Water Bottle (Bourbon): Difference between revisions

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{{Languages}}{{Header|The Game World|Items|Food|Drinks|version=Version 41|incver=73}}{{Infobox drainable
{{Header|Project Zomboid|Items|Food|Drinks|Water containers}}
{{Page version|41.78.16}}
{{Reupload|Missing empty and water-full 3D models}}
{{Infobox item
|name=Water Bottle
|name=Water Bottle
|name_colour=
|icon=WhiskeyEmpty.png
|name_text_colour=
|icon_name=Empty Bottle
|image=WhiskeyBottle Model.png
|icon2=Whiskey_Water_Full.png
|image_width=300px
|icon_name2=Water Bottle
|alternate_image=WhiskeyEmpty.png
|model3=WhiskeyBottle_Model.png
|alternate_name=Empty Bottle
|icon3=WhiskeyFull.png
|alternate_link=
|icon_name3=Bourbon
|alternate_image2=Whiskey_Water_Full.png
|alternate_name2=Water Bottle
|alternate_link2=
|alternate_image3=WhiskeyFull.png
|alternate_name3=Bourbon
|alternate_link3=Bourbon
|alternate_link3=Bourbon
|category='''Empty:''' Water Container<br>'''Full:''' Water
|category='''Empty:''' Water Container<br>'''Full:''' Water
Line 20: Line 18:
|contents=[[Water]]
|contents=[[Water]]
|can_boil_water=True
|can_boil_water=True
|class_name=Base.WhiskeyEmpty<br>Base.WhiskeyWaterFull
|item_id=Base.WhiskeyEmpty
}}A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]].  
|item_id2=Base.WhiskeyWaterFull
}}
A '''water bottle''' is an essential [[water]] containing item in [[Project Zomboid]].


==Usage==
==Usage==
A water bottle will automatically satiate the player's [[thirst]], so long as it's in the players main inventory (i.e. not in a [[Bags|bag]]).  
A water bottle will automatically satiate the player's [[thirst]], so long as it's in the [[player]]'s main inventory (i.e., not in a [[Bags|bag]]).


The empty bottle is the resulting product after consuming/emptying a bottle of [[bourbon]] (or water).
The empty bottle is the resulting product after consuming/emptying a bottle of [[bourbon]] (or water).
Line 31: Line 31:


===Refilling===
===Refilling===
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled, so long as it isn't full. To refill a water bottle, either:
#''Right-click'' a water containing item in the player' inventory (e.g. [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle".  
#''Right-click'' a water containing item in the player's inventory (e.g., [[Cooking Pot with Water|cooking pot with water]]) and ''left-click'' "Pour into" > "Water Bottle".
#''Right-click'' a water source (i.e. [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle".  
#''Right-click'' a water source (i.e., [[Faucet|sink]], [[well]], [[Rain Collector Barrel|rain collector]], etc.) and ''left-click'' "Fill" > "Water Bottle".


Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[Moodles#Sick|sick]].  
Water from rivers or [[Rain Collector Barrel|rain collector barrels]] will be ''tainted'', causing the player to become [[sick]].


After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.  
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.


==Crafting==
==Crafting==
The empty bottle can be used as a component in crafting.  
The empty bottle can be used as a component in crafting.
{{Crafting header|ing=3}}
{{Crafting/sandbox2
{{Crafting general|008|ing=3}}
|molotov_cocktail_gas
{{Crafting general|047|ing=3}}
|smashed_bottle
|}
}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|WhiskeyEmpty|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>WhiskeyEmpty distribution
        <span class="mw-customtoggle-togglebox-WhiskeyEmpty" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WhiskeyEmpty">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|Outfit_Hobbo}}
    | 6.41%
    |-
    | all
    | {{ll|bin}}
    | 3.98%
    |-
    | bar
    | {{ll|bin}}
    | 10.78%
    |-
    | barkitchen
    | {{ll|bin}}
    | 10.78%
    |-
    | barstorage
    | {{ll|bin}}
    | 10.78%
    |-
    | beergarden
    | {{ll|bin}}
    | 10.78%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | motelroomoccupied
    | {{ll|bin}}
    | 3.98%
    |-
    | whiskeybottling
    | {{ll|crate}}
    | 23.28%
    |-
    | whiskeybottling
    | {{ll|crate}}
    | 41.14%
    |-
    | whiskeybottling
    | {{ll|crate}}
    | 76.55%
    |-
    | whiskeybottling
    | {{ll|laundrydryerbasic}}
    | 23.28%
    |-
    | whiskeybottling
    | {{ll|laundrydryerbasic}}
    | 41.14%
    |-
    | whiskeybottling
    | {{ll|laundrydryerbasic}}
    | 76.55%
    |-
    | whiskeybottling
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | whiskeybottling
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | whiskeybottling
    | {{ll|metal_shelves}}
    | 76.55%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Construction Worker
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Doctor
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Electrician
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Farmer
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Fisherman
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Fossoil
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Golf
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Groceries
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Heralds
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Mass Gen Fac
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Metal Welder
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Painter
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Police
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Postal
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Radio
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Ranger
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Survivalist
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Taxi
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Transit
    | {{ll|Truck Bed}}
    | 3.98%
    |-
    | Heavy
    | {{ll|Trunk}}
    | 3.98%
    |-
    | Sports
    | {{ll|Trunk}}
    | 3.98%
    |-
    | Standard
    | {{ll|Trunk}}
    | 3.98%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-WhiskeyEmpty" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|WhiskeyEmpty|41.78.16-->
Empty bottles can be found on a [[zombie]] corpse or in a [[Containers#Bins|garbage bins]].
Empty bottles can be found on a [[zombie]] corpse or in a [[Containers#Bins|garbage bins]].


==Code==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|[[File:Whiskey Water Full.png]] {{ID|WhiskeyWaterFull}}<br>
 
{{CodeSnip
''Water Bottle [[File:Whiskey Water Full.png]]''
  | lang = java
{{Retrieved|version=41|incver=73}}
  | line = true
<pre>
  | start = 2741
item WhiskeyWaterFull
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WhiskeyWaterFull
{
{
DisplayName = Water Bottle,
DisplayName = Water Bottle,
DisplayCategory = Water,
DisplayCategory = Water,
Type = Drainable,
Type = Drainable,
Weight = 0.7,
Weight = 0.7,
Icon = Whiskey_Water_Full,
Icon = Whiskey_Water_Full,
CanStoreWater = TRUE,
CanStoreWater = TRUE,
EatType = Bourbon,
EatType = Bourbon,
FillFromDispenserSound = GetWaterFromDispenserGlass,
FillFromDispenserSound = GetWaterFromDispenserGlass,
FillFromTapSound = GetWaterFromTapGlass,
FillFromTapSound = GetWaterFromTapGlass,
IsCookable = TRUE,
IsCookable = TRUE,
IsWaterSource = TRUE,
IsWaterSource = TRUE,
ReplaceOnDeplete = WhiskeyEmpty,
ReplaceOnDeplete = WhiskeyEmpty,
ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
UseDelta = 0.08,
UseDelta = 0.08,
UseWhileEquipped = FALSE,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottleGlass,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = WhiskeyBottle,
StaticModel = WhiskeyBottle,
WorldStaticModel = WhiskeyBottleGround,
WorldStaticModel = WhiskeyBottleGround,
}
}
</pre>
}}
 
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''


''Empty Bottle [[File:WhiskeyEmpty.png]]''
[[File:WhiskeyEmpty.png]] {{ID|WhiskeyEmpty}}<br>
{{Retrieved|version=41|incver=73}}
{{CodeSnip
<pre>
  | lang = java
item WhiskeyEmpty
  | line = true
  | start = 562
  | source = items.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WhiskeyEmpty
{
{
DisplayCategory = WaterContainer,
    DisplayCategory = WaterContainer,
Weight = 0.3,
Weight = 0.3,
CanStoreWater = TRUE,
CanStoreWater = TRUE,
Type = Normal,
Type = Normal,
DisplayName = Empty Bottle,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
Icon = WhiskeyEmpty,
Icon = WhiskeyEmpty,
StaticModel = WhiskeyBottle,
StaticModel = WhiskeyBottle,
WorldStaticModel = WhiskeyBottleGround,
WorldStaticModel = WhiskeyBottleGround,
Tags = EmptyPetrol,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WhiskeyPetrol;WaterSource WhiskeyWaterFull,
ReplaceTypes = PetrolSource WhiskeyPetrol;WaterSource WhiskeyWaterFull,
}
}
</pre>
}}
}}


===Errata===
===Trivia===
This container provides the best water-to-weight ratio of any container at 17.5x.
*This container provides the best water-to-encumbrance ratio of any container at 17.5x.


==See also==
==See also==
Line 108: Line 318:
*[[White Wine]]
*[[White Wine]]


{{Navbox equipment}}
{{Navbox items|containers}}
{{Navbox food}}
 
[[Category:Consumables]]

Latest revision as of 19:52, 30 April 2024

Project ZomboidItemsFoodDrinksWater containersWater Bottle (Bourbon)
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Frame.png
This article contains outdated/low-quality images.
Reason: Missing empty and water-full 3D models
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.
Water Bottle
Empty Bottle
Water Bottle
WhiskeyBottle Model.png
General
Category
Empty: Water Container
Full: Water
Encumbrance
Moodle Icon HeavyLoad.png
Empty: 0.3
Full: 0.7
Function
Molotov Cocktail
Smashed Bottle
• Water storage
Properties
Contents
Capacity
12.5 units
Can boil water
True
Technical
Item ID
Base.WhiskeyEmpty
Base.WhiskeyWaterFull

A water bottle is an essential water containing item in Project Zomboid.

Usage

A water bottle will automatically satiate the player's thirst, so long as it's in the player's main inventory (i.e., not in a bag).

The empty bottle is the resulting product after consuming/emptying a bottle of bourbon (or water).

The bourbon bottle is slightly better than a standard water bottle, weighing 0.7 when full and holding 12.5 units of water, in comparison to a standard bottle's 0.8 weight and 10 unit capacity

Refilling

The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled, so long as it isn't full. To refill a water bottle, either:

  1. Right-click a water containing item in the player's inventory (e.g., cooking pot with water) and left-click "Pour into" > "Water Bottle".
  2. Right-click a water source (i.e., sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".

Water from rivers or rain collector barrels will be tainted, causing the player to become sick.

After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.

Crafting

The empty bottle can be used as a component in crafting.

Product Ingredients Tools Requirements Workstation XP
Molotov.png
Molotov Cocktail
One of:
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Petrol.png
Gas Can
none none none
BrokenBottle.png
Smashed Bottle
One of:
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
BeerBottle.png Empty Bottle (disambiguation) ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

WhiskeyEmpty distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Hobbo 6.41%
all bin 3.98%
bar bin 10.78%
barkitchen bin 10.78%
barstorage bin 10.78%
beergarden bin 10.78%
garagestorage crate 23.28%
garagestorage crate 41.14%
motelroomoccupied bin 3.98%
whiskeybottling crate 23.28%
whiskeybottling crate 41.14%
whiskeybottling crate 76.55%
whiskeybottling laundrydryerbasic 23.28%
whiskeybottling laundrydryerbasic 41.14%
whiskeybottling laundrydryerbasic 76.55%
whiskeybottling metal_shelves 23.28%
whiskeybottling metal_shelves 41.14%
whiskeybottling metal_shelves 76.55%
Vehicles
Type Container Effective chance
Ambulance Trunk 3.98%
Carpenter Trunk 3.98%
Clothing Trunk 3.98%
Construction Worker Trunk 3.98%
Doctor Trunk 3.98%
Electrician Trunk 3.98%
Farmer Trunk 3.98%
Fisherman Trunk 3.98%
Fossoil Trunk 3.98%
Golf Trunk 3.98%
Groceries Trunk 3.98%
Heralds Trunk 3.98%
Mass Gen Fac Trunk 3.98%
Metal Welder Trunk 3.98%
Painter Trunk 3.98%
Police Trunk 3.98%
Postal Trunk 3.98%
Radio Trunk 3.98%
Ranger Trunk 3.98%
Survivalist Trunk 3.98%
Taxi Trunk 3.98%
Transit Trunk 3.98%
Heavy Trunk 3.98%
Sports Trunk 3.98%
Standard Trunk 3.98%

Empty bottles can be found on a zombie corpse or in a garbage bins.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Whiskey Water Full.png WhiskeyWaterFull
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WhiskeyWaterFull
	{
		DisplayName = Water Bottle,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 0.7,
		Icon = Whiskey_Water_Full,
		CanStoreWater = TRUE,
		EatType = Bourbon,
		FillFromDispenserSound = GetWaterFromDispenserGlass,
		FillFromTapSound = GetWaterFromTapGlass,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		ReplaceOnDeplete = WhiskeyEmpty,
		ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
		UseDelta = 0.08,
		UseWhileEquipped = FALSE,
		CustomEatSound = DrinkingFromBottleGlass,
		StaticModel = WhiskeyBottle,
		WorldStaticModel = WhiskeyBottleGround,
	}

WhiskeyEmpty.png WhiskeyEmpty
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item WhiskeyEmpty
	{
	    DisplayCategory = WaterContainer,
		Weight	=	0.3,
		CanStoreWater	=	TRUE,
		Type	=	Normal,
		DisplayName	=	Empty Bottle,
		ReplaceOnUseOn	=	WaterSource-WhiskeyWaterFull,
		Icon	=	WhiskeyEmpty,
		StaticModel = WhiskeyBottle,
		WorldStaticModel = WhiskeyBottleGround,
		Tags = EmptyPetrol,
		ReplaceTypes = PetrolSource WhiskeyPetrol;WaterSource WhiskeyWaterFull,
	}

Trivia

  • This container provides the best water-to-encumbrance ratio of any container at 17.5x.

See also