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{{languages|Axe}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 40|incver=43}}{{Infobox weapon
{{Page version|41.78.16}}
|display_name=Axe
{{Infobox item
|name_colour=Weapon
|name=Axe
|name_text_colour=Weapon
|model=Axe_Model.png
|image=Axe_Model.png
|icon=Axe.png
|image_width=200px
|icon_name=Axe
|alternate_image=Axe.png
<!--General-->
|alternate_name=Axe
|category=Tool/Weapon
|alternate_link=
|category=Weapon
|weight=3
|weight=3
|function=Chop trees
|equipped=Two-handed
|equipped=Two-handed
|type=Axe
|attachment_type=BigWeapon
|skill_type=Axe
<!--Properties-->
|material=Metal
|material_value=120
|condition_max=13
|condition_lower_chance=35
<!--Performance-->
|damage_type=Slash
|min_damage=0.8
|max_damage=2
|door_damage=35
|tree_damage=35
|min_range=0.61
|min_range=0.61
|max_range=1.5
|max_range=1.2
|swing_time=3
|base_speed=1
|condition_max=15
|min_damage=1
|max_damage=2.5
|push_back=0.3
|push_back=0.3
|knockdown=2
|crit_chance=20
|class_name=Base.Axe
|crit_multiplier=5
}}An '''axe''' is a two-handed melee weapon.
<!--Technical-->
__TOC__
|tag=ChopTree
|tag2=CutPlant
|item_id=Base.Axe
}}
{{About|the item|the skill|Axe (skill)}}
An '''axe''' is a two-handed melee [[Weapons|weapon]].


== Usage ==
==Usage==
===Weapon===
===Weapon===
The axe is also a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.
The axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the [[pickaxe]] and the [[sledgehammer]].


The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.


===Breaking doors===
===Breaking doors===
Line 36: Line 47:


===Chopping trees===
===Chopping trees===
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Wood Planks|wood planks]].
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[log]]s which can be cut with a [[saw]] to create [[plank]]s.


== Crafting ==
==Crafting==
The axe can be used to slice open a [[watermelon]].
The axe can be used to slice open a [[watermelon]].
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|2016}}
|watermelon_slice
{{Crafting table footer}}
}}


== Distribution ==
==Condition==
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]] (which are usually in warehouses and storage facilities). The hardware store in [[West Point]] is a very good place to pick up a few '''axes''' and other useful tools relatively early in the game.
The axe has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (35 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
{{Durability weapon|35}}


== Materials to Repair ==
===Repairing===
 
{| class="wikitable theme-red" style="text-align:center;"
{| class="pztable" style="text-align:center;"  
|-
|-
! Item Repaired
! Item repaired
! 1st Repair Materials = <br> 55% Repaired, 100% Success
! 1st Repair materials = <br> 55% repaired, 100% success
!  <br> 20% Repaired, 95% Success
!  <br> 20% repaired, 95% success
!  <br> 10% Repaired, 95% Success
!  <br> 10% repaired, 95% success
!  <br> 10% Repaired, 95% Success
!  <br> 10% repaired, 95% success
|-
|-
|[[File:Axe.png|32px]] <br>
|[[File:Axe.png|32px]]<br>
Axe
Axe
| [[File:Woodglue.png|32px]]<br>
| [[File:Woodglue.png|32px]]<br>
Line 68: Line 80:
| [[File:Scotchtape.png|32px]]<br>
| [[File:Scotchtape.png|32px]]<br>
[[Adhesive Tape]] <small>(4 Uses)</small>
[[Adhesive Tape]] <small>(4 Uses)</small>
|-
|}
|}
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|Axe|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Axe distribution
        <span class="mw-customtoggle-togglebox-Axe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Axe">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_ToolBag
    | {{ll|Bag_ToolBag}}
    | 0.44%
    |-
    | Carpenter
    | {{ll|crate}}
    | 1.75%
    |-
    | Carpenter
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 15.1%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 1.75%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 15.1%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | SafehouseLoot
    | {{ll|wardrobe}}
    | 15.1%
    |-
    | SurvivorCache1
    | {{ll|counter}}
    | 15.1%
    |-
    | SurvivorCache2
    | {{ll|counter}}
    | 15.1%
    |-
    | ToolsCache1
    | {{ll|Bag_DuffelBagTINT}}
    | 3.98%
    |-
    | ToolsCache1
    | {{ll|ToolsBox}}
    | 3.98%
    |-
    | ToolsCache1
    | {{ll|counter}}
    | 3.98%
    |-
    | all
    | {{ll|crate}}
    | 0.41%
    |-
    | all
    | {{ll|toolcabinet}}
    | 1.75%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.44%
    |-
    | closet
    | {{ll|crate}}
    | 0.44%
    |-
    | closet
    | {{ll|crate}}
    | 1.75%
    |-
    | construction
    | {{ll|crate}}
    | 1.75%
    |-
    | drugshack
    | {{ll|counter}}
    | 1.75%
    |-
    | drugshack
    | {{ll|crate}}
    | 1.75%
    |-
    | factory
    | {{ll|crate}}
    | 1.75%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | farmstorage
    | {{ll|crate}}
    | 1.75%
    |-
    | farmstorage
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|counter}}
    | 1.75%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.44%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.75%
    |-
    | garagestorage
    | {{ll|locker}}
    | 1.75%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | generalstore
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | generalstore
    | {{ll|shelves}}
    | 1.75%
    |-
    | generalstorestorage
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 1.75%
    |-
    | gigamart
    | {{ll|shelves}}
    | 1.75%
    |-
    | kitchen
    | {{ll|crate}}
    | 1.75%
    |-
    | loggingfactory
    | {{ll|crate}}
    | 1.75%
    |-
    | loggingfactory
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | pawnshop
    | {{ll|counter}}
    | 1.75%
    |-
    | pawnshop
    | {{ll|crate}}
    | 1.75%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 1.75%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 1.75%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | shed
    | {{ll|counter}}
    | 1.75%
    |-
    | shed
    | {{ll|crate}}
    | 1.75%
    |-
    | shed
    | {{ll|locker}}
    | 1.75%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.44%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.75%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.44%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | toolstore
    | {{ll|counter}}
    | 1.75%
    |-
    | toolstore
    | {{ll|crate}}
    | 1.75%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | toolstore
    | {{ll|shelves}}
    | 1.75%
    |-
    | toolstorestorage
    | {{ll|crate}}
    | 1.75%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | warehouse
    | {{ll|crate}}
    | 1.75%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 1.75%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 12.41%
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 1.75%
    |-
    | Fire
    | {{ll|Truck Bed}}
    | 12.41%
    |-
    | Fire
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | McCoy
    | {{ll|Truck Bed}}
    | 12.41%
    |-
    | McCoy
    | {{ll|Truck Bed}}
    | 10.78%
    |}
</div>
<div id="zombies" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Zombies}}
    ! Outfit
    ! Days survived
    ! Chance
    |-
    | All
    | 15
    | 2
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Axe" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Axe|41.78.16-->
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]], which are usually in warehouses and storage facilities. The hardware store in [[West Point]] and [[Riverside]] are a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.
==Code==
{{CodeBox|


== Code ==
===Item===
===Item===
{{Retrieved|version=40|incver=43}}
{{CodeSnip
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
  | lang = java
<pre>
  | line = true
item Axe
  | start = 2624
MaxRange = 1.5,
  | source = items_weapons.txt
WeaponSprite = Fireaxe,
  | retrieved = true
MinAngle = 0.2,
  | version = 41.78.16
Type = Weapon,
  | code =
MinimumSwingTime = 3.0,
item Axe
KnockBackOnNoDeath = TRUE,
{
SwingAmountBeforeImpact = 0.002,
    DisplayCategory = ToolWeapon,
Categories = Axe,
MaxRange = 1.2,
ConditionLowerChanceOneIn = 30,
WeaponSprite = FireAxe,
Weight = 3,
MinAngle = 0.72,
SplatN.umber = 1,
Type = Weapon,
PushBackMod = 0.3,
MinimumSwingTime = 3.0,
MinDamage = 1,
KnockBackOnNoDeath = TRUE,
MaxDamage = 2.5,
SwingAmountBeforeImpact = 0.002,
SubCategory = Swinging,
Categories = Axe,
ConditionMax = 15,
ConditionLowerChanceOneIn = 35,
MaxHitCount = 2,
Weight = 3,
DoorDamage = 35,
SplatNumber = 3,
IdleAnim = Idle_Weapon2,
PushBackMod = 0.3,
SwingAnim = Bat,
SubCategory = Swinging,
CriticalChance = 20,
ConditionMax = 13,
WeaponWeight = 3,
MaxHitCount = 2,
DisplayName = Axe,
DoorDamage = 35,
MinRange = 0.61,
IdleAnim = Idle_Weapon2,
SwingTime = 3.0,
SwingAnim = Bat,
HitAngleMod = -30,
DisplayName = Axe,
SplatSize = 5,
MinRange = 0.61,
KnockdownMod = 2,
SwingTime = 3.0,
SplatBloodOnNoDeath = TRUE,
HitAngleMod = -30,
Icon = Axe,
SplatSize = 5,
RunAnim = Run_Weapon2,
KnockdownMod = 2,
        TwoHandWeapon = TRUE,
SplatBloodOnNoDeath = TRUE,
        BreakSound = PZ_WoodSnap,
Icon = Axe,
        TreeDamage = 35,
RunAnim = Run_Weapon2,
      MetalValue = 120,
        TwoHandWeapon = TRUE,
</pre>
        DoorHitSound = AxeHit,
HitSound = AxeHit,
HitFloorSound = AxeHit,
SwingSound = AxeSwing,
        BreakSound =   AxeBreak,
        TreeDamage =   35,
        MetalValue = 120,
        CriticalChance = 20,
        CritDmgMultiplier = 5,
        BaseSpeed = 1,
        MinDamage = 0.8,
        MaxDamage = 2,
WeaponLength = 0.38,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigWeapon,
Tags = ChopTree;CutPlant,
    }
}}


=== Repair Code ===
===Repair===
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeSnip
{{Retrieved|version=40|incver=43}}
  | lang = java
<pre>
  | line = true
  | start = 3
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
fixing Fix Axe
fixing Fix Axe
Require : Axe,
{
Fixer : Woodglue=2; Woodwork=2,
  Require : Axe,
Fixer : DuctTape=2,
 
Fixer : Glue=2,
      Fixer : Woodglue=2; Woodwork=2,
Fixer : Scotchtape=4,
      Fixer : DuctTape=2,
</pre>
      Fixer : Glue=2,
      Fixer : Scotchtape=4,
}
}}
}}
 
==See also==
*[[Wood Axe]]
*[[Stone Axe]]
 
{{Navbox items|axe}}


{{Navbox/Tools}}{{Navbox/Weapons}}
[[Category:Tools]]
[[Category:Tools]]
[[Category:Carpentry tools]]

Latest revision as of 01:07, 2 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Axe
Axe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Slot attached
Back
Skill
Axe
Properties
Material
Metal
Metal quantity
120
Max condition
13
Condition lower chance
35
Performance
Damage type
Slash
Damage
0.8–2
Door damage
35
Tree damage
35
Range
0.61–1.2
Attack speed
1
Knockback
0.3
Crit chance
20%
Technical
Item ID
Base.Axe
PlushSpiffo.pngThis article is about the item. For the skill, see Axe (skill).

An axe is a two-handed melee weapon.

Usage

Weapon

The axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the pickaxe and the sledgehammer.

The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create planks.

Crafting

The axe can be used to slice open a watermelon.

Product Ingredients Tools Requirements Workstation XP
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Saw ×1
Axe.png Axe ×1
AxeStone.png Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Condition

The axe has a maximum condition of 13. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (35 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/35 (3%)
0 4 1/37 (3%)
0 8 1/39 (3%)
4 0 1/39 (3%)
8 0 1/43 (2%)
4 4 1/41 (2%)
4 8 1/43 (2%)
8 8 1/47 (2%)
10 10 1/49 (2%)

Repairing

Item repaired 1st Repair materials =
55% repaired, 100% success

20% repaired, 95% success

10% repaired, 95% success

10% repaired, 95% success
Axe.png

Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

Axe distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ToolBag Bag_ToolBag 0.44%
Carpenter crate 1.75%
Carpenter metal_shelves 1.75%
SafehouseLoot counter 15.1%
SafehouseLoot crate 1.75%
SafehouseLoot crate 15.1%
SafehouseLoot metal_shelves 1.75%
SafehouseLoot metal_shelves 15.1%
SafehouseLoot wardrobe 15.1%
SurvivorCache1 counter 15.1%
SurvivorCache2 counter 15.1%
ToolsCache1 Bag_DuffelBagTINT 3.98%
ToolsCache1 ToolsBox 3.98%
ToolsCache1 counter 3.98%
all crate 0.41%
all toolcabinet 1.75%
bedroom crate 0.44%
closet crate 0.44%
closet crate 1.75%
construction crate 1.75%
drugshack counter 1.75%
drugshack crate 1.75%
factory crate 1.75%
factory metal_shelves 1.75%
farmstorage crate 1.75%
farmstorage metal_shelves 1.75%
firestorage metal_shelves 23.28%
firestorage metal_shelves 41.14%
garagestorage counter 1.75%
garagestorage crate 0.44%
garagestorage crate 1.75%
garagestorage locker 1.75%
garagestorage metal_shelves 1.75%
generalstore metal_shelves 1.75%
generalstore shelves 1.75%
generalstorestorage metal_shelves 1.75%
generalstorestorage shelves 1.75%
gigamart shelves 1.75%
kitchen crate 1.75%
loggingfactory crate 1.75%
loggingfactory metal_shelves 1.75%
pawnshop counter 1.75%
pawnshop crate 1.75%
pawnshop metal_shelves 1.75%
pawnshop shelves 1.75%
pawnshopstorage crate 1.75%
pawnshopstorage metal_shelves 1.75%
shed counter 1.75%
shed crate 1.75%
shed locker 1.75%
shed metal_shelves 1.75%
storageunit crate 0.44%
storageunit crate 1.75%
storageunit metal_shelves 0.44%
storageunit metal_shelves 1.75%
toolstore counter 1.75%
toolstore crate 1.75%
toolstore metal_shelves 1.75%
toolstore shelves 1.75%
toolstorestorage crate 1.75%
toolstorestorage metal_shelves 1.75%
warehouse crate 1.75%
warehouse metal_shelves 1.75%
Vehicles
Type Container Effective chance
Carpenter Trunk 12.41%
Carpenter Trunk 1.75%
Fire Trunk 12.41%
Fire Trunk 23.28%
McCoy Trunk 12.41%
McCoy Trunk 10.78%
Zombie
Outfit Days survived Chance
All 15 2

Axes are quite rare in the game, but are found most often in storage crates, which are usually in warehouses and storage facilities. The hardware store in West Point and Riverside are a very good place to pick up a few axes and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Axe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.2,
		WeaponSprite	=	FireAxe,
		MinAngle	=	0.72,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	13,
		MaxHitCount	=	2,
		DoorDamage	=	35,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Axe,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AxeHit,
		HitSound = AxeHit,
		HitFloorSound = AxeHit,
		SwingSound = AxeSwing,
        BreakSound  =   AxeBreak,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        BaseSpeed = 1,
        MinDamage	=	0.8,
        MaxDamage	=	2,
		WeaponLength = 0.38,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		AttachmentType = BigWeapon,
		Tags = ChopTree;CutPlant,
    }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Axe
	{
	   Require : Axe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also