}}
}}
'''Cigarettes''' are a consumable [[items|item]].
'''Cigarettes''' are a consumable [[Items|item]].


==Usage==
==Usage==
Line 24: Line 21:


===Effect===
===Effect===
Cigarettes can be used to reduce some [[Moodles#Stress|stress]] of the [[player]] in exchange for causing some [[Moodles#Sick|sickness]].
Cigarettes can be used to reduce some [[stress]] of the [[player]] in exchange for causing some [[Sick|sickness]].


If the player has the [[Traits#Negative|smoker trait]], they will require having a regular cigarette, else they'll start to gain stress and eventually [[Moodles#Unhappiness|unhappiness]]. By having a smoke, they will completely relieve all stress accumulated (only -5 without the trait).
If the player has the [[Traits#Negative|smoker trait]], they will require having a regular cigarette, else they'll start to gain stress and eventually [[unhappiness]]. By having a smoke, they will completely relieve all stress accumulated (only -5 without the trait).


Cigarettes also reduce Unhappiness by -10 if the player has the [[Traits#Negative|Smoker]] negative trait (ten smokes will fully cure unhappiness).
Cigarettes also reduce Unhappiness by -10 if the player has the [[Traits#Negative|Smoker]] negative trait (ten smokes will fully cure unhappiness).
Line 32: Line 29:
Ideally, one with the smoker trait should only smoke when stress is at "Agitated", as the previous level, "Anxious", does nothing, and cigarettes cure all stress (But only with the smoker trait).
Ideally, one with the smoker trait should only smoke when stress is at "Agitated", as the previous level, "Anxious", does nothing, and cigarettes cure all stress (But only with the smoker trait).


Smoking to the point of [[Moodles#Sickness|Fever]] Can poison the player to [[Moodles#Dead|Death]].
Smoking to the point of [[Sickness|Fever]] Can poison the player to [[Dead|Death]].
 
Outside of starting with the smoker trait, there is no way to get addicted to cigarettes when smoking them in-game.


===Farming===
===Farming===
Line 38: Line 37:


The player needs to have read [[The Farming Magazine]] or have the [[Traits#Hobbies|gardening trait]] or [[Occupation#Farmer|farmer profession]] to craft insecticide.
The player needs to have read [[The Farming Magazine]] or have the [[Traits#Hobbies|gardening trait]] or [[Occupation#Farmer|farmer profession]] to craft insecticide.
{{Crafting header|ing=3}}
{{Crafting/sandbox2
{{Crafting farming|001|ing=3}}
|insecticide_spray
|}
}}


{{clear}}
==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.


{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<!--BOT FLAG|Cigarettes|41.78.16-->
! colspan="4" | Containers
{{clear}}
|-
<div class="togglebox theme-red">
!Building/Room
    <div>Cigarettes distribution
!Container
        <span class="mw-customtoggle-togglebox-Cigarettes" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
! style="width: 3.2em;" |Rolls
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Cigarettes">
! style="width: 3.2em;" |Chance
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
|-
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
| rowspan="2"|all
    |+ {{ll|Containers}}
| [[other]]
    ! Building / Room
| 1
    ! Container
| 8
    ! Rolls
|-
    ! Chance
|[[plankstash]]
    |-
|4
    | Not referenced
|8
    | {{ll|PlankStashGun}}
|-
    | 4
| rowspan="7"|bar
    | 8.0
| [[counter]]
    |-
| 4
    | all
| 1
    | {{ll|Bag_ALICEpack}}
|-
    | 1
|[[counter]]
    | 1.0
|4
    |-
|2
    | all
|-
    | {{ll|Bag_GolfBag}}
|[[crate]]
    | 1
|4
    | 4.0
|1
    |-
|-
    | all
|[[crate]]
    | {{ll|Outfit_ArmyCamoDesert}}
|4
    | 1
|1
    | 8.0
|-
    |-
|[[crate]]
    | all
|4
    | {{ll|desk}}
|2
    | 4
|-
    | 8.0
|[[crate]]
    |-
|4
    | all
|2
    | {{ll|inventoryfemale}}
|-
    | 1
|[[crate]]
    | 0.5
|4
    |-
|5
    | all
|-
    | {{ll|other}}
| rowspan="3"|bedroom
    | 1
| [[desk]]
    | 8.0
| 4
    |-
| 8
    | all
|-
    | {{ll|plankstash}}
|[[desk]]
    | 4
|4
    | 8.0
|8
    |-
|-
    | bar
|[[plankstash]]
    | {{ll|counter}}
|4
    | 4
|8
    | 20.0
|-
    |-
| rowspan="5"|conveniencestore
    | bar
| [[shelves]]
    | {{ll|counter}}
| 4
    | 4
| 1
    | 10.0
|-
    |-
|[[shelves]]
    | bar
|4
    | {{ll|crate}}
|1
    | 4
|-
    | 10.0
|[[shelves]]
    |-
|4
    | bar
|2
    | {{ll|crate}}
|-
    | 4
|[[shelves]]
    | 20.0
|4
    |-
|2
    | bar
|-
    | {{ll|crate}}
|[[shelves]]
    | 4
|4
    | 50.0
|5
    |-
|-
    | bedroom
| rowspan="3"|drugshack
    | {{ll|desk}}
| [[counter]]
    | 4
| 4
    | 8.0
| 1
    |-
|-
    | bedroom
|[[counter]]
    | {{ll|plankstash}}
|4
    | 4
|2
    | 8.0
|-
    |-
|[[counter]]
    | conveniencestore
|4
    | {{ll|shelves}}
|8
    | 4
|-
    | 10.0
| rowspan="1"|empty
    |-
| [[crate]]
    | conveniencestore
| 4
    | {{ll|shelves}}
| 8
    | 4
|-
    | 20.0
| rowspan="3"|gasstorage
    |-
| [[counter]]
    | conveniencestore
| 4
    | {{ll|shelves}}
| 8
    | 4
|-
    | 50.0
|[[crate]]
    |-
|4
    | drugshack
|1
    | {{ll|counter}}
|-
    | 4
|[[crate]]
    | 8.0
|4
    |-
|2
    | drugshack
|-
    | {{ll|counter}}
| rowspan="1"|kitchen
    | 4
| [[counter]]
    | 20.0
| 4
    |-
| 8
    | drugshack
|-
    | {{ll|counter}}
| rowspan="1"|mechanic
    | 4
| [[wardrobe]]
    | 10.0
| 4
    |-
| 8
    | empty
|-
    | {{ll|crate}}
| rowspan="1"|office
    | 4
| [[desk]]
    | 8.0
| 4
    |-
| 8
    | gasstorage
|-
    | {{ll|counter}}
| rowspan="1"|prisoncells
    | 4
| [[wardrobe]]
    | 8.0
| 4
    |-
| 8
    | gasstorage
|}
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | gasstorage
    | {{ll|crate}}
    | 4
    | 20.0
    |-
    | kitchen
    | {{ll|counter}}
    | 4
    | 8.0
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 4
    | 8.0
    |-
    | office
    | {{ll|desk}}
    | 4
    | 8.0
    |-
    | prisoncells
    | {{ll|wardrobe}}
    | 4
    | 8.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | AmbulanceGloveBox
    | 4
    | 8
    |-
    | CarpenterGloveBox
    | 4
    | 8
    |-
    | ConstructionWorkerGloveBox
    | 4
    | 8
    |-
    | DistilleryGloveBox
    | 4
    | 8
    |-
    | DoctorGloveBox
    | 4
    | 8
    |-
    | ElectricianGloveBox
    | 4
    | 8
    |-
    | FarmerGloveBox
    | 4
    | 8
    |-
    | FireGloveBox
    | 4
    | 8
    |-
    | FishermanGloveBox
    | 4
    | 8
    |-
    | FossoilGloveBox
    | 4
    | 8
    |-
    | GloveBox
    | 4
    | 8
    |-
    | GolfGloveBox
    | 4
    | 8
    |-
    | HeraldsGloveBox
    | 4
    | 8
    |-
    | HunterGloveBox
    | 4
    | 8
    |-
    | MassGenFacGloveBox
    | 4
    | 8
    |-
    | McCoyGloveBox
    | 4
    | 8
    |-
    | MetalWelderGloveBox
    | 4
    | 8
    |-
    | PainterGloveBox
    | 4
    | 8
    |-
    | PoliceGloveBox
    | 4
    | 8
    |-
    | PostalGloveBox
    | 4
    | 8
    |-
    | RadioGloveBox
    | 4
    | 8
    |-
    | RangerGloveBox
    | 4
    | 8
    |-
    | SpiffoGloveBox
    | 4
    | 8
    |-
    | SurvivalistGlovebox
    | 4
    | 8
    |-
    | TransitGloveBox
    | 4
    | 8
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Cigarettes" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Cigarettes|41.78.16-->


==Code==
==Code==
Line 184: Line 322:
   | lang = java
   | lang = java
   | line = true
   | line = true
   | start = 0
   | start = 620
   | source = items.txt
   | source = items.txt
   | retrieved = true
   | retrieved = true
Line 190: Line 328:
   | code =
   | code =
item Cigarettes
item Cigarettes
{
{
    DisplayCategory = Junk,
    DisplayCategory = Junk,
    Count = 20,
Count = 20,
    HungerChange = 0,
HungerChange = 0,
    Weight = 0.005,
Weight = 0.005,
    RequireInHandOrInventory = Matches/Lighter,
RequireInHandOrInventory = Matches/Lighter,
    Type = Food,
Type = Food,
    DisplayName = Cigarettes,
DisplayName = Cigarettes,
    StressChange = -5,
StressChange = -5,
    Icon = IckySticks,
Icon = IckySticks,
    CustomContextMenu = Smoke,
CustomContextMenu = Smoke,
    CantBeFrozen = TRUE,
CantBeFrozen = TRUE,
    OnEat = OnEat_Cigarettes,
OnEat = OnEat_Cigarettes,
    StaticModel = Cigarette,
StaticModel = Cigarette,
    EatType = Cigarettes,
EatType = Cigarettes,
    WorldStaticModel = CigarettePack_Ground,
WorldStaticModel = CigarettePack_Ground,
    CustomEatSound = ,
CustomEatSound = ,
}
}
  }}
}}
}}
}}


Line 217: Line 355:
*[[First Aid]]
*[[First Aid]]


{{Navbox medical}}
{{Navbox items|medical}}

Revision as of 11:17, 25 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Cigarettes
Cigarette Model.png
General
Category
Item
Encumbrance
Moodle Icon HeavyLoad.png
0.005
Function
Reduce Stress
Effect
StressMoodle Icon Stressed.png
-5
Technical
Item ID
Base.Cigarettes

Cigarettes are a consumable item.

Usage

A lighter or matches are required to smoke a cigarette.

Effect

Cigarettes can be used to reduce some stress of the player in exchange for causing some sickness.

If the player has the smoker trait, they will require having a regular cigarette, else they'll start to gain stress and eventually unhappiness. By having a smoke, they will completely relieve all stress accumulated (only -5 without the trait).

Cigarettes also reduce Unhappiness by -10 if the player has the Smoker negative trait (ten smokes will fully cure unhappiness).

Ideally, one with the smoker trait should only smoke when stress is at "Agitated", as the previous level, "Anxious", does nothing, and cigarettes cure all stress (But only with the smoker trait).

Smoking to the point of Fever Can poison the player to Death.

Outside of starting with the smoker trait, there is no way to get addicted to cigarettes when smoking them in-game.

Farming

Cigarettes can be used to make insecticide spray to combat pest flies.

The player needs to have read The Farming Magazine or have the gardening trait or farmer profession to craft insecticide.

Product Ingredients Tools Requirements Workstation XP
TZ GardeningSprayCan.png
Insecticide Spray
TZ GardeningSprayCan.png Gardening Spray Can (Empty) ×1
WaterDrop.png Water ×3 unit(s)
IckySticks.png Cigarettes ×5
none
Profession farmer2.png
Farmer occupation
(or)
MagazineFish.png
The Farming Magazine
none none

Distribution

The loot distributions can be found in the table(s) below.

Cigarettes distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced PlankStashGun 4 8.0
all Bag_ALICEpack 1 1.0
all Bag_GolfBag 1 4.0
all Outfit_ArmyCamoDesert 1 8.0
all desk 4 8.0
all inventoryfemale 1 0.5
all other 1 8.0
all plankstash 4 8.0
bar counter 4 20.0
bar counter 4 10.0
bar crate 4 10.0
bar crate 4 20.0
bar crate 4 50.0
bedroom desk 4 8.0
bedroom plankstash 4 8.0
conveniencestore shelves 4 10.0
conveniencestore shelves 4 20.0
conveniencestore shelves 4 50.0
drugshack counter 4 8.0
drugshack counter 4 20.0
drugshack counter 4 10.0
empty crate 4 8.0
gasstorage counter 4 8.0
gasstorage crate 4 10.0
gasstorage crate 4 20.0
kitchen counter 4 8.0
mechanic wardrobe 4 8.0
office desk 4 8.0
prisoncells wardrobe 4 8.0
Vehicles
Vehicle Type/Location Rolls Chance
AmbulanceGloveBox 4 8
CarpenterGloveBox 4 8
ConstructionWorkerGloveBox 4 8
DistilleryGloveBox 4 8
DoctorGloveBox 4 8
ElectricianGloveBox 4 8
FarmerGloveBox 4 8
FireGloveBox 4 8
FishermanGloveBox 4 8
FossoilGloveBox 4 8
GloveBox 4 8
GolfGloveBox 4 8
HeraldsGloveBox 4 8
HunterGloveBox 4 8
MassGenFacGloveBox 4 8
McCoyGloveBox 4 8
MetalWelderGloveBox 4 8
PainterGloveBox 4 8
PoliceGloveBox 4 8
PostalGloveBox 4 8
RadioGloveBox 4 8
RangerGloveBox 4 8
SpiffoGloveBox 4 8
SurvivalistGlovebox 4 8
TransitGloveBox 4 8

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Cigarettes
	{
	    DisplayCategory = Junk,
		Count	=	20,
		HungerChange	=	0,
		Weight	=	0.005,
		RequireInHandOrInventory	=	Matches/Lighter,
		Type	=	Food,
		DisplayName	=	Cigarettes,
		StressChange	=	-5,
		Icon	=	IckySticks,
		CustomContextMenu = Smoke,
		CantBeFrozen = TRUE,
		OnEat = OnEat_Cigarettes,
		StaticModel = Cigarette,
		EatType = Cigarettes,
		WorldStaticModel = CigarettePack_Ground,
		CustomEatSound = ,
	}

See also