Axe: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Axe | ||
|model=Axe_Model.png | |||
|icon=Axe.png | |||
| | |icon_name=Axe | ||
<!--General--> | |||
| | |category=Tool/Weapon | ||
|category=Weapon | |||
|weight=3 | |weight=3 | ||
|equipped=Two-handed | |equipped=Two-handed | ||
| | |attachment_type=BigWeapon | ||
|skill_type=Axe | |||
<!--Properties--> | |||
|material=Metal | |||
|material_value=120 | |||
|condition_max=13 | |||
|condition_lower_chance=35 | |||
<!--Performance--> | |||
|damage_type=Slash | |||
|min_damage=0.8 | |||
|max_damage=2 | |||
|door_damage=35 | |||
|tree_damage=35 | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1. | |max_range=1.2 | ||
|base_speed=1 | |||
| | |||
|push_back=0.3 | |push_back=0.3 | ||
| | |crit_chance=20 | ||
| | |crit_multiplier=5 | ||
}}An '''axe''' is a two-handed melee weapon. | <!--Technical--> | ||
|tag=ChopTree | |||
|tag2=CutPlant | |||
|item_id=Base.Axe | |||
}} | |||
{{About|the item|the skill|Axe (skill)}} | |||
An '''axe''' is a two-handed melee [[Weapons|weapon]]. | |||
== Usage == | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
The axe is | The axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the [[pickaxe]] and the [[sledgehammer]]. | ||
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded. | The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded. | ||
Line 36: | Line 47: | ||
===Chopping trees=== | ===Chopping trees=== | ||
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[ | The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[log]]s which can be cut with a [[saw]] to create [[plank]]s. | ||
== Crafting == | ==Crafting== | ||
The axe can be used to slice open a [[watermelon]]. | The axe can be used to slice open a [[watermelon]]. | ||
{{Crafting/sandbox2 | |||
|watermelon_slice | |||
{{Crafting/ | |||
}} | }} | ||
== | ==Condition== | ||
The axe has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (35 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills. | |||
{{Durability weapon|35}} | |||
{| class=" | ===Repairing=== | ||
{| class="wikitable theme-red" style="text-align:center;" | |||
|- | |- | ||
! Item | ! Item repaired | ||
! 1st Repair | ! 1st Repair materials = <br> 55% repaired, 100% success | ||
! <br> 20% | ! <br> 20% repaired, 95% success | ||
! <br> 10% | ! <br> 10% repaired, 95% success | ||
! <br> 10% | ! <br> 10% repaired, 95% success | ||
|- | |- | ||
|[[File:Axe.png|32px]] <br> | |[[File:Axe.png|32px]]<br> | ||
Axe | Axe | ||
| [[File:Woodglue.png|32px]]<br> | | [[File:Woodglue.png|32px]]<br> | ||
Line 75: | Line 80: | ||
| [[File:Scotchtape.png|32px]]<br> | | [[File:Scotchtape.png|32px]]<br> | ||
[[Adhesive Tape]] <small>(4 Uses)</small> | [[Adhesive Tape]] <small>(4 Uses)</small> | ||
|} | |} | ||
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Axe|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Axe distribution | |||
<span class="mw-customtoggle-togglebox-Axe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Axe"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_ToolBag | |||
| {{ll|Bag_ToolBag}} | |||
| 0.44% | |||
|- | |||
| Carpenter | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| Carpenter | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|Bag_DuffelBagTINT}} | |||
| 3.98% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|ToolsBox}} | |||
| 3.98% | |||
|- | |||
| ToolsCache1 | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| all | |||
| {{ll|crate}} | |||
| 0.41% | |||
|- | |||
| all | |||
| {{ll|toolcabinet}} | |||
| 1.75% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.44% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.44% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| construction | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| drugshack | |||
| {{ll|counter}} | |||
| 1.75% | |||
|- | |||
| drugshack | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| factory | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| factory | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| firestorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| firestorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| garagestorage | |||
| {{ll|counter}} | |||
| 1.75% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.44% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 1.75% | |||
|- | |||
| garagestorage | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| generalstore | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.75% | |||
|- | |||
| generalstorestorage | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.75% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.75% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| loggingfactory | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| loggingfactory | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 1.75% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 1.75% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| shed | |||
| {{ll|counter}} | |||
| 1.75% | |||
|- | |||
| shed | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| shed | |||
| {{ll|locker}} | |||
| 1.75% | |||
|- | |||
| shed | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.44% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.44% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| toolstore | |||
| {{ll|counter}} | |||
| 1.75% | |||
|- | |||
| toolstore | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| toolstore | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 1.75% | |||
|- | |||
| toolstorestorage | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| toolstorestorage | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|- | |||
| warehouse | |||
| {{ll|crate}} | |||
| 1.75% | |||
|- | |||
| warehouse | |||
| {{ll|metal_shelves}} | |||
| 1.75% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Carpenter | |||
| {{ll|Truck Bed}} | |||
| 12.41% | |||
|- | |||
| Carpenter | |||
| {{ll|Truck Bed}} | |||
| 1.75% | |||
|- | |||
| Fire | |||
| {{ll|Truck Bed}} | |||
| 12.41% | |||
|- | |||
| Fire | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| McCoy | |||
| {{ll|Truck Bed}} | |||
| 12.41% | |||
|- | |||
| McCoy | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|} | |||
</div> | |||
<div id="zombies" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| All | |||
| 15 | |||
| 2 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Axe" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Axe|41.78.16--> | |||
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]], which are usually in warehouses and storage facilities. The hardware store in [[West Point]] and [[Riverside]] are a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages. | |||
==Code== | |||
{{CodeBox| | |||
== | ===Item=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2624 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Axe | |||
{ | { | ||
DisplayCategory = ToolWeapon, | |||
MaxRange = 1.2, | MaxRange = 1.2, | ||
WeaponSprite = FireAxe, | WeaponSprite = FireAxe, | ||
Line 94: | Line 426: | ||
SwingAmountBeforeImpact = 0.002, | SwingAmountBeforeImpact = 0.002, | ||
Categories = Axe, | Categories = Axe, | ||
ConditionLowerChanceOneIn = | ConditionLowerChanceOneIn = 35, | ||
Weight = 3, | Weight = 3, | ||
SplatNumber = 3, | SplatNumber = 3, | ||
Line 131: | Line 463: | ||
AttachmentType = BigWeapon, | AttachmentType = BigWeapon, | ||
Tags = ChopTree;CutPlant, | Tags = ChopTree;CutPlant, | ||
} | |||
}} | |||
=== Repair | ===Repair=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
fixing Fix Axe | fixing Fix Axe | ||
{ | |||
Require : Axe, | |||
Fixer : Woodglue=2; Woodwork=2, | |||
Fixer : DuctTape=2, | |||
Fixer : Glue=2, | |||
Fixer : Scotchtape=4, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Wood Axe]] | |||
*[[Stone Axe]] | |||
{{Navbox items|axe}} | |||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Carpentry tools]] |
Latest revision as of 01:07, 2 May 2024
- This article is about the item. For the skill, see Axe (skill).
An axe is a two-handed melee weapon.
Usage
Weapon
The axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the pickaxe and the sledgehammer.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
Breaking doors
It is very effective at breaking down doors, dealing 35 damage per hit.
Chopping trees
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create planks.
Crafting
The axe can be used to slice open a watermelon.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Watermelon Slice ×10 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Saw ×1 Axe ×1 Stone Axe ×1 Hand Axe ×1 Wood Axe ×1 Meat Cleaver ×1 Each of: Watermelon ×1 |
none | none | none | 0.75 Cooking |
Condition
The axe has a maximum condition of 13. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (35 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/35 (3%) |
0 | 4 | 1/37 (3%) |
0 | 8 | 1/39 (3%) |
4 | 0 | 1/39 (3%) |
8 | 0 | 1/43 (2%) |
4 | 4 | 1/41 (2%) |
4 | 8 | 1/43 (2%) |
8 | 8 | 1/47 (2%) |
10 | 10 | 1/49 (2%) |
Repairing
Item repaired | 1st Repair materials = 55% repaired, 100% success |
20% repaired, 95% success |
10% repaired, 95% success |
10% repaired, 95% success |
---|---|---|---|---|
Axe |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Bag_ToolBag | 0.44% |
Carpenter | crate | 1.75% |
Carpenter | metal_shelves | 1.75% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 1.75% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 1.75% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
ToolsCache1 | Bag_DuffelBagTINT | 3.98% |
ToolsCache1 | ToolsBox | 3.98% |
ToolsCache1 | counter | 3.98% |
all | crate | 0.41% |
all | toolcabinet | 1.75% |
bedroom | crate | 0.44% |
closet | crate | 0.44% |
closet | crate | 1.75% |
construction | crate | 1.75% |
drugshack | counter | 1.75% |
drugshack | crate | 1.75% |
factory | crate | 1.75% |
factory | metal_shelves | 1.75% |
farmstorage | crate | 1.75% |
farmstorage | metal_shelves | 1.75% |
firestorage | metal_shelves | 23.28% |
firestorage | metal_shelves | 41.14% |
garagestorage | counter | 1.75% |
garagestorage | crate | 0.44% |
garagestorage | crate | 1.75% |
garagestorage | locker | 1.75% |
garagestorage | metal_shelves | 1.75% |
generalstore | metal_shelves | 1.75% |
generalstore | shelves | 1.75% |
generalstorestorage | metal_shelves | 1.75% |
generalstorestorage | shelves | 1.75% |
gigamart | shelves | 1.75% |
kitchen | crate | 1.75% |
loggingfactory | crate | 1.75% |
loggingfactory | metal_shelves | 1.75% |
pawnshop | counter | 1.75% |
pawnshop | crate | 1.75% |
pawnshop | metal_shelves | 1.75% |
pawnshop | shelves | 1.75% |
pawnshopstorage | crate | 1.75% |
pawnshopstorage | metal_shelves | 1.75% |
shed | counter | 1.75% |
shed | crate | 1.75% |
shed | locker | 1.75% |
shed | metal_shelves | 1.75% |
storageunit | crate | 0.44% |
storageunit | crate | 1.75% |
storageunit | metal_shelves | 0.44% |
storageunit | metal_shelves | 1.75% |
toolstore | counter | 1.75% |
toolstore | crate | 1.75% |
toolstore | metal_shelves | 1.75% |
toolstore | shelves | 1.75% |
toolstorestorage | crate | 1.75% |
toolstorestorage | metal_shelves | 1.75% |
warehouse | crate | 1.75% |
warehouse | metal_shelves | 1.75% |
Type | Container | Effective chance |
---|---|---|
Carpenter | Trunk | 12.41% |
Carpenter | Trunk | 1.75% |
Fire | Trunk | 12.41% |
Fire | Trunk | 23.28% |
McCoy | Trunk | 12.41% |
McCoy | Trunk | 10.78% |
Outfit | Days survived | Chance |
---|---|---|
All | 15 | 2 |
Axes are quite rare in the game, but are found most often in storage crates, which are usually in warehouses and storage facilities. The hardware store in West Point and Riverside are a very good place to pick up a few axes and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Axe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.2,
WeaponSprite = FireAxe,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 35,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 13,
MaxHitCount = 2,
DoorDamage = 35,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Axe,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = Axe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
DoorHitSound = AxeHit,
HitSound = AxeHit,
HitFloorSound = AxeHit,
SwingSound = AxeSwing,
BreakSound = AxeBreak,
TreeDamage = 35,
MetalValue = 120,
CriticalChance = 20,
CritDmgMultiplier = 5,
BaseSpeed = 1,
MinDamage = 0.8,
MaxDamage = 2,
WeaponLength = 0.38,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigWeapon,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Axe
{
Require : Axe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}