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{{languages}}
{{Header|Project Zomboid|Items|Literature}}
{{header|The Game World|Items|Literature|version=Version 41|incver=73}}{{Improve}}
{{Page version|41.78.16}}
{{infobox literature
{{About|an item|the world map feature added in Build 41|Map}}
|display_name=Map
{{Infobox item
|name_colour=Literature
|name=Map
|name_text_colour=Literature
|model=Map_Model.png
|image=Map.png
|icon=Map.png
|category=Item
|category=Cartography
|weight=0.1
|weight=0.1
|writable=True
|writable=True
}}A '''map''' is both an an in-game [[items|item]] and a game feature.
|item_id=Base.Map[Place]
}}


==Feature==
==Overview==
In-game '''map''' items can be found and read to expand your [[Map|world map]] to include areas that the player has not yet visited. These areas show up as a darker area on the world map, while explored areas show up brightly. These map items can also be annotated in the same way the world map can be. A player can use this to share information with other players in the [[multiplayer]].


You can access the world map by  pressing 'M'. If the player is not playing [[Game Modes#Apocalypse|apocalypse]] or has the option for minimap chosen in [[Game Modes#Sandbox|sandbox]], you can click on the minimap.
==Towns==
Currently, there are individual map items for [[March Ridge]], [[Muldraugh]], [[West Point]], [[Rosewood]], [[Riverside]], and [[Louisville]]. However, [[Louisville]]'s map is divided into nine separate maps, each showing a separate part of the city. Map items can be found in [[containers]] at gas stations, inside of car [[Glove Box|glove boxes]], and on [[zombie]] [[corpse]]s.


You world map starts as just a very small area of your immediate surroundings in [[Knox Country]]. As you explore, it will grow to include all areas you have visited. Additionally, with the appropriate items, you can annotate the map, adding symbols and notes as needed. Annotations will not appear on the minimap. If the player dies and respawns with a new character, the information on their map will remain, including that gained from in-game map items.
As of [[Build 41#Build 41.78.16|build 41.78.16]], [[Valley Station]], [[Doe Valley]], and [[Fallas Lake]] do not have maps that can be found. This will likely be changed in a future update.


==In-game Item Maps==
==Annotated maps==
===Overview===
A special '''Annotated Map''' item can be found as loot on corpses as well as in [[Glove Box|glove boxes]] of [[vehicles]]. Annotated maps are similar to the standard maps, except for the fact that they have annotations including notes and symbols already written on them. These annotations can be as minor as a point of interest, up to detailed notes and symbols describing what you will find at that location. Most annotated maps will lead to a loot cache of some kind.


In-game map items can be found and read to expand your world map to include areas you have not yet visited. These areas show up as a shadowed area on the world map while explored areas show up brightly. These map items can also be annotated in the same way the world map can be. You can use this to share information with other players in multi-players.
Not all, but many of these maps will cause additional loot to spawn at the location<ref>[https://theindiestone.com/forums/index.php?/topic/38819-how-to-create-annotated-stash-maps-416/ How to create Annotated Stash Maps (41.6+)]</ref>. Be it a [[Containers#Stashes|hidden stash]], duffle bag, or additional items in the existing kitchen and bathroom containers<ref>[https://www.youtube.com/watch?v=cRJhImR2iPY Every Annotated Map in March Ridge - What's in each and what to keep an eye out for!]</ref>. The items that spawn in the kitchens/bathrooms are dependent on the map and its annotations. If the map leads to a building without a bathroom or kitchen, often there are no additional spawns: unless a duffle bag spawns.


There are many in-game map items  for the different towns including (but not limited to) [[March Ridge]], [[Muldraugh]], [[West Point]], [[Rosewood]] and [[Riverside]]. [[Louisville]] does have a map, however it is divided up into nine separate maps. Map items can be found in [[containers]] at gas stations, inside of car glove boxes, and on [[zombie]] [[corpse]]s.
For those locations of which do not cause additional loot to spawn, they instead have the loot there by default, though this may only occur when the annotated maps begin to spawn (default: 30 days). Some locations, such as the Knox Military Apartments seem to spawn with all their loot day one.


A special 'Annotated Map' item can be found as loot on zombie corpses. The Annotated Maps may have annotations including notes and symbols indicating as little as a point of interest up to detailed notes and symbols describing what you will find at that location. For example, a "Survivor House" which usually have [[Barricade|boarded windows]], a stockpile of [[Items#Food|canned goods]] and [[weapons]].
Currently, it is not possible to determine which location an annotated map belongs to before reading it.


==Item IDs==
It is possible to spawn these maps by using the ''Stash Debug UI'' window from the ''Stash debuggers'' button in the ''Dev'' section of the ''DEBUG MENU'' in the [[Debug mode#Stash debuggers|debug mode]].
{| class="pztable sortable" style="text-align:center;"  
 
|-
===List of annotated maps===
! class="unsortable" | Item
Each of the maps feature certain loot in predefined locations, below is the list of these maps.
! class="sortable" | Weight
{{Stub}}<!--Add a screenshot of each map plus location and loot for each annotated map location-->
! class="unsortable" | Base ID
{{Spoiler}}
'''Retrieved from version 41.78.16'''
*LouisvilleStashMap1
*LouisvilleStashMap2
*LouisvilleStashMap3
*LouisvilleStashMap4
*LouisvilleStashMap5
*LouisvilleStashMap6
*LouisvilleStashMap7
*LouisvilleStashMap8
*LouisvilleStashMap9
*LouisvilleStashMap10
*LouisvilleStashMap11
*LouisvilleStashMap12
*LouisvilleStashMap13
*LouisvilleStashMap14
*LouisvilleStashMap15
*LouisvilleStashMap16
*MarchRidgeStashMap1
*MarchRidgeStashMap2
*MarchRidgeStashMap3
*MarchRidgeStashMap4
*MarchRidgeStashMap5
*MarchRidgeStashMap6
*MarchRidgeStashMap7
*MarchRidgeStashMap8
*MarchRidgeStashMap9
*MarchRidgeStashMap10
*MulStashMap1
*MulStashMap2
*MulStashMap3
*MulStashMap4
*MulStashMap5
*MulStashMap6
*MulStashMap7
*MulStashMap8
*MulStashMap9
*MulStashMap10
*MulStashMap11
*MulStashMap12
*MulStashMap13
*MulStashMap14
*MulStashMap15
*MulStashMap16
*MulStashMap17
*MulStashMap18
*RiversideStashMap1
*RiversideStashMap2
*RiversideStashMap3
*RiversideStashMap4
*RiversideStashMap5
*RiversideStashMap6
*RiversideStashMap7
*RiversideStashMap8
*RiversideStashMap9
*RiversideStashMap10
*RosewoodStashMap1
*RosewoodStashMap2
*RosewoodStashMap3
*RosewoodStashMap4
*RosewoodStashMap5
*WpStashMap1
*WpStashMap2
*WpStashMap3
*WpStashMap4
*WpStashMap5
*WpStashMap6
*WpStashMap7
*WpStashMap8
*WpStashMap9
*WpStashMap10
*WpStashMap11
*WpStashMap12
*WpStashMap13
*WpStashMap14
*WpStashMap15
*WpStashMap16
 
==Types==
<onlyinclude>{| class="wikitable theme-red sortable" style="text-align: center;"
! style="width: 50px;" | Icon
! style="width: 200px;" | Name
! style="width: 50px;" | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! style="width: 220px;" | Item ID
|-
|-
| [[File:Map.png|32px]] <br> March Ridge Map
| [[File:Map.png|link={{lcs|Map}}|{{Translation|March Ridge Map}}]]
| {{ll|Map (item)|March Ridge Map}}
| 0.1
| 0.1
| Base.MarchRidgeMap
| {{ID|Base.MarchRidgeMap}}
|-
|-
| [[File:Map.png|32px]] <br> Muldraugh Map
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Muldraugh Map}}]]
| {{ll|Map (item)|Muldraugh Map}}
| 0.1
| 0.1
| Base.MuldraughMap
| {{ID|Base.MuldraughMap}}
|-
|-
| [[File:Map.png|32px]] <br> West Point Map
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Riverside Map}}]]
| {{ll|Map (item)|Riverside Map}}
| 0.1
| 0.1
| Base.WestpointMap
| {{ID|Base.RiversideMap}}
|-
|-
| [[File:Map.png|32px]] <br> Rosewood Map
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Rosewood Map}}]]
| {{ll|Map (item)|Rosewood Map}}
| 0.1
| 0.1
| Base.RosewoodMap
| {{ID|Base.RosewoodMap}}
|-
|-
| [[File:Map.png|32px]] <br> Riverside Map
| [[File:Map.png|link={{lcs|Map}}|{{Translation|West Point Map}}]]
| {{ll|Map (item)|West Point Map}}
| 0.1
| 0.1
| Base.RiversideMap
| {{ID|Base.WestpointMap}}
|-
|-
| [[File:Map.png|32px]] <br> Louisville Map 1
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Louisville Map 1}}]]
| {{ll|Map (item)|Louisville Map 1}}
| 0.1
| 0.1
| Base.LouisvilleMap1
| {{ID|Base.LouisvilleMap1}}
|-
|-
| [[File:Map.png|32px]] <br> Louisville Map 2
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Louisville Map 2}}]]
| {{ll|Map (item)|Louisville Map 2}}
| 0.1
| 0.1
| Base.LouisvilleMap2
| {{ID|Base.LouisvilleMap2}}
|-
|-
| [[File:Map.png|32px]] <br> Louisville Map 3
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Louisville Map 3}}]]
| {{ll|Map (item)|Louisville Map 3}}
| 0.1
| 0.1
| Base.LouisvilleMap3
| {{ID|Base.LouisvilleMap3}}
|-
|-
| [[File:Map.png|32px]] <br> Louisville Map 4
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Louisville Map 4}}]]
| {{ll|Map (item)|Louisville Map 4}}
| 0.1
| 0.1
| Base.LouisvilleMap4
| {{ID|Base.LouisvilleMap4}}
|-
|-
| [[File:Map.png|32px]] <br> Louisville Map 5
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Louisville Map 5}}]]
| {{ll|Map (item)|Louisville Map 5}}
| 0.1
| 0.1
| Base.LouisvilleMap5
| {{ID|Base.LouisvilleMap5}}
|-
|-
| [[File:Map.png|32px]] <br> Louisville Map 6
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Louisville Map 6}}]]
| {{ll|Map (item)|Louisville Map 6}}
| 0.1
| 0.1
| Base.LouisvilleMap6
| {{ID|Base.LouisvilleMap6}}
|-
|-
| [[File:Map.png|32px]] <br> Louisville Map 7
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Louisville Map 7}}]]
| {{ll|Map (item)|Louisville Map 7}}
| 0.1
| 0.1
| Base.LouisvilleMap7
| {{ID|Base.LouisvilleMap7}}
|-
|-
| [[File:Map.png|32px]] <br> Louisville Map 8
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Louisville Map 8}}]]
| {{ll|Map (item)|Louisville Map 8}}
| 0.1
| 0.1
| Base.LouisvilleMap8
| {{ID|Base.LouisvilleMap8}}
|-
|-
| [[File:Map.png|32px]] <br> Louisville Map 9
| [[File:Map.png|link={{lcs|Map}}|{{Translation|Louisville Map 9}}]]
| {{ll|Map (item)|Louisville Map 9}}
| 0.1
| 0.1
| Base.LouisvilleMap9
| {{ID|Base.LouisvilleMap9}}
|-
|}</onlyinclude>
|}
*Each Louisville is called the same, currently it's not possible to know what section it belongs to before reading it.


==Writing on a map==
==Writing on a map==
[[File:MapInGameExample.png|300px|thumb|''In game map with notations'']]
[[File:MapInGameExample.png|300px|thumb|In-game map with annotations.]]


 
Maps can be annotated with the use of a [[pen]] or [[pencil]]. Moving or erasing annotations will require an [[eraser]]. Maps can also be renamed in the inventory.
 
{| class="wikitable theme-red"
You can take the following actions on either the world map or a while reading a map item.
{| class="wikitable"
|-
|-
! Action !! Description !! Items
! Action !! Description !! Items
|-
|-
| Add note/symbol || Requires any writing implement. || [[File:Pencil.png|link={{Translation|Pencil}}]] [[File:Pen.png|link=Pen|Pen]][[File:RedPen.png|link={{Translation|Pen}}]][[File:BluePen.png|link={{Translation|Pen}}]]
| Add note/symbol || Requires any writing implement. || [[File:Pencil.png|link={{Translation|Pencil}}]][[File:Pen.png|link=Pen|Pen]][[File:RedPen.png|link={{Translation|Pen}}]][[File:BluePen.png|link={{Translation|Pen}}]][[File:Crayons.png|link={{Translation|Crayons}}]]
|-
|-
| Edit note/symbol || Requires any writing implement and an eraser. || [[File:Pencil.png|link={{Translation|Pencil}}]][[File:Pen.png|link=Pen|Pen]][[File:RedPen.png|link={{Translation|Pen}}]] [[File:BluePen.png|link={{Translation|Pen}}]][[File:Eraser.png|link={{Translation|Eraser}}]]
| Edit note/symbol || Requires any writing implement and an eraser. || [[File:Pencil.png|link={{Translation|Pencil}}]][[File:Pen.png|link=Pen|Pen]][[File:RedPen.png|link={{Translation|Pen}}]][[File:BluePen.png|link={{Translation|Pen}}]][[File:Crayons.png|link={{Translation|Crayons}}]][[File:Eraser.png|link={{Translation|Eraser}}]]
|-
|-
| Move note/symbol || Requires any writing implement and an eraser. || [[File:Pencil.png|link={{Translation|Pencil}}]][[File:Pen.png|link=Pen|Pen]][[File:RedPen.png|link={{Translation|Pen}}]][[File:BluePen.png|link={{Translation|Pen}}]][[File:Eraser.png|link={{Translation|Eraser}}]]
| Move note/symbol || Requires any writing implement and an eraser. || [[File:Pencil.png|link={{Translation|Pencil}}]][[File:Pen.png|link=Pen|Pen]][[File:RedPen.png|link={{Translation|Pen}}]][[File:BluePen.png|link={{Translation|Pen}}]][[File:Crayons.png|link={{Translation|Crayons}}]][[File:Eraser.png|link={{Translation|Eraser}}]]
|-
|-
| Remove marking || Requires an eraser. || [[File:Eraser.png|link={{Translation|Eraser}}]]
| Remove marking || Requires an eraser. || [[File:Eraser.png|link={{Translation|Eraser}}]]
|}
|}
===Available symbols (v41.71)===
The following symbols or icons can be added to the map using the Add Symbol button.
* Arrow (North, North East, East, South East, South, South West, West, North West)
* Apple
* Asterisk
* Axe
* Boat
* Burger
* Check mark
* Shamrock
* Cross (Religious) or Grave marker
* Rhombus
* Dollar
* Exclamation Mark
* Frowny Face (Dead eyes)
* Smiley Face
* Frowny Face (Alive)
* Fire
* Fish
* Garbage/Trash Can
* Gears
* Gun
* Heart
* House
* Knife and Fork
* Leaf
* Lightning Bolt
* Pad Lock
* Cross (Medical)
* Crescent Moon
* Circle
* Pill (Medication)
* Question Mark
* Hazard (Radioactive)
* Skull and Crossbones
* Star (5 point)
* Sun
* Target (Circle with a cross)
* Tent
* Trap or Jail
* Water
* Wrench
* X
* Z


[[File:Symbols.jpg|Map Symbols]]
===List of symbols===
 
[[File:Symbols.jpg|frame|Map symbols.]]
==Additional notes==
The following symbols or icons can be added to the map using the ''Add Symbol'' button.
* Maps can be renamed.
*Arrow (North, North East, East, South East, South, South West, West, North West)
* There is currently no map for Valley Station, excluding the map that the player starts with.
*Apple
*Asterisk
*Axe
*Boat
*Burger
*Check mark
*Club
*Cross (Religious) or Grave marker
*Diamond
*Dollar
*Exclamation Mark
*Face (Dead)
*Face (Happy)
*Face (Sad)
*Fire
*Fish
*Garbage
*Gears
*Gun
*Heart
*House
*Knife and Fork
*Leaf
*Lightning Bolt
*Lock
*Medicine
*Moon (Crescent)
*Moon (Full)
*Pill
*Question Mark
*Radioactive
*Skull and Crossbones
*Star
*Sun
*Target
*Tent
*Trap
*Water
*Wrench
*X
*Z


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Marchridgemap.png|300px|thumb|March Ridge Map
Marchridgemap.png|300px|thumb|March Ridge Map
File:Muldraughmap.png|300px|thumb|Muldraugh Map
Muldraughmap.png|300px|thumb|Muldraugh Map
File:Riversidemap_41.65.png|300px|thumb|Riverside Map
Riversidemap 41.65.png|300px|thumb|Riverside Map
File:Rosewoodmap.png|300px|thumb|Rosewood Map
Rosewoodmap.png|300px|thumb|Rosewood Map
File:Westpointmap.png|300px|thumb|Westpoint Map
Westpointmap.png|300px|thumb|West Point Map
File:LouisvilleMap.png|300px|thumb|Louisville Map
LouisvilleMap1.png|300px|thumb|Louisville Map 1
LouisvilleMap2.png|300px|thumb|Louisville Map 2
LouisvilleMap3.png|300px|thumb|Louisville Map 3
LouisvilleMap4.png|300px|thumb|Louisville Map 4
LouisvilleMap5.png|300px|thumb|Louisville Map 5
LouisvilleMap6.png|300px|thumb|Louisville Map 6
LouisvilleMap7.png|300px|thumb|Louisville Map 7
LouisvilleMap8.png|300px|thumb|Louisville Map 8
LouisvilleMap9.png|300px|thumb|Louisville Map 9
LouisvilleMapAll.gif|300px|thumb|Louisville Map 1-9, animated
</gallery>
</gallery>
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|MarchRidgeMap|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MarchRidgeMap distribution
        <span class="mw-customtoggle-togglebox-MarchRidgeMap" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MarchRidgeMap">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | all
    | {{ll|toolcabinet}}
    | 10.78%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | closet
    | {{ll|crate}}
    | 10.78%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 10.78%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | fossoil
    | {{ll|shelves}}
    | 10.78%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 10.78%
    |-
    | gasstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | gasstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | generalstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 10.78%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 10.78%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 10.78%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-MarchRidgeMap" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MarchRidgeMap|41.78.16-->
<!--BOT FLAG|MuldraughMap|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>MuldraughMap distribution
        <span class="mw-customtoggle-togglebox-MuldraughMap" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-MuldraughMap">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-MuldraughMap" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|MuldraughMap|41.78.16-->
<!--BOT FLAG|RiversideMap|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>RiversideMap distribution
        <span class="mw-customtoggle-togglebox-RiversideMap" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RiversideMap">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | all
    | {{ll|toolcabinet}}
    | 10.78%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | closet
    | {{ll|crate}}
    | 10.78%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 10.78%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | fossoil
    | {{ll|shelves}}
    | 10.78%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 10.78%
    |-
    | gasstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | gasstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | generalstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 10.78%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 10.78%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 10.78%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-RiversideMap" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|RiversideMap|41.78.16-->
<!--BOT FLAG|RosewoodMap|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>RosewoodMap distribution
        <span class="mw-customtoggle-togglebox-RosewoodMap" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RosewoodMap">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | all
    | {{ll|toolcabinet}}
    | 10.78%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | closet
    | {{ll|crate}}
    | 10.78%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 10.78%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | fossoil
    | {{ll|shelves}}
    | 10.78%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 10.78%
    |-
    | gasstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | gasstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | generalstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 10.78%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 10.78%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 10.78%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-RosewoodMap" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|RosewoodMap|41.78.16-->
<!--BOT FLAG|WestpointMap|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>WestpointMap distribution
        <span class="mw-customtoggle-togglebox-WestpointMap" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WestpointMap">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-WestpointMap" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|WestpointMap|41.78.16-->
<!--BOT FLAG|LouisvilleMap1|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>LouisvilleMap1 distribution
        <span class="mw-customtoggle-togglebox-LouisvilleMap1" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LouisvilleMap1">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LouisvilleMap1" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LouisvilleMap1|41.78.16-->
<!--BOT FLAG|LouisvilleMap2|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>LouisvilleMap2 distribution
        <span class="mw-customtoggle-togglebox-LouisvilleMap2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LouisvilleMap2">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LouisvilleMap2" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LouisvilleMap2|41.78.16-->
<!--BOT FLAG|LouisvilleMap3|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>LouisvilleMap3 distribution
        <span class="mw-customtoggle-togglebox-LouisvilleMap3" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LouisvilleMap3">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LouisvilleMap3" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LouisvilleMap3|41.78.16-->
<!--BOT FLAG|LouisvilleMap4|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>LouisvilleMap4 distribution
        <span class="mw-customtoggle-togglebox-LouisvilleMap4" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LouisvilleMap4">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LouisvilleMap4" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LouisvilleMap4|41.78.16-->
<!--BOT FLAG|LouisvilleMap5|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>LouisvilleMap5 distribution
        <span class="mw-customtoggle-togglebox-LouisvilleMap5" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LouisvilleMap5">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LouisvilleMap5" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LouisvilleMap5|41.78.16-->
<!--BOT FLAG|LouisvilleMap6|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>LouisvilleMap6 distribution
        <span class="mw-customtoggle-togglebox-LouisvilleMap6" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LouisvilleMap6">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LouisvilleMap6" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LouisvilleMap6|41.78.16-->
<!--BOT FLAG|LouisvilleMap7|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>LouisvilleMap7 distribution
        <span class="mw-customtoggle-togglebox-LouisvilleMap7" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LouisvilleMap7">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LouisvilleMap7" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LouisvilleMap7|41.78.16-->
<!--BOT FLAG|LouisvilleMap8|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>LouisvilleMap8 distribution
        <span class="mw-customtoggle-togglebox-LouisvilleMap8" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LouisvilleMap8">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LouisvilleMap8" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LouisvilleMap8|41.78.16-->
<!--BOT FLAG|LouisvilleMap9|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>LouisvilleMap9 distribution
        <span class="mw-customtoggle-togglebox-LouisvilleMap9" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LouisvilleMap9">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 23.28%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | carsupply
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 3.98%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | fossoil
    | {{ll|shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | mapfactory
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | All
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Police
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 2.81%
    |-
    | Taxi
    | {{ll|Glove Box}}
    | 2.81%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-LouisvilleMap9" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|LouisvilleMap9|41.78.16-->
==Code==
{{CodeBox|
{{CodeSnip
  | lang = java
  | line = true
  | start = 1093
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Map
    {
        DisplayCategory = Cartography,
        Type = Map,
        DisplayName =     Map,
        Icon = Map,
        Weight = 0.1,
        WorldStaticModel = Map,
    }
}}
}}


==See also==
==See also==
* [[Knox Country]]
*[[Knox Country]]
* [[:Category:Maps|Locations]]
*[[Locations]]
* [https://map.projectzomboid.com/ Project Zomboid Map Project]
*[[Map]]
 
==References==
<references />
 
==External links==
*[https://map.projectzomboid.com/ Project Zomboid Map Project]
* [https://www.youtube.com/watch?v=TZymXoigBzc Every Annotated Map in Louisville - What's in each and what to keep an eye out for!] - 16 maps
* [https://www.youtube.com/watch?v=cRJhImR2iPY Every Annotated Map in March Ridge - What's in each and what to keep an eye out for!]
* [https://www.youtube.com/watch?v=gf5cCmwIeHc Every Muldraugh Annotated Map - What's in each and what to keep an eye out for!]
* [https://www.youtube.com/watch?v=WRWMrucjgsY Every Annotated Map in Riverside - What's in each and what to keep an eye out for!]
* [https://www.youtube.com/watch?v=O_HNJ2U2Yi8 All the Annotated Maps in Rosewood - Stash maps and Disappointment] - 5 maps


{{clear}}
{{Navbox items|literature}}

Latest revision as of 05:00, 5 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about an item. For the world map feature added in Build 41, see Map.
Map
Map Model.png
General
Category
Cartography
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Writable
True
Technical
Item ID
Base.Map[Place]

Overview

In-game map items can be found and read to expand your world map to include areas that the player has not yet visited. These areas show up as a darker area on the world map, while explored areas show up brightly. These map items can also be annotated in the same way the world map can be. A player can use this to share information with other players in the multiplayer.

Towns

Currently, there are individual map items for March Ridge, Muldraugh, West Point, Rosewood, Riverside, and Louisville. However, Louisville's map is divided into nine separate maps, each showing a separate part of the city. Map items can be found in containers at gas stations, inside of car glove boxes, and on zombie corpses.

As of build 41.78.16, Valley Station, Doe Valley, and Fallas Lake do not have maps that can be found. This will likely be changed in a future update.

Annotated maps

Overview

A special Annotated Map item can be found as loot on corpses as well as in glove boxes of vehicles. Annotated maps are similar to the standard maps, except for the fact that they have annotations including notes and symbols already written on them. These annotations can be as minor as a point of interest, up to detailed notes and symbols describing what you will find at that location. Most annotated maps will lead to a loot cache of some kind.

Not all, but many of these maps will cause additional loot to spawn at the location[1]. Be it a hidden stash, duffle bag, or additional items in the existing kitchen and bathroom containers[2]. The items that spawn in the kitchens/bathrooms are dependent on the map and its annotations. If the map leads to a building without a bathroom or kitchen, often there are no additional spawns: unless a duffle bag spawns.

For those locations of which do not cause additional loot to spawn, they instead have the loot there by default, though this may only occur when the annotated maps begin to spawn (default: 30 days). Some locations, such as the Knox Military Apartments seem to spawn with all their loot day one.

Currently, it is not possible to determine which location an annotated map belongs to before reading it.

It is possible to spawn these maps by using the Stash Debug UI window from the Stash debuggers button in the Dev section of the DEBUG MENU in the debug mode.

List of annotated maps

Each of the maps feature certain loot in predefined locations, below is the list of these maps.

Notebook.png
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.
Pillow.png
Spoiler warning!
The following contains unhidden spoilers pertaining to the story of Project Zomboid. Proceed at your own risk.

Retrieved from version 41.78.16

  • LouisvilleStashMap1
  • LouisvilleStashMap2
  • LouisvilleStashMap3
  • LouisvilleStashMap4
  • LouisvilleStashMap5
  • LouisvilleStashMap6
  • LouisvilleStashMap7
  • LouisvilleStashMap8
  • LouisvilleStashMap9
  • LouisvilleStashMap10
  • LouisvilleStashMap11
  • LouisvilleStashMap12
  • LouisvilleStashMap13
  • LouisvilleStashMap14
  • LouisvilleStashMap15
  • LouisvilleStashMap16
  • MarchRidgeStashMap1
  • MarchRidgeStashMap2
  • MarchRidgeStashMap3
  • MarchRidgeStashMap4
  • MarchRidgeStashMap5
  • MarchRidgeStashMap6
  • MarchRidgeStashMap7
  • MarchRidgeStashMap8
  • MarchRidgeStashMap9
  • MarchRidgeStashMap10
  • MulStashMap1
  • MulStashMap2
  • MulStashMap3
  • MulStashMap4
  • MulStashMap5
  • MulStashMap6
  • MulStashMap7
  • MulStashMap8
  • MulStashMap9
  • MulStashMap10
  • MulStashMap11
  • MulStashMap12
  • MulStashMap13
  • MulStashMap14
  • MulStashMap15
  • MulStashMap16
  • MulStashMap17
  • MulStashMap18
  • RiversideStashMap1
  • RiversideStashMap2
  • RiversideStashMap3
  • RiversideStashMap4
  • RiversideStashMap5
  • RiversideStashMap6
  • RiversideStashMap7
  • RiversideStashMap8
  • RiversideStashMap9
  • RiversideStashMap10
  • RosewoodStashMap1
  • RosewoodStashMap2
  • RosewoodStashMap3
  • RosewoodStashMap4
  • RosewoodStashMap5
  • WpStashMap1
  • WpStashMap2
  • WpStashMap3
  • WpStashMap4
  • WpStashMap5
  • WpStashMap6
  • WpStashMap7
  • WpStashMap8
  • WpStashMap9
  • WpStashMap10
  • WpStashMap11
  • WpStashMap12
  • WpStashMap13
  • WpStashMap14
  • WpStashMap15
  • WpStashMap16

Types

Icon Name Encumbrance Item ID
March Ridge Map March Ridge Map 0.1 Base.MarchRidgeMap
Muldraugh Map Muldraugh Map 0.1 Base.MuldraughMap
Riverside Map Riverside Map 0.1 Base.RiversideMap
Rosewood Map Rosewood Map 0.1 Base.RosewoodMap
West Point Map West Point Map 0.1 Base.WestpointMap
Louisville Map 1 Louisville Map 1 0.1 Base.LouisvilleMap1
Louisville Map 2 Louisville Map 2 0.1 Base.LouisvilleMap2
Louisville Map 3 Louisville Map 3 0.1 Base.LouisvilleMap3
Louisville Map 4 Louisville Map 4 0.1 Base.LouisvilleMap4
Louisville Map 5 Louisville Map 5 0.1 Base.LouisvilleMap5
Louisville Map 6 Louisville Map 6 0.1 Base.LouisvilleMap6
Louisville Map 7 Louisville Map 7 0.1 Base.LouisvilleMap7
Louisville Map 8 Louisville Map 8 0.1 Base.LouisvilleMap8
Louisville Map 9 Louisville Map 9 0.1 Base.LouisvilleMap9
  • Each Louisville is called the same, currently it's not possible to know what section it belongs to before reading it.

Writing on a map

In-game map with annotations.

Maps can be annotated with the use of a pen or pencil. Moving or erasing annotations will require an eraser. Maps can also be renamed in the inventory.

Action Description Items
Add note/symbol Requires any writing implement. Pencil.pngPenRedPen.pngBluePen.pngCrayons.png
Edit note/symbol Requires any writing implement and an eraser. Pencil.pngPenRedPen.pngBluePen.pngCrayons.pngEraser.png
Move note/symbol Requires any writing implement and an eraser. Pencil.pngPenRedPen.pngBluePen.pngCrayons.pngEraser.png
Remove marking Requires an eraser. Eraser.png

List of symbols

Map symbols.

The following symbols or icons can be added to the map using the Add Symbol button.

  • Arrow (North, North East, East, South East, South, South West, West, North West)
  • Apple
  • Asterisk
  • Axe
  • Boat
  • Burger
  • Check mark
  • Club
  • Cross (Religious) or Grave marker
  • Diamond
  • Dollar
  • Exclamation Mark
  • Face (Dead)
  • Face (Happy)
  • Face (Sad)
  • Fire
  • Fish
  • Garbage
  • Gears
  • Gun
  • Heart
  • House
  • Knife and Fork
  • Leaf
  • Lightning Bolt
  • Lock
  • Medicine
  • Moon (Crescent)
  • Moon (Full)
  • Pill
  • Question Mark
  • Radioactive
  • Skull and Crossbones
  • Star
  • Sun
  • Target
  • Tent
  • Trap
  • Water
  • Wrench
  • X
  • Z

Gallery

Distribution

The loot distributions can be found in the table(s) below.

MarchRidgeMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 10.78%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
closet crate 10.78%
conveniencestore shelves 10.78%
cornerstore shelves 10.78%
fossoil shelves 10.78%
garagestorage crate 3.98%
garagestorage crate 10.78%
gasstorage crate 10.78%
gasstorage metal_shelves 10.78%
gasstore shelves 10.78%
generalstore shelves 10.78%
generalstorestorage shelves 10.78%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit crate 10.78%
storageunit metal_shelves 10.78%
zippeestore shelves 10.78%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
MuldraughMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
RiversideMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 10.78%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
closet crate 10.78%
conveniencestore shelves 10.78%
cornerstore shelves 10.78%
fossoil shelves 10.78%
garagestorage crate 3.98%
garagestorage crate 10.78%
gasstorage crate 10.78%
gasstorage metal_shelves 10.78%
gasstore shelves 10.78%
generalstore shelves 10.78%
generalstorestorage shelves 10.78%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit crate 10.78%
storageunit metal_shelves 10.78%
zippeestore shelves 10.78%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
RosewoodMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 10.78%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
closet crate 10.78%
conveniencestore shelves 10.78%
cornerstore shelves 10.78%
fossoil shelves 10.78%
garagestorage crate 3.98%
garagestorage crate 10.78%
gasstorage crate 10.78%
gasstorage metal_shelves 10.78%
gasstore shelves 10.78%
generalstore shelves 10.78%
generalstorestorage shelves 10.78%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit crate 10.78%
storageunit metal_shelves 10.78%
zippeestore shelves 10.78%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
WestpointMap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all shelvesmag 41.14%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
carsupply shelvesmag 41.14%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
mapfactory crate 23.28%
mapfactory crate 41.14%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap3 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap4 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap5 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap6 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap7 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap8 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%
LouisvilleMap9 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_SurvivorBag Bag_SurvivorBag 23.28%
all inventoryfemale 0.47%
all inventorymale 0.47%
all shelvesmag 23.28%
all toolcabinet 3.98%
carsupply shelvesmag 23.28%
closet crate 2.81%
closet crate 3.98%
conveniencestore shelves 3.98%
cornerstore shelves 3.98%
fossoil shelves 3.98%
garagestorage crate 2.81%
garagestorage crate 3.98%
gasstorage crate 3.98%
gasstorage metal_shelves 3.98%
gasstore shelves 3.98%
generalstore shelves 3.98%
generalstorestorage shelves 3.98%
hall shelvesmag 23.28%
mapfactory crate 23.28%
storageunit crate 2.81%
storageunit crate 3.98%
storageunit metal_shelves 3.98%
zippeestore shelves 3.98%
Vehicles
Type Container Effective chance
Ambulance Glove Box 2.81%
Carpenter Glove Box 2.81%
Construction Worker Glove Box 2.81%
Distillery Glove Box 2.81%
Doctor Glove Box 2.81%
Electrician Glove Box 2.81%
Farmer Glove Box 2.81%
Fire Glove Box 2.81%
Fisherman Glove Box 2.81%
Fossoil Glove Box 2.81%
All Glove Box 2.81%
Golf Glove Box 2.81%
Heralds Glove Box 2.81%
Hunter Glove Box 2.81%
Mass Gen Fac Glove Box 2.81%
McCoy Glove Box 2.81%
Metal Welder Glove Box 2.81%
Painter Glove Box 2.81%
Police Glove Box 2.81%
Postal Glove Box 2.81%
Radio Glove Box 2.81%
Ranger Glove Box 2.81%
Spiffo Glove Box 2.81%
Survivalist Glove Box 2.81%
Taxi Glove Box 2.81%
Transit Glove Box 2.81%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Map
    {
        DisplayCategory = Cartography,
        Type				=			Map,
        DisplayName			=		    Map,
        Icon				=			Map,
        Weight				=			0.1,
        WorldStaticModel = Map,
    }

See also

References

External links