Weapons: Difference between revisions

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{{header|The Game World|Items|Weapons|type=Weapon|version=Version 41|incver=78}}
{{Header|Project Zomboid|Items}}
=<div style="text-align:center;font-size:64px;color:#68191B;text-shadow:0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000, 0 0 1px #000">{{SUBPAGENAME}}</div>=
{{Page version|41.78.16}}
{{TOC_left}}
{{Reupload|Some icons are placeholders and will be changed}}
[[File:PlayerAttachments.png|thumb|right|480px|alt=Player with several weapons attached|The [[player]] with every possible weapon attached as of Build 41.43.]]
{{toc|right}}<onlyinclude>
'''Weapons''' are used to defend the [[player]] against [[zombie]]s and [[Multiplayer|other players]].


In general, weapons can be found scattered throughout [[Knox Country]] in various [[containers]], [[vehicles]] or [[#Corpses|corpses]]. There are two main types of weapons: [[#Melee weapons|melee]] and [[#Ranged weapons|ranged]].
==<div style="text-align: center; font-size: 64px; color: #68191b; text-shadow: 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000, 0 0 1px #000000;">Weapons</div>==</onlyinclude>
</noinclude>
{{Items nav}}
==Melee weapons==
----
<noinclude>Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: [[Skills#Axe|axe]], [[Skills#Long Blunt|long blunt]], [[Skills#Short Blunt|short blunt]], [[Skills#Long Bladed|long bladed]], [[Skills#Short Bladed|short bladed]], [[Skills#Spear|spear]], and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently.  
[[File:PlayerAttachments.png|thumb|The [[player]] with every possible weapon attached in [[build 41]]]]
'''Weapons''' are used to defend the [[player]] against [[zombie]]s and [[Multiplayer|other players]].


There are 5 main weapon attack types, each with their attack moves: One-Handed, Two-Handed, Stab, Spear, and Heavy.
A lot of items, including regular household items, can be used as a weapon, and they can be found scattered throughout [[Knox Country]] in various [[containers]], [[vehicles]], or [[Containers#Corpses|corpses]]. There are two main types of weapons: [[#Melee weapons|melee]] and [[#Ranged weapons|ranged]].<onlyinclude>


===One-Handed===
===Melee weapons===<noinclude>
One-handed melee weapons are equipped in just one hand to achieve the weapon's maximum impact.  
Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: [[Axe (skill)|axe]], [[Long Blunt|long blunt]], [[Short Blunt|short blunt]], [[Long Blade|long blade]], [[Short Blade|short blade]], [[spear]], and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently.
They can often be attached to the [[belt]], in slots {{Key|2}} and {{Key|3}}, but in some instances like with the machete, lead pipe and metal bar, they can only be equipped on the back in slot {{Key|1}}.


====Blunt====
Some weapons require one hand to use, requiring to be held in a primary hand, leaving the secondary hand for things like [[bags]] or [[light sources]] with no drawbacks – these can't be used with two hands to improve their effectiveness further. Other weapons require both hands to be used at 100% effectiveness, but some can be used in a primary hand in a pinch; however, it will reduce the damage by 50% and massively increased endurance costs. Heavy weapons can only be held in two hands.
Blunt weapons are a sub-type of both one-handed and two-handed weapons. Weapons such as the [[hammer]] (one-handed) or [[baseball bat]] (two-handed). These weapons normally have more durability than stab weapons. As well as this, some blunt weapons are capable of cleaving more than one zombie (When in Survivor diffculty or if Sandbox Multihit is enabled), meaning taking on multiple zombies is more possible.
They also do not damage the clothing of zombies when hitting them.


====Stab====
Some small one-handed weapons can be attached to the [[belt]], in slots {{Key|2}} and {{Key|3}}, but in some instances, like with the [[machete]], [[Lead Pipe|lead pipe]] and [[Metal Bar|metal bar]], as well as most two-handed weapons, they can only be equipped on the back in slot {{Key|1}}.
Stab weapons are a sub-type of one-handed weapons, which are most short blades. They have a unique instant-kill "jawstab" attack. Performing this action requires the player to be stationary along with a combination of a high short blade skill and timing. A high [[Skills#Sneaking|sneaking]] and [[Skills#Lightfooted|lightfooted]] skill will help in safely getting close to zombies.  


Stab weapons are an effective tool at dealing with single zombies, due to it being quick, quiet and low rate of [[Moodles#Endurance|exertion]]. The player can whittle down a group of zombies, if careful with a high short blade skill. Still, it does have some caveats, which are listed below.
;Blunt weapon
* Timing: Striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
Blunt weapons normally have more [[durability]] than stab weapons. As well as this, some blunt weapons are capable of cleaving more than one zombie (when in [[Game modes#Survivor|Survivor]] or [[Game modes#Builder|Builder]] playstyle or if ''Weapon Multi Hit'' option is enabled in [[Custom Sandbox]]), meaning taking on multiple zombies is possible. They also do not damage the clothing of zombies or players on hit.
* Modest Recovery: If facing a group, it is recommended to isolate one foe by at least a few feet before striking to prevent getting flanked.  
* Low Durability: Most of the weapons break easily, with common cutlery breaking especially fast.
* Weapons can get stuck in a zombie when performing the instant-kill "jawstab", and need to be recovered (which can be a problem if there are still zombies remaining).
* Low Endurance use: Due to having a x0.5 endurance modifier, short blade stabbing weapons almost cost no endurance to use and are therefore great to conserve stamina


===Two-Handed===
;Stab
Two-handed melee weapons must be equipped in two hands to achieve the weapon's maximum impact. They can be equipped in just one hand, however with a reduced impact and massively increased endurance costs.
Most stab weapons have a unique instant-kill jaw stab attack, indicated by the raised hand of the player when in aim mode. Performing this action requires the player to be stationary and to have good timing, ideally with a combination of a high [[Short Blade|short blade]] skill. A high [[sneaking]] and [[lightfooted]] skill will help in safely getting close to zombies.


They can be attached to the player's back, in slot {{Key|1}}.  
Stab weapons are an effective tool at dealing with single zombies, due to it being quick, quiet, and low rate of [[Endurance|exertion]]. The player can whittle down a group of zombies, if careful, with a high short blade skill. Still, it does have some caveats, which are listed below.
*Timing: striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
*Modest recovery: if facing a group, it is recommended to isolate one for by at least a few feet before striking to prevent getting flanked.
*Low durability: Most of the weapons break easily, with common cutlery breaking especially fast.
*Weapons can get stuck in a zombie when performing the instant-kill jaw stab, and need to be recovered (which can be a problem if there are still zombies remaining).
*The jaw stab attack can't be used against [[Multiplayer|players]].


====Spear====
;Spear
Spear weapons are a sub-type of two-handed weapons. When held in two hands, they have a unique insta-kill attack. Performing this action requires a combination of a high spear skill and timing. A high [[Skills#Sneaking|sneaking]] and [[Skills#Lightfooted|lightfooted]] skill will help in safely taking out zombies without alerting them.
Spear weapons are two-handed. They have two different special insta-kill attacks when held in both hands:
*When zombies are 1.7 tiles or more away from any other zombie, requiring player timing and ideally a high spear skill.
*When springing, which results in a charge attack. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior attack.


====Heavy====
;Attack type differences
Unlike all other two-handed weapons, heavy weapons must be held in two hands. Heavy weapons have a slow attack speed with a high attack damage but also cost a lot of endurance to swing.
Before judging the weapon's base speed, which determines the attack speed of the weapon, it is important to know that different weapon types have different calculations for the resulting attack speed.


As example, a base speed 1 spear will swing significantly faster than the base speed 1 hammer due to spears having an incredibly high speed attack animation. Heavy weapons on the other side, with a base speed of 1 will be significantly slower than other normal weapons with the same base speed.


'''=== weapon stats updated accordingly to patch 41.73 ==='''
So in summary, it is important to take the base speed stat with a grain of salt and to try to compare it only within weapons of the same attack type.
 
</noinclude>
===Axe===
<center>
<noinclude>Axes are typically two-handed weapons that can be used to cut down [[tree]]s to get [[log]]s. They usually also provide very high base damage numbers and are therefore also a very effective choice of weapon to fight with. </noinclude>
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align: center; width: 50%;"
{| class="pztable sortable" style="text-align:center;"  
! colspan="2" | Legend
|-  
|-
! rowspan=2 | {{Translation|Icon}}
! style="width: 5%;" | Icon
! rowspan=2 | {{Translation|Name}}
! style="width: 40%;" | Meaning
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
|-
! rowspan=2 | Attack<br>Type
|style="background-color: var(--color-red);"|[[File:Moodle_Icon_HeavyLoad.png|link=Heavy load|Encumbrance]]
|Encumbrance
|-
|style="background-color: var(--color-red);"|[[File:UI_Min.png|32px|link=|Minimum]]
|Minimum
|-
|style="background-color: var(--color-red);"|[[File:UI_Max.png|32px|link=|Maximum]]
|Maximum
|-
|style="background-color: var(--color-red);"|[[File:UI_Door.png|32px|link=|Door damage]]
|Door damage
|-
|style="background-color: var(--color-red);"|[[File:Container_Plant.png|32px|link=|Tree damage]]
|Tree damage
|-
|style="background-color: var(--color-red);"|[[File:UI_SwingTime.png|32px|link=|Attack speed]]
|Attack speed
|-
|style="background-color: var(--color-red);"|[[File:UI_Percentage.png|32px|link=|Crit chance]]
|Crit chance
|-
|style="background-color: var(--color-red);"|[[File:UI_PercentageX.png|32px|link=|Crit multiplier]]
|Crit multiplier
|-
|style="background-color: var(--color-red);"|[[File:UI_Speed.png|32px|link=|Knockback]]
|Knockback
|-
|style="background-color: var(--color-red);"|[[File:UI_Stomp.png|32px|link=|Knockdown]]
|Knockdown
|-
|style="background-color: var(--color-red);"|[[File:UI_Durability.png|32px|link=|Max condition]]
|Max condition
|-
|style="background-color: var(--color-red);"|[[File:UI_DurabilityPercent.png|32px|link=|Max condition]]
|Condition lower chance
|}</center>
====Axes====<noinclude>
Axes are typically two-handed weapons that can be used to cut down trees to get [[log]]s. They usually also provide very high base damage numbers, and are therefore also a very effective choice of weapon to fight with.</noinclude>
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
! rowspan=2 | Icon
! rowspan=2 | Name
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! rowspan=2 | Attack<br>type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base Speed]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Attack speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit Damage<br>Multiplier
! rowspan=2 | [[File:UI_PercentageX.png|28px|link=|Crit multiplier]]
! rowspan=2 | Knockback
! rowspan=2 | [[File:UI_Speed.png|28px|link=|Knockback]]
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Stomp.png|28px|link=|Knockdown]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Max Condition]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{abbr|Condition Lower<br>Chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|[[File:UI_DurabilityPercent.png]]|Condition lower chance, 1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base Durability|Condition * break chance}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Door.png|28px|link=|Damage done to doors]]
! [[File:UI_Door.png|28px|link=|Door damage]]
! [[File:Container_Plant.png|28px|link=|Damage done to trees]]
! [[File:Container_Plant.png|28px|link=|Tree damage]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:Axe.png|link=Axe]]
| [[File:Axe.png|link=Axe{{lcs}}]]
| [[Axe]]
| {{ll|Axe}}
| 3.0
| 3.0
| Two-Hand
| Two-Hand
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| 1.2
| 1.2
| 1
| 1
| 20
| 20%
| 5x
| 5x
| 0.3
| 0.3
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| {{ID|Base.Axe}}
| {{ID|Base.Axe}}
|-
|-
| [[File:AxeHand.png|link=Hand Axe]]
| [[File:AxeHand.png|link=Hand Axe{{lcs}}]]
| [[Hand Axe]]
| {{ll|Hand Axe}}
| 2.0
| 2.0
| One-Hand
| One-Hand
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| 1.1
| 1.1
| 1
| 1
| 15
| 15%
| 5x
| 5x
| 0.3
| 0.3
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| {{ID|Base.HandAxe}}
| {{ID|Base.HandAxe}}
|-
|-
| [[File:PickAxe.png|link=Pick Axe]]
| [[File:PickAxe.png|link=Pickaxe{{lcs}}]]
| [[Pick Axe]]
| {{ll|Pickaxe}}
| 3.0
| 3.0
| Two-Hand
| Two-Hand
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| 1.6
| 1.6
| 0.8
| 0.8
| 25
| 25%
| 9x
| 9x
| 0.3
| 0.3
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| {{ID|Base.PickAxe}}
| {{ID|Base.PickAxe}}
|-
|-
| [[File:AxeStone.png|link=Raw Axe]]
| [[File:AxeStone.png|link=Stone Axe{{lcs}}]]
| [[Raw Axe]]
| {{ll|Stone Axe}}
| 1.2
| 1.2
| Two-Hand
| Two-Hand
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| 1.2
| 1.2
| 1
| 1
| 15
| 15%
| 5x
| 5x
| 0.3
| 0.3
| 1.5
| 1.5
| 5
| 5
| 5  
| 5
| 25
| 25
| {{ID|Base.AxeStone}}
| {{ID|Base.AxeStone}}
|-
|-
| [[File:WoodAxe.png|link=Wood Axe]]
| [[File:WoodAxe.png|link=Wood Axe{{lcs}}]]
| [[Wood Axe]]
| {{ll|Wood Axe}}
| 3.0
| 3.0
| Two-Hand
| Heavy
| 1.3
| 1.3
| 3
| 3
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| 0.61
| 0.61
| 1.35
| 1.35
| 0.6
| 1
| 50
| 50%
| 12x
| 12x
| 0.3
| 0.3
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| 375
| 375
| {{ID|Base.WoodAxe}}
| {{ID|Base.WoodAxe}}
|}</div>
====Long blunts====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
===Long Blunt===
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | Attack<br>type
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base Speed]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit Damage<br>Multiplier
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Max Condition]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{abbr|Condition Lower<br>Chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base Durability|Condition * break chance}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 199: Line 243:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:GuitarAcoustic.png|link=Acoustic Guitar]]
| [[File:GuitarAcoustic.png|link=Acoustic Guitar{{lcs}}]]
| [[Acoustic Guitar]]
| {{ll|Acoustic Guitar}}
| 2.3
| 2.3
| Two-Hand
| Two-Hand
Line 210: Line 254:
| 1.3
| 1.3
| 0.9
| 0.9
| 20
| 20%
| 2x
| 2x
| 0.3
| 0.3
Line 219: Line 263:
| {{ID|Base.GuitarAcoustic}}
| {{ID|Base.GuitarAcoustic}}
|-
|-
| [[File:BadmintonRacket.png|link=Badminton Racket]]
| [[File:BadmintonRacket.png|link=Badminton Racket{{lcs}}]]
| [[Badminton Racket]]
| {{ll|Badminton Racket}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 239: Line 283:
| {{ID|Base.BadmintonRacket}}
| {{ID|Base.BadmintonRacket}}
|-
|-
| [[File:Barbell.png|link=Barbell]]
| [[File:Barbell.png|link=Barbell{{lcs}}]]
| [[Barbell]]
| {{ll|Barbell}}
| 6.0
| 6.0
| Heavy
| Heavy
Line 249: Line 293:
| 0.61
| 0.61
| 1.35
| 1.35
| 2
| 0.7
| -
| -
| 2x
| 2x
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| {{ID|Base.BarBell}}
| {{ID|Base.BarBell}}
|-
|-
| [[File:BaseballBat.png|link=Baseball Bat]]
| [[File:BaseballBat.png|link=Baseball Bat{{lcs}}]]
| [[Baseball Bat]]
| {{ll|Baseball Bat}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 270: Line 314:
| 1.25
| 1.25
| 1
| 1
| 40
| 40%
| 2x
| 2x
| 0.5
| 0.5
Line 279: Line 323:
| {{ID|Base.BaseballBat}}
| {{ID|Base.BaseballBat}}
|-
|-
| [[File:Pushbroom.png|link=Broom]]
| [[File:Pushbroom.png|link=Broom{{lcs}}]]
| [[Broom]]
| {{ll|Broom}}
| 1.0
| 1.0
| Two-Hand
| Two-Hand
Line 290: Line 334:
| 1.6
| 1.6
| 1.2
| 1.2
| 5
| 5%
| 1x
| 1x
| 0.3
| 0.3
Line 299: Line 343:
| {{ID|Base.Broom}}
| {{ID|Base.Broom}}
|-
|-
| [[File:Paddle.png|link=Canoe Paddle]]
| [[File:Paddle.png|link=Canoe Paddle{{lcs}}]]
| [[Canoe Paddle]]
| {{ll|Canoe Paddle}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 310: Line 354:
| 1.6
| 1.6
| 0.85
| 0.85
| 40
| 40%
| 2x
| 2x
| 0.3
| 0.3
Line 319: Line 363:
| {{ID|Base.CanoePadel}}
| {{ID|Base.CanoePadel}}
|-
|-
| [[File:PaddleDouble.png|link=Canoe Paddle - Double-bladed]]
| [[File:PaddleDouble.png|link=Canoe Paddle - Double-bladed{{lcs}}]]
| [[Canoe Paddle - Double-bladed]]
| {{ll|Canoe Paddle - Double-bladed}}
| 2.2
| 2.2
| Two-Hand
| Two-Hand
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| 1.6
| 1.6
| 0.8
| 0.8
| 50
| 50%
| 2x
| 2x
| 0.3
| 0.3
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| {{ID|Base.CanoePadelX2}}
| {{ID|Base.CanoePadelX2}}
|-
|-
| [[File:Crowbar.png|link=Chainsaw]]
| [[File:Crowbar.png|link=Chainsaw{{lcs}}]]
| [[Chainsaw]]
| {{ll|Chainsaw}}{{Sup|Future}}
| 3.0
| 3.0
| Chainsaw
| Chainsaw
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| 1.2
| 1.2
| 1
| 1
| 35
| 35%
| 6x
| 6x
| 0.5
| 0.5
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| {{ID|Base.Chainsaw}}
| {{ID|Base.Chainsaw}}
|-
|-
| [[File:Crowbar.png|link=Crowbar]]
| [[File:Crowbar.png|link=Crowbar{{lcs}}]]
| [[Crowbar]]
| {{ll|Crowbar}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 370: Line 414:
| 1.25
| 1.25
| 1
| 1
| 35
| 20%
| 6x
| 2.5x
| 0.5
| 0.5
| -
| -
Line 379: Line 423:
| {{ID|Base.Crowbar}}
| {{ID|Base.Crowbar}}
|-
|-
| [[File:BassElectricBlack.png|link=Electric Bass|Black Electric Bass]][[File:BassElectricBlue.png|link=Electric Bass|Blue Electric Bass]][[File:BassElectricRed.png|link=Electric Bass|Red Electric Bass]]
| [[File:BassElectricBlack.png|link=Electric Bass{{lcs}}|Black Electric Bass]][[File:BassElectricBlue.png|link=Electric Bass{{lcs}}|Blue Electric Bass]][[File:BassElectricRed.png|link=Electric Bass{{lcs}}|Red Electric Bass]]
| [[Electric Bass]]
| {{ll|Electric Bass}}
| 3.5
| 3.5
| Heavy
| Heavy
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| 0.61
| 0.61
| 1.35
| 1.35
| 3
| 1
| 70
| 70%
| 2x
| 2x
| 0.3
| 0.3
Line 399: Line 443:
| {{ID|Base.GuitarElectricBassBlack}}<br>{{ID|Base.GuitarElectricBassBlue}}<br>{{ID|Base.GuitarElectricBassRed}}
| {{ID|Base.GuitarElectricBassBlack}}<br>{{ID|Base.GuitarElectricBassBlue}}<br>{{ID|Base.GuitarElectricBassRed}}
|-
|-
| [[File:GuitarElectricBlack.png|link=Electric Guitar|Black Electric Guitar]][[File:GuitarElectricBlue.png|link=Electric Guitar|Blue Electric Guitar]][[File:GuitarElectricRed.png|link=Electric Guitar|Red Electric Guitar]]
| [[File:GuitarElectricBlack.png|link=Electric Guitar{{lcs}}|Black Electric Guitar]][[File:GuitarElectricBlue.png|link=Electric Guitar{{lcs}}|Blue Electric Guitar]][[File:GuitarElectricRed.png|link=Electric Guitar{{lcs}}|Red Electric Guitar]]
| [[Electric Guitar|Electric Guitar]]
| {{ll|Electric Guitar}}
| 2.8
| 2.8
| Heavy
| Heavy
Line 409: Line 453:
| 0.61
| 0.61
| 1.35
| 1.35
| 3
| 1.1
| 55
| 55%
| 2x
| 2x
| 0.3
| 0.3
Line 419: Line 463:
| {{ID|Base.GuitarElectricBlack}}<br>{{ID|Base.GuitarElectricBlue}}<br>{{ID|Base.GuitarElectricRed}}
| {{ID|Base.GuitarElectricBlack}}<br>{{ID|Base.GuitarElectricBlue}}<br>{{ID|Base.GuitarElectricRed}}
|-
|-
| [[File:FishingRod_crafted.png|link=Fishing Rod (crafted)]]
| [[File:FishingRod_crafted.png|link=Fishing Rod (crafted){{lcs}}]]
| [[Fishing Rod (crafted)]]
| {{ll|Fishing Rod (crafted)}}
| 0.4
| 0.4
| Two-Hand
| Two-Hand
Line 430: Line 474:
| 1.55
| 1.55
| 1.3
| 1.3
| 5
| 5%
| 2x
| 2x
| 0.3
| 0.3
Line 439: Line 483:
| {{ID|Base.CraftedFishingRod}}
| {{ID|Base.CraftedFishingRod}}
|-
|-
| [[File:FishingRod.png|link=Fishing Rod]]
| [[File:FishingRod.png|link=Fishing Rod{{lcs}}]]
| [[Fishing Rod]]
| {{ll|Fishing Rod}}
| 0.4
| 0.4
| Two-Hand
| Two-Hand
Line 449: Line 493:
| 0.61
| 0.61
| 1.55
| 1.55
| 2
| 1.3
| 5
| 5%
| 2x
| 2x
| 0.3
| 0.3
Line 459: Line 503:
| {{ID|Base.FishingRod}}
| {{ID|Base.FishingRod}}
|-
|-
| [[File:FishingRodBreak.png|link=Fishing Rod without Line]]
| [[File:FishingRodBreak.png|link=Fishing Rod{{lcs}}|Fishing Rod without Line]]
| [[Fishing Rod without Line]]
| {{ll|Fishing Rod|Fishing Rod without Line}}
| 0.4
| 0.4
| Two-Hand
| Two-Hand
Line 469: Line 513:
| 0.61
| 0.61
| 1.55
| 1.55
| 2
| 1.3
| 5
| 5%
| 2x
| 2x
| 0.3
| 0.3
Line 479: Line 523:
| {{ID|Base.FishingRodBreak}}
| {{ID|Base.FishingRodBreak}}
|-
|-
| [[File:Hoe.png|link=Garden Hoe]]
| [[File:Hoe.png|link=Garden Hoe{{lcs}}]]
| [[Garden Hoe]]
| {{ll|Garden Hoe}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 490: Line 534:
| 1.6
| 1.6
| 0.85
| 0.85
| 35
| 35%
| 2x
| 2x
| 0.5
| 0.5
Line 499: Line 543:
| {{ID|Base.GardenHoe}}
| {{ID|Base.GardenHoe}}
|-
|-
| [[File:Golfclub.png|link=Golf Club]]
| [[File:Golfclub.png|link=Golf Club{{lcs}}]]
| [[Golf Club]]
| {{ll|Golf Club}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 510: Line 554:
| 1.42
| 1.42
| 1
| 1
| 25
| 25%
| 2x
| 2x
| 0.6
| 0.6
Line 519: Line 563:
| {{ID|Base.Golfclub}}
| {{ID|Base.Golfclub}}
|-
|-
| [[File:FieldHockeyStick.png|link=Hockey Stick]]
| [[File:FieldHockeyStick.png|link=Hockey Stick{{lcs}}]]
| [[Hockey Stick]]
| {{ll|Hockey Stick}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 530: Line 574:
| 1.6
| 1.6
| 0.9
| 0.9
| 30
| 30%
| 2x
| 2x
| 0.3
| 0.3
Line 539: Line 583:
| {{ID|Base.HockeyStick}}
| {{ID|Base.HockeyStick}}
|-
|-
| [[File:HockeyStick.png|link=Ice Hockey Stick]]
| [[File:HockeyStick.png|link=Ice Hockey Stick{{lcs}}]]
| [[Ice Hockey Stick]]
| {{ll|Ice Hockey Stick}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 550: Line 594:
| 1.6
| 1.6
| 0.9
| 0.9
| 30
| 30%
| 2x
| 2x
| 0.3
| 0.3
Line 559: Line 603:
| {{ID|Base.IceHockeyStick}}
| {{ID|Base.IceHockeyStick}}
|-
|-
| [[File:Keytar.png|link=Keytar]]
| [[File:Keytar.png|link=Keytar{{lcs}}]]
| [[Keytar]]
| {{ll|Keytar}}
| 2.0
| 2.0
| Heavy
| Heavy
Line 569: Line 613:
| 0.58
| 0.58
| 1.25
| 1.25
| 3
| 1.2
| 20
| 20%
| 2x
| 2x
| 0.3
| 0.3
Line 579: Line 623:
| {{ID|Base.Keytar}}
| {{ID|Base.Keytar}}
|-
|-
| [[File:LacrosseStick.png|link=Lacrosse Stick]]
| [[File:LacrosseStick.png|link=Lacrosse Stick{{lcs}}]]
| [[Lacrosse Stick]]
| {{ll|Lacrosse Stick}}
| 0.4
| 0.4
| Two-Hand
| Two-Hand
Line 590: Line 634:
| 1.6
| 1.6
| 0.9
| 0.9
| 30
| 30%
| 2x
| 2x
| 0.3
| 0.3
Line 599: Line 643:
| {{ID|Base.LaCrosseStick}}
| {{ID|Base.LaCrosseStick}}
|-
|-
| [[File:LeafRake.png|link=Leaf Rake]]
| [[File:LeafRake.png|link=Leaf Rake{{lcs}}]]
| [[Leaf Rake]]
| {{ll|Leaf Rake}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 609: Line 653:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 1.2
| 5
| 5%
| 1x
| 1x
| 0.3
| 0.3
Line 619: Line 663:
| {{ID|Base.LeafRake}}
| {{ID|Base.LeafRake}}
|-
|-
| [[File:Plank.png|link=Plank]]
| [[File:Plank.png|link=Plank{{lcs}}]]
| [[Plank]]
| {{ll|Plank}}
| 3.0
| 3.0
| Two-Hand
| Two-Hand
Line 630: Line 674:
| 1.3
| 1.3
| 0.9
| 0.9
| 30
| 30%
| 2x
| 2x
| 0.3
| 0.3
Line 639: Line 683:
| {{ID|Base.Plank}}
| {{ID|Base.Plank}}
|-
|-
| [[File:Poolcue.png|link=Poolcue]]
| [[File:Poolcue.png|link=Poolcue{{lcs}}]]
| [[Poolcue]]
| {{ll|Poolcue}}
| 1.0
| 1.0
| Two-Hand
| Two-Hand
Line 659: Line 703:
| {{ID|Base.Poolcue}}
| {{ID|Base.Poolcue}}
|-
|-
| [[File:Rake.png|link=Rake]]
| [[File:Rake.png|link=Rake{{lcs}}]]
| [[Rake]]
| {{ll|Rake}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 669: Line 713:
| 0.61
| 0.61
| 1.6
| 1.6
| 2
| 1.2
| 5
| 5%
| 1x
| 1x
| 0.3
| 0.3
Line 679: Line 723:
| {{ID|Base.Rake}}
| {{ID|Base.Rake}}
|-
|-
| [[File:Saxophone.png|link=Saxophone]]
| [[File:Saxophone.png|link=Saxophone{{lcs}}]]
| [[Saxophone]]
| {{ll|Saxophone}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 690: Line 734:
| 1.2
| 1.2
| 0.9
| 0.9
| 70
| 70%
| 2x
| 2x
| 0.3
| 0.3
Line 699: Line 743:
| {{ID|Base.Saxophone}}
| {{ID|Base.Saxophone}}
|-
|-
| [[File:Shovel.png|link=Shovel]][[File:Shovel2.png|link=Shovel]]
| [[File:Shovel.png|link=Shovel{{lcs}}]][[File:Shovel2.png|link=Shovel{{lcs}}]]
| [[Shovel]]
| {{ll|Shovel}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 710: Line 754:
| 1.6
| 1.6
| 0.8
| 0.8
| 40
| 40%
| 2x
| 2x
| 0.5
| 0.5
Line 719: Line 763:
| {{ID|Base.Shovel}}<br>{{ID|Base.Shovel2}}
| {{ID|Base.Shovel}}<br>{{ID|Base.Shovel2}}
|-
|-
| [[File:Sledgehamer.png|link=Sledgehammer]][[File:Sledgehammer2.png|link=Sledgehammer]]
| [[File:Sledgehamer.png|link=Sledgehammer{{lcs}}]][[File:Sledgehammer2.png|link=Sledgehammer{{lcs}}]]
| [[Sledgehammer]]
| {{ll|Sledgehammer}}
| 6.0
| 6.0
| Heavy
| Heavy
Line 729: Line 773:
| 0.7
| 0.7
| 1.35
| 1.35
| 0.6
| 0.9
| -
| -
| 2x
| 2x
Line 739: Line 783:
| {{ID|Base.Sledgehammer}}<br>{{ID|Base.Sledgehammer2}}
| {{ID|Base.Sledgehammer}}<br>{{ID|Base.Sledgehammer2}}
|-
|-
| [[File:SnowShovel.png|link=Snow Shovel]]
| [[File:SnowShovel.png|link=Snow Shovel{{lcs}}]]
| [[Snow Shovel]]
| {{ll|Snow Shovel}}
| 1.5
| 1.5
| Two-Hand
| Two-Hand
Line 750: Line 794:
| 1.6
| 1.6
| 0.8
| 0.8
| 40
| 40%
| 2x
| 2x
| 0.5
| 0.5
Line 759: Line 803:
| {{ID|Base.SnowShovel}}
| {{ID|Base.SnowShovel}}
|-
|-
| [[File:BaseballBatNails.png|link=Spiked Baseball Bat]]
| [[File:BaseballBatNails.png|link=Spiked Baseball Bat{{lcs}}]]
| [[Spiked Baseball Bat]]
| {{ll|Spiked Baseball Bat}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 770: Line 814:
| 1.28
| 1.28
| 0.95
| 0.95
| 30
| 30%
| 5x
| 5x
| 0.5
| 0.5
Line 779: Line 823:
| {{ID|Base.BaseballBatNails}}
| {{ID|Base.BaseballBatNails}}
|-
|-
| [[File:PlankNail.png|link=Spiked Plank]]
| [[File:PlankNail.png|link=Spiked Plank{{lcs}}]]
| [[Spiked Plank]]
| {{ll|Spiked Plank}}
| 3.1
| 3.1
| Two-Hand
| Two-Hand
Line 790: Line 834:
| 1.32
| 1.32
| 0.85
| 0.85
| 25
| 25%
| 5x
| 5x
| 0.3
| 0.3
Line 799: Line 843:
| {{ID|Base.PlankNail}}
| {{ID|Base.PlankNail}}
|-
|-
| [[File:TennisRacket.png|link=Tennis Racket]]
| [[File:TennisRacket.png|link=Tennis Racket{{lcs}}]]
| [[Tennis Racket]]
| {{ll|Tennis Racket}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 810: Line 854:
| 1.25
| 1.25
| 1.1
| 1.1
| 5
| 5%
| 1x
| 1x
| 0.3
| 0.3
Line 819: Line 863:
| {{ID|Base.TennisRacket}}
| {{ID|Base.TennisRacket}}
|-
|-
| [[File:Trumpet.png|link=Trumpet]]
| [[File:Trumpet.png|link=Trumpet{{lcs}}]]
| [[Trumpet]]
| {{ll|Trumpet}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 830: Line 874:
| 1.15
| 1.15
| 1
| 1
| 20
| 20%
| 2x
| 2x
| 0.3
| 0.3
Line 838: Line 882:
| 10
| 10
| {{ID|Base.Trumpet}}
| {{ID|Base.Trumpet}}
|}</div>
====Short blunts====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
===Short Blunt===
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | Attack<br>type
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base Speed]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit Damage<br>Multiplier
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max Weapon Condition]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{abbr|Condition Lower<br>Chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base Durability|Condition * break chance}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 867: Line 911:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:BallPeenHammer.png|link=Ball-peen Hammer]]
| [[File:BallPeenHammer.png|link=Ball-peen Hammer{{lcs}}]]
| [[Ball-peen Hammer]]
| {{ll|Ball-peen Hammer}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 878: Line 922:
| 1
| 1
| 1
| 1
| 20
| 20%
| 3x
| 3x
| 0.5
| 0.5
Line 887: Line 931:
| {{ID|Base.BallPeenHammer}}
| {{ID|Base.BallPeenHammer}}
|-
|-
| [[File:Banjo.png|link=Banjo]]
| [[File:Banjo.png|link=Banjo{{lcs}}]]
| [[Banjo]]
| {{ll|Banjo}}
| 3.0
| 3.0
| Two-Hand
| Two-Hand
Line 898: Line 942:
| 1.25
| 1.25
| 1.1
| 1.1
| 5
| 5%
| 2x
| 2x
| 0.3
| 0.3
Line 907: Line 951:
| {{ID|Base.Banjo}}
| {{ID|Base.Banjo}}
|-
|-
| [[File:FurnitureLeg.png|link=Chair Leg]]
| [[File:FurnitureLeg.png|link=Chair Leg{{lcs}}]]
| [[Chair Leg]]
| {{ll|Chair Leg}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 918: Line 962:
| 1
| 1
| 1.1
| 1.1
| 5
| 5%
| 2x
| 2x
| 0.3
| 0.3
Line 927: Line 971:
| {{ID|Base.ChairLeg}}
| {{ID|Base.ChairLeg}}
|-
|-
| [[File:ClubHammer.png|link=Club Hammer]]
| [[File:ClubHammer.png|link=Club Hammer{{lcs}}]]
| [[Club Hammer]]
| {{ll|Club Hammer}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 938: Line 982:
| 1
| 1
| 1
| 1
| 20
| 20%
| 2x
| 2x
| 0.5
| 0.5
Line 947: Line 991:
| {{ID|Base.ClubHammer}}
| {{ID|Base.ClubHammer}}
|-
|-
| [[File:Drumsticks.png|link=Drumstick]]
| [[File:Drumsticks.png|link=Drumstick{{lcs}}]]
| [[Drumstick]]
| {{ll|Drumstick}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 967: Line 1,011:
| {{ID|Base.Drumstick}}
| {{ID|Base.Drumstick}}
|-
|-
| [[File:Dumbbell.png|link=Dumbbell]]
| [[File:Dumbbell.png|link=Dumbbell{{lcs}}]]
| [[Dumbbell]]
| {{ll|Dumbbell}}
| 5.0
| 5.0
| One-Hand
| One-Hand
Line 978: Line 1,022:
| 1
| 1
| 0.9
| 0.9
| 25
| 25%
| 3x
| 3x
| 0.5
| 0.5
Line 987: Line 1,031:
| {{ID|Base.DumbBell}}
| {{ID|Base.DumbBell}}
|-
|-
| [[File:Flute.png|link=Flute]]
| [[File:Flute.png|link=Flute{{lcs}}]]
| [[Flute]]
| {{ll|Flute}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 1,007: Line 1,051:
| {{ID|Base.Flute}}
| {{ID|Base.Flute}}
|-
|-
| [[File:Pan.png|link=Frying Pan]]
| [[File:Pan.png|link=Frying Pan{{lcs}}]]
| [[Frying Pan]]
| {{ll|Frying Pan}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 1,018: Line 1,062:
| 1.1
| 1.1
| 1
| 1
| 30
| 30%
| 2x
| 2x
| 0.5
| 0.5
Line 1,027: Line 1,071:
| {{ID|Base.Pan}}
| {{ID|Base.Pan}}
|-
|-
| [[File:Griddle.png|link=Griddle Pan]]
| [[File:Griddle.png|link=Griddle Pan{{lcs}}]]
| [[Griddle Pan]]
| {{ll|Griddle Pan}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 1,038: Line 1,082:
| 1.1
| 1.1
| 1
| 1
| 30
| 30%
| 2x
| 1.7x
| 0.5
| 0.5
| 1.3
| 1.3
Line 1,047: Line 1,091:
| {{ID|Base.GridlePan}}
| {{ID|Base.GridlePan}}
|-
|-
| [[File:Hammer.png|link=Hammer]]
| [[File:Hammer.png|link=Hammer{{lcs}}]]
| [[Hammer]]
| {{ll|Hammer}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 1,058: Line 1,102:
| 1.1
| 1.1
| 1
| 1
| 20
| 20%
| 3x
| 3x
| 0.5
| 0.5
Line 1,067: Line 1,111:
| {{ID|Base.Hammer}}
| {{ID|Base.Hammer}}
|-
|-
| [[File:Pipe.png|link=Lead Pipe]]
| [[File:Pipe.png|link=Lead Pipe{{lcs}}]]
| [[Lead Pipe]]
| {{ll|Lead Pipe}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 1,078: Line 1,122:
| 1.15
| 1.15
| 0.93
| 0.93
| 30
| 30%
| 2x
| 2x
| 0.3
| 0.3
Line 1,087: Line 1,131:
| {{ID|Base.LeadPipe}}
| {{ID|Base.LeadPipe}}
|-
|-
| [[File:MetalBar.png|link=Metal Bar]]
| [[File:MetalBar.png|link=Metal Bar{{lcs}}]]
| [[Metal Bar]]
| {{ll|Metal Bar}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 1,098: Line 1,142:
| 1.2
| 1.2
| 0.95
| 0.95
| 30
| 30%
| 2x
| 2x
| 0.3
| 0.3
Line 1,107: Line 1,151:
| {{ID|Base.MetalBar}}
| {{ID|Base.MetalBar}}
|-
|-
| [[File:MetalTube.png|link=Metal Pipe]]
| [[File:MetalTube.png|link=Metal Pipe{{lcs}}]]
| [[Metal Pipe]]
| {{ll|Metal Pipe}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 1,118: Line 1,162:
| 1.2
| 1.2
| 0.95
| 0.95
| 30
| 30%
| 2x
| 2x
| 0.3
| 0.3
Line 1,127: Line 1,171:
| {{ID|Base.MetalPipe}}
| {{ID|Base.MetalPipe}}
|-
|-
| [[File:NightStick.png|link=Nightstick]]
| [[File:NightStick.png|link=Nightstick{{lcs}}]]
| [[Nightstick]]
| {{ll|Nightstick}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 1,138: Line 1,182:
| 1.2
| 1.2
| 1
| 1
| 25
| 25%
| 2x
| 2x
| 0.3
| 0.3
Line 1,147: Line 1,191:
| {{ID|Base.Nightstick}}
| {{ID|Base.Nightstick}}
|-
|-
| [[File:Pickaxe_Handle.png|link=Pick Axe Handle]]
| [[File:Pickaxe_Handle.png|link=Pickaxe Handle{{lcs}}]]
| [[Pick Axe Handle]]
| {{ll|Pickaxe Handle}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 1,158: Line 1,202:
| 1.05
| 1.05
| 1.1
| 1.1
| 10
| 10%
| 2x
| 2x
| 0.3
| 0.3
Line 1,167: Line 1,211:
| {{ID|Base.PickAxeHandle}}
| {{ID|Base.PickAxeHandle}}
|-
|-
| [[File:PipeWrench.png|link=Pipe Wrench]]
| [[File:PipeWrench.png|link=Pipe Wrench{{lcs}}]]
| [[Pipe Wrench]]
| {{ll|Pipe Wrench}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 1,178: Line 1,222:
| 1.1
| 1.1
| 1
| 1
| 25
| 25%
| 2x
| 2x
| 0.3
| 0.3
Line 1,187: Line 1,231:
| {{ID|Base.PipeWrench}}
| {{ID|Base.PipeWrench}}
|-
|-
| [[File:Plunger.png|link=Plunger]]
| [[File:Plunger.png|link=Plunger{{lcs}}]]
| [[Plunger]]
| {{ll|Plunger}}
| 0.5
| 0.5
| One-Hand
| One-Hand
Line 1,198: Line 1,242:
| 1.1
| 1.1
| 1.2
| 1.2
| 5
| 5%
| 2x
| 2x
| 0.3
| 0.3
Line 1,207: Line 1,251:
| {{ID|Base.Plunger}}
| {{ID|Base.Plunger}}
|-
|-
| [[File:RollingPin.png|link=Rolling Pin]]
| [[File:RollingPin.png|link=Rolling Pin{{lcs}}]]
| [[Rolling Pin]]
| {{ll|Rolling Pin}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 1,218: Line 1,262:
| 1.1
| 1.1
| 1.2
| 1.2
| 15
| 15%
| 2x
| 2x
| 0.5
| 0.5
Line 1,227: Line 1,271:
| {{ID|Base.RollingPin}}
| {{ID|Base.RollingPin}}
|-
|-
| [[File:SaucepanEmpty.png|link=Saucepan]]
| [[File:SaucepanEmpty.png|link=Saucepan{{lcs}}]]
| [[Saucepan]]
| {{ll|Saucepan}}
| 0.7
| 0.7
| One-Hand
| One-Hand
Line 1,238: Line 1,282:
| 1
| 1
| 1
| 1
| 30
| 30%
| 2x
| 2x
| 0.3
| 0.3
Line 1,247: Line 1,291:
| {{ID|Base.Saucepan}}
| {{ID|Base.Saucepan}}
|-
|-
| [[File:Pickaxe_Nails.png|link=Spiked Pick Axe Handle]]
| [[File:Pickaxe_Nails.png|link=Spiked Pickaxe Handle{{lcs}}]]
| [[Spiked Pick Axe Handle]]
| {{ll|Spiked Pickaxe Handle}}
| 3.0
| 3.0
| One-Hand
| One-Hand
Line 1,258: Line 1,302:
| 1.1
| 1.1
| 1
| 1
| 10
| 10%
| 5x
| 5x
| 0.3
| 0.3
Line 1,267: Line 1,311:
| {{ID|Base.PickAxeHandleSpiked}}
| {{ID|Base.PickAxeHandleSpiked}}
|-
|-
| [[File:HammerStone.png|link=Stone Hammer]]
| [[File:HammerStone.png|link=Stone Hammer{{lcs}}]]
| [[Stone Hammer]]
| {{ll|Stone Hammer}}
| 1.2
| 1.2
| One-Hand
| One-Hand
Line 1,278: Line 1,322:
| 1.05
| 1.05
| 1
| 1
| 15
| 15%
| 3x
| 3x
| 0.5
| 0.5
Line 1,287: Line 1,331:
| {{ID|Base.HammerStone}}
| {{ID|Base.HammerStone}}
|-
|-
| [[File:TableLeg.png|link=Table Leg]]
| [[File:TableLeg.png|link=Table Leg{{lcs}}]]
| [[Table Leg]]
| {{ll|Table Leg}}
| 1.5
| 1.5
| One-Hand
| One-Hand
Line 1,298: Line 1,342:
| 1
| 1
| 1
| 1
| 10
| 10%
| 2x
| 2x
| 0.3
| 0.3
Line 1,307: Line 1,351:
| {{ID|Base.TableLeg}}
| {{ID|Base.TableLeg}}
|-
|-
| [[File:Violin.png|link=Violin]]
| [[File:Violin.png|link=Violin{{lcs}}]]
| [[Violin]]
| {{ll|Violin}}
| 0.7
| 0.7
| One-Hand
| One-Hand
Line 1,318: Line 1,362:
| 1
| 1
| 1.2
| 1.2
| 5
| 5%
| -
| -
| 0.3
| 0.3
Line 1,327: Line 1,371:
| {{ID|Base.Violin}}
| {{ID|Base.Violin}}
|-
|-
| [[File:WoodMallet.png|link=Wooden Mallet]]
| [[File:WoodMallet.png|link=Wooden Mallet{{lcs}}]]
| [[Wooden Mallet]]
| {{ll|Wooden Mallet}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 1,338: Line 1,382:
| 1
| 1
| 1.1
| 1.1
| 17
| 17%
| 3x
| 3x
| 0.5
| 0.5
Line 1,347: Line 1,391:
| {{ID|Base.WoodenMallet}}
| {{ID|Base.WoodenMallet}}
|-
|-
| [[File:Wrench.png|link=Wrench]]
| [[File:Wrench.png|link=Wrench{{lcs}}]]
| [[Wrench]]
| {{ll|Wrench}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 1,358: Line 1,402:
| 1
| 1
| 1
| 1
| 20
| 20%
| 2x
| 2x
| 0.3
| 0.3
Line 1,366: Line 1,410:
| 135
| 135
| {{ID|Base.Wrench}}
| {{ID|Base.Wrench}}
|}</div>
====Long blades====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
===Long Blade===
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | Attack<br>type
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base Speed]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit Damage<br>Multiplier
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max Weapon Condition]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{abbr|Condition Lower<br>Chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base Durability|Condition * break chance}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 1,395: Line 1,439:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:Katana.png|link=Katana]]
| [[File:Katana.png|link=Katana{{lcs}}]]
| [[Katana]]
| {{ll|Katana}}
| 2.0
| 2.0
| Two-Hand
| Two-Hand
Line 1,406: Line 1,450:
| 1.4
| 1.4
| 1
| 1
| 30
| 30%
| 6x
| 6x
| 0.5
| 0.5
Line 1,415: Line 1,459:
| {{ID|Base.Katana}}
| {{ID|Base.Katana}}
|-
|-
| [[File:Machete.png|link=Machete]]
| [[File:Machete.png|link=Machete{{lcs}}]]
| [[Machete]]
| {{ll|Machete}}
| 2.0
| 2.0
| One-Hand
| One-Hand
Line 1,426: Line 1,470:
| 1.23
| 1.23
| 1
| 1
| 20
| 20%
| 5x
| 5x
| 0.3
| 0.3
Line 1,434: Line 1,478:
| 325
| 325
| {{ID|Base.Machete}}
| {{ID|Base.Machete}}
|}</div>
====Short blades====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
===Short Blade===
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | Attack<br>type
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base Speed]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit Damage<br>Multiplier
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Max Condition]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{abbr|Condition Lower<br>Chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base Durability|Condition * break chance}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 1,463: Line 1,507:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:KnifeButter.png|link=Bread Knife]]
| [[File:KnifeButter.png|link=Bread Knife{{lcs}}]]
| [[Bread Knife]]
| {{ll|Bread Knife}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,473: Line 1,517:
| 0.61
| 0.61
| 1
| 1
| 2
| 1
| 15
| 15%
| 10x
| 10x
| 0.3
| 0.3
Line 1,483: Line 1,527:
| {{ID|Base.BreadKnife}}
| {{ID|Base.BreadKnife}}
|-
|-
| [[File:KnifeButter.png|link=Butter Knife]]
| [[File:KnifeButter.png|link=Butter Knife{{lcs}}]]
| [[Butter Knife]]
| {{ll|Butter Knife}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,493: Line 1,537:
| 0.61
| 0.61
| 0.8
| 0.8
| 2
| 1
| 7
| 7%
| 10x
| 10x
| 0.3
| 0.3
Line 1,503: Line 1,547:
| {{ID|Base.ButterKnife}}
| {{ID|Base.ButterKnife}}
|-
|-
| [[File:Fork.png|link=Fork]]
| [[File:Fork.png|link=Fork{{lcs}}]]
| [[Fork]]
| {{ll|Fork}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,513: Line 1,557:
| 0.2
| 0.2
| 0.8
| 0.8
| 2
| 1
| 5
| 5%
| 10x
| 10x
| 0.3
| 0.3
Line 1,523: Line 1,567:
| {{ID|Base.Fork}}
| {{ID|Base.Fork}}
|-
|-
| [[File:GardeningFork.png|link=Hand Fork]]
| [[File:GardeningFork.png|link=Hand Fork{{lcs}}]]
| [[Hand Fork]]
| {{ll|Hand Fork}}
| 0.5
| 0.5
| Stab
| Stab
Line 1,533: Line 1,577:
| 0.61
| 0.61
| 0.9
| 0.9
| 4
| 1
| 10
| 10%
| 10x
| 10x
| 0.3
| 0.3
Line 1,543: Line 1,587:
| {{ID|Base.HandFork}}
| {{ID|Base.HandFork}}
|-
|-
| [[File:HandScythe.png|link=Hand Scythe]]
| [[File:Trowel.png|link=Trowel{{lcs}}]]
| [[Hand Scythe]]
| {{ll|Trowel}}
| 0.5
| One-Hand
| 0.2
| 0.4
| 5
| -
| 0.61
| 0.9
| 1
| 30%
| 10x
| 0.3
| 2
| 6
| 9
| 54
| {{ID|Base.HandShovel}}
|-
| [[File:HandScythe.png|link=Hand Scythe{{lcs}}]]
| {{ll|Hand Scythe}}
| 0.5
| 0.5
| One-Hand
| One-Hand
Line 1,554: Line 1,618:
| 1.1
| 1.1
| 1.1
| 1.1
| 15
| 15%
| 5x
| 5x
| 0.3
| 0.3
Line 1,563: Line 1,627:
| {{ID|Base.HandScythe}}
| {{ID|Base.HandScythe}}
|-
|-
| [[File:HuntingKnife.png|link=Hunting Knife]]
| [[File:HuntingKnife.png|link=Hunting Knife{{lcs}}]]
| [[Hunting Knife]]
| {{ll|Hunting Knife}}
| 0.5
| 0.5
| Stab
| Stab
Line 1,574: Line 1,638:
| 0.9
| 0.9
| 1
| 1
| 50
| 50%
| 3x
| 3x
| 0.3
| 0.3
Line 1,583: Line 1,647:
| {{ID|Base.HuntingKnife}}
| {{ID|Base.HuntingKnife}}
|-
|-
| [[File:IcePick.png|link=Ice Pick]]
| [[File:IcePick.png|link=Ice Pick{{lcs}}]]
| [[Ice Pick]]
| {{ll|Ice Pick}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,594: Line 1,658:
| 0.9
| 0.9
| 1
| 1
| 10
| 10%
| 5x
| 5x
| 0.3
| 0.3
Line 1,603: Line 1,667:
| {{ID|Base.IcePick}}
| {{ID|Base.IcePick}}
|-
|-
| [[File:KnifeChopping.png|link=Kitchen Knife]]
| [[File:KnifeChopping.png|link=Kitchen Knife{{lcs}}]]
| [[Kitchen Knife]]
| {{ll|Kitchen Knife}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,614: Line 1,678:
| 0.9
| 0.9
| 1
| 1
| 25
| 25%
| 4x
| 4x
| 0.3
| 0.3
Line 1,623: Line 1,687:
| {{ID|Base.KitchenKnife}}
| {{ID|Base.KitchenKnife}}
|-
|-
| [[File:LetterOpener.png|link=Letter Opener]]
| [[File:LetterOpener.png|link=Letter Opener{{lcs}}]]
| [[Letter Opener]]
| {{ll|Letter Opener}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,633: Line 1,697:
| 0.61
| 0.61
| 0.9
| 0.9
| 2
| 1
| 5
| 5%
| 10x
| 10x
| 0.3
| 0.3
Line 1,643: Line 1,707:
| {{ID|Base.LetterOpener}}
| {{ID|Base.LetterOpener}}
|-
|-
| [[File:Cleaver.png|link=Meat Cleaver]]
| [[File:Cleaver.png|link=Meat Cleaver{{lcs}}]]
| [[Meat Cleaver]]
| {{ll|Meat Cleaver}}
| 1.0
| 1.0
| One-Hand
| One-Hand
Line 1,654: Line 1,718:
| 1
| 1
| 1.2
| 1.2
| 15
| 15%
| 5x
| 5x
| 0.3
| 0.3
Line 1,663: Line 1,727:
| {{ID|Base.MeatCleaver}}
| {{ID|Base.MeatCleaver}}
|-
|-
| [[File:Scalpel.png|link=Scalpel]]
| [[File:Scalpel.png|link=Scalpel{{lcs}}]]
| [[Scalpel]]
| {{ll|Scalpel}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,673: Line 1,737:
| 0.61
| 0.61
| 0.8
| 0.8
| 2
| 1
| 10
| 10%
| 10x
| 10x
| 0.3
| 0.3
Line 1,683: Line 1,747:
| {{ID|Base.Scalpel}}
| {{ID|Base.Scalpel}}
|-
|-
| [[File:Scissors.png|link=Scissors]]
| [[File:Scissors.png|link=Scissors{{lcs}}]]
| [[Scissors]]
| {{ll|Scissors}}
| 0.4
| 0.4
| Stab
| Stab
Line 1,693: Line 1,757:
| 0.61
| 0.61
| 0.9
| 0.9
| 2
| 1
| 5
| 5%
| -
| -
| 0.3
| 0.3
Line 1,703: Line 1,767:
| {{ID|Base.Scissors}}
| {{ID|Base.Scissors}}
|-
|-
| [[File:Screwdriver.png|link=Screwdriver]]
| [[File:Screwdriver.png|link=Screwdriver{{lcs}}]]
| [[Screwdriver]]
| {{ll|Screwdriver}}
| 0.4
| 0.4
| Stab
| Stab
Line 1,713: Line 1,777:
| 0.61
| 0.61
| 0.85
| 0.85
| 2
| 1
| 10
| 10%
| 10x
| 10x
| 0.3
| 0.3
Line 1,723: Line 1,787:
| {{ID|Base.Screwdriver}}
| {{ID|Base.Screwdriver}}
|-
|-
| [[File:BrokenBottle.png|link=Smashed Bottle]]
| [[File:BrokenBottle.png|link=Smashed Bottle{{lcs}}]]
| [[Smashed Bottle]]
| {{ll|Smashed Bottle}}
| 1.0
| 1.0
| Stab
| Stab
Line 1,733: Line 1,797:
| 0.61
| 0.61
| 0.8
| 0.8
| 4
| 1.4
| 5
| 5%
| 5x
| 5x
| 0.3
| 0.3
Line 1,743: Line 1,807:
| {{ID|Base.SmashedBottle}}
| {{ID|Base.SmashedBottle}}
|-
|-
| [[File:Spoon.png|link=Spoon]]
| [[File:Spoon.png|link=Spoon{{lcs}}]]
| [[Spoon]]
| {{ll|Spoon}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,763: Line 1,827:
| {{ID|Base.Spoon}}
| {{ID|Base.Spoon}}
|-
|-
| [[File:Stake.png|link=Stake]]
| [[File:Stake.png|link=Stake{{lcs}}]]
| [[Stake]]
| {{ll|Stake}}
| 0.3
| 0.3
| Stab
| Stab
Line 1,773: Line 1,837:
| 0.61
| 0.61
| 0.85
| 0.85
| 2
| 1
| 10
| 10%
| 10x
| 10x
| 0.3
| 0.3
Line 1,783: Line 1,847:
| {{ID|Base.Stake}}
| {{ID|Base.Stake}}
|-
|-
| [[File:KnifeFlint.png|link=Stone Knife]]
| [[File:KnifeFlint.png|link=Stone Knife{{lcs}}]]
| [[Stone Knife]]
| {{ll|Stone Knife}}
| 0.75
| 0.75
| Stab
| Stab
Line 1,794: Line 1,858:
| 0.85
| 0.85
| 1
| 1
| 20
| 20%
| 2x
| 2x
| 0.3
| 0.3
Line 1,802: Line 1,866:
| 42
| 42
| {{ID|Base.FlintKnife}}
| {{ID|Base.FlintKnife}}
|}</div>
====Spears====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
===Spear===
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | Attack<br>type
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base Speed]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Crit Damage<br>Multiplier
! rowspan=2 | Crit<br>multiplier
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Max Condition]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{abbr|Condition Lower<br>Chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Condition lower<br>chance|1 in (x + maintenance × 2)}}
! rowspan=2 | {{abbr|Base Durability|Condition * break chance}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 1,831: Line 1,895:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:Umbrella_Blue.png|link=Umbrella|Closed Umbrella]][[File:Umbrella_Red.png|link=Umbrella|Closed Umbrella]][[File:Umbrella_Black.png|link=Umbrella|Closed Umbrella]][[File:Umbrella_White.png|link=Umbrella|Closed Umbrella]]
| [[File:Umbrella_Blue.png|link=Umbrella{{lcs}}|Closed Umbrella]][[File:Umbrella_Red.png|link=Umbrella{{lcs}}|Closed Umbrella]][[File:Umbrella_Black.png|link=Umbrella{{lcs}}|Closed Umbrella]][[File:Umbrella_White.png|link=Umbrella{{lcs}}|Closed Umbrella]]
| [[Umbrella|Closed Umbrella]]
| {{ll|Umbrella|Closed Umbrella}}
| 1.0
| 1.0
| Spear
| Spear
Line 1,841: Line 1,905:
| 0.61
| 0.61
| 1.1
| 1.1
| 2
| 0.9
| 10
| 10%
| 1x
| 1x
| 0.3
| 0.3
Line 1,851: Line 1,915:
| {{ID|Base.ClosedUmbrellaBlue}}<br>{{ID|Base.ClosedUmbrellaRed}}<br>{{ID|Base.ClosedUmbrellaBlack}}<br>{{ID|Base.ClosedUmbrellaWhite}}
| {{ID|Base.ClosedUmbrellaBlue}}<br>{{ID|Base.ClosedUmbrellaRed}}<br>{{ID|Base.ClosedUmbrellaBlack}}<br>{{ID|Base.ClosedUmbrellaWhite}}
|-
|-
| [[File:Pitchfork.png|link=Garden Fork]]
| [[File:Pitchfork.png|link=Garden Fork{{lcs}}]]
| [[Garden Fork]]
| {{ll|Garden Fork}}
| 1.5
| 1.5
| Spear
| Spear
Line 1,861: Line 1,925:
| 0.61
| 0.61
| 1.37
| 1.37
| 2
| 0.9
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 1,871: Line 1,935:
| {{ID|Base.GardenFork}}
| {{ID|Base.GardenFork}}
|-
|-
| [[File:SpearStick.png|link=Crafted Spear]]
| [[File:StickSharpened.png|link=Wooden Spear{{lcs}}]]
| [[Crafted Spear]]
| {{ll|Wooden Spear}}
| 1.7
| 1.7
| Spear
| Spear
| 1
| 1
| 1.5
| 1.4
| 5
| 5
| -
| -
| 0.98
| 0.61
| 1.4
| 1.4
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
| -
| -
| 5
| 7
| 4
| 28
| {{ID|Base.WoodenLance}}
|-
| [[File:SpearStick.png|link=Crafted Spear{{lcs}}]]
| {{ll|Crafted Spear}}
| 1.7
| Spear
| 1
| 1.5
| 5
| -
| 0.98
| 1.4
| 1
| 30%
| 10x
| 0.3
| -
| 5
| 2
| 2
| 10
| 10
| {{ID|Base.SpearCrafted}}
| {{ID|Base.SpearCrafted}}
|-
|-
| [[File:SpearButterKnife.png|link=Spear with Bread Knife]]
| [[File:SpearButterKnife.png|link=Spear with Bread Knife{{lcs}}]]
| [[Spear with Bread Knife]]
| {{ll|Spear with Bread Knife}}
| 2.0
| 2.0
| Spear
| Spear
Line 1,901: Line 1,985:
| 0.98
| 0.98
| 1.55
| 1.55
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 1,911: Line 1,995:
| {{ID|Base.SpearBreadKnife}}
| {{ID|Base.SpearBreadKnife}}
|-
|-
| [[File:SpearButterKnife.png|link=Spear with Butter Knife]]
| [[File:SpearButterKnife.png|link=Spear with Butter Knife{{lcs}}]]
| [[Spear with Butter Knife]]
| {{ll|Spear with Butter Knife}}
| 2.0
| 2.0
| Spear
| Spear
Line 1,921: Line 2,005:
| 0.98
| 0.98
| 1.42
| 1.42
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 1,931: Line 2,015:
| {{ID|Base.SpearButterKnife}}
| {{ID|Base.SpearButterKnife}}
|-
|-
| [[File:SpearFork.png|link=Spear with Fork]]
| [[File:SpearFork.png|link=Spear with Fork{{lcs}}]]
| [[Spear with Fork]]
| {{ll|Spear with Fork}}
| 2.0
| 2.0
| Spear
| Spear
Line 1,941: Line 2,025:
| 0.98
| 0.98
| 1.42
| 1.42
| 2
| 0.95
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 1,951: Line 2,035:
| {{ID|Base.SpearFork}}
| {{ID|Base.SpearFork}}
|-
|-
| [[File:SpearKnife.png|link=Spear with Letter Opener]]
| [[File:SpearKnife.png|link=Spear with Letter Opener{{lcs}}]]
| [[Spear with Letter Opener]]
| {{ll|Spear with Letter Opener}}
| 2.0
| 2.0
| Spear
| Spear
Line 1,961: Line 2,045:
| 0.98
| 0.98
| 1.42
| 1.42
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 1,971: Line 2,055:
| {{ID|Base.SpearLetterOpener}}
| {{ID|Base.SpearLetterOpener}}
|-
|-
| [[File:SpearScalpel.png|link=Spear with Scalpel]]
| [[File:SpearScalpel.png|link=Spear with Scalpel{{lcs}}]]
| [[Spear with Scalpel]]
| {{ll|Spear with Scalpel}}
| 2.0
| 2.0
| Spear
| Spear
Line 1,981: Line 2,065:
| 0.98
| 0.98
| 1.42
| 1.42
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 1,991: Line 2,075:
| {{ID|Base.SpearScalpel}}
| {{ID|Base.SpearScalpel}}
|-
|-
| [[File:SpearSpoon.png|link=Spear with Spoon]]
| [[File:SpearSpoon.png|link=Spear with Spoon{{lcs}}]]
| [[Spear with Spoon]]
| {{ll|Spear with Spoon}}
| 2.0
| 2.0
| Spear
| Spear
Line 2,001: Line 2,085:
| 0.98
| 0.98
| 1.4
| 1.4
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 2,011: Line 2,095:
| {{ID|Base.SpearSpoon}}
| {{ID|Base.SpearSpoon}}
|-
|-
| [[File:SpearScissors.png|link=Spear with Scissors]]
| [[File:SpearScissors.png|link=Spear with Scissors{{lcs}}]]
| [[Spear with Scissors]]
| {{ll|Spear with Scissors}}
| 2.1
| 2.1
| Spear
| Spear
Line 2,021: Line 2,105:
| 0.98
| 0.98
| 1.42
| 1.42
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 2,031: Line 2,115:
| {{ID|Base.SpearScissors}}
| {{ID|Base.SpearScissors}}
|-
|-
| [[File:SpearGardeningFork.png|link=Spear with Hand Fork]]
| [[File:SpearGardeningFork.png|link=Spear with Hand Fork{{lcs}}]]
| [[Spear with Hand Fork]]
| {{ll|Spear with Hand Fork}}
| 2.2
| 2.2
| Spear
| Spear
Line 2,041: Line 2,125:
| 0.98
| 0.98
| 1.45
| 1.45
| 2
| 0.95
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 2,051: Line 2,135:
| {{ID|Base.SpearHandFork}}
| {{ID|Base.SpearHandFork}}
|-
|-
| [[File:SpearScrewdriver.png|link=Spear with Screwdriver]]
| [[File:SpearScrewdriver.png|link=Spear with Screwdriver{{lcs}}]]
| [[Spear with Screwdriver]]
| {{ll|Spear with Screwdriver}}
| 2.1
| 2.1
| Spear
| Spear
Line 2,061: Line 2,145:
| 0.98
| 0.98
| 1.45
| 1.45
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 2,071: Line 2,155:
| {{ID|Base.SpearScrewdriver}}
| {{ID|Base.SpearScrewdriver}}
|-
|-
| [[File:SpearHuntingKnife.png|link=Spear with Hunting Knife]]
| [[File:SpearHuntingKnife.png|link=Spear with Hunting Knife{{lcs}}]]
| [[Spear with Hunting Knife]]
| {{ll|Spear with Hunting Knife}}
| 2.2
| 2.2
| Spear
| Spear
Line 2,081: Line 2,165:
| 0.98
| 0.98
| 1.48
| 1.48
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 2,091: Line 2,175:
| {{ID|Base.SpearHuntingKnife}}
| {{ID|Base.SpearHuntingKnife}}
|-
|-
| [[File:SpearMachete.png|link=Spear with Machete]]
| [[File:SpearMachete.png|link=Spear with Machete{{lcs}}]]
| [[Spear with Machete]]
| {{ll|Spear with Machete}}
| 3.7
| 3.7
| Spear
| Spear
Line 2,101: Line 2,185:
| 0.98
| 0.98
| 1.55
| 1.55
| 2
| 0.9
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 2,111: Line 2,195:
| {{ID|Base.SpearMachete}}
| {{ID|Base.SpearMachete}}
|-
|-
| [[File:SpearIcePick.png|link=Spear with Ice Pick]]
| [[File:SpearIcePick.png|link=Spear with Ice Pick{{lcs}}]]
| [[Spear with Ice Pick]]
| {{ll|Spear with Ice Pick}}
| 2.0
| 2.0
| Spear
| Spear
Line 2,121: Line 2,205:
| 0.98
| 0.98
| 1.42
| 1.42
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 2,131: Line 2,215:
| {{ID|Base.SpearIcePick}}
| {{ID|Base.SpearIcePick}}
|-
|-
| [[File:SpearKnife.png|link=Spear with Knife]]
| [[File:SpearKnife.png|link=Spear with Knife{{lcs}}]]
| [[Spear with Knife]]
| {{ll|Spear with Knife}}
| 2.0
| 2.0
| Spear
| Spear
Line 2,141: Line 2,225:
| 0.98
| 0.98
| 1.45
| 1.45
| 2
| 1
| 30
| 30%
| 10x
| 10x
| 0.3
| 0.3
Line 2,150: Line 2,234:
| 28
| 28
| {{ID|Base.SpearKnife}}
| {{ID|Base.SpearKnife}}
|}</div>
====Improvised====
<div style="overflow: auto; white-space: nowrap;">
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
|-
|}
! rowspan=2 | Icon
 
! rowspan=2 | Name
===Improvised===
! rowspan=2 | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | Attack<br>type
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Attack<br>Type
! colspan=4 | Damage
! colspan=4 | Damage
! colspan=2 | Range
! colspan=2 | Range
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base Speed]]
! rowspan=2 | [[File:UI_SwingTime.png|32px|link=|Base speed]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Crit chance]]
! rowspan=2 | Knockback
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | Knockdown
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Weapon Durability]]
! rowspan=2 | [[File:UI_Durability.png|32px|link=|Max condition]]
! rowspan=2 | {{abbr|Base Durability|Condition * break chance}}
! rowspan=2 | {{abbr|Base durability|Condition × break chance}}
! rowspan=2 | {{Translation|Base ID}}
! rowspan=2 | Item ID
|-
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
Line 2,177: Line 2,261:
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:Pen.png|link=Pen|Pen]][[File:RedPen.png|link=Pen|Red Pen]][[File:BluePen.png|link=Pen|Blue Pen]]
| [[File:Pen.png|link=Pen{{lcs}}]][[File:RedPen.png|link=Pen{{lcs}}|Red Pen]][[File:BluePen.png|link=Pen{{lcs}}|Blue Pen]]
| [[Pen|Pen]]
| {{ll|Pen}}
| 0.1
| 0.1
| Stab
| Stab
Line 2,195: Line 2,279:
| {{ID|Base.Pen}}<br>{{ID|Base.RedPen}}<br>{{ID|Base.BluePen}}
| {{ID|Base.Pen}}<br>{{ID|Base.RedPen}}<br>{{ID|Base.BluePen}}
|-
|-
| [[File:Pencil.png|link=Pencil]]
| [[File:Pencil.png|link=Pencil{{lcs}}]]
| [[Pencil]]
| {{ll|Pencil}}
| 0.1
| 0.1
| Stab
| Stab
Line 2,212: Line 2,296:
| 2
| 2
| {{ID|Base.Pencil}}
| {{ID|Base.Pencil}}
|-
|}</div>
|}


==Ranged weapons==
{{:Firearms}}
<noinclude>Ranged weapons are often very powerful and can be used to attack at range or to draw [[zombie]]s to certain parts of the map, giving players the chance to visit other parts with less danger. A hotkey can be used to quickly equip a ranged weapon using {{Key|2}} by default, so long as the player has one in their main inventory.
{{:Explosives}}</onlyinclude>
</noinclude>
===Firearms===
<noinclude>Firearms require [[ammo]] to use and are loud, attracting the attention of nearby [[zombies]]. They benefit significantly from high [[Skills#Firearm|Aiming and Reloading]] skills, with Aiming in particular improving the accuracy, range, and ease of use of firearms. </noinclude>


====Handguns====
==See also==
{| class="pztable sortable" style="text-align:center;"
*{{ll|Weapon parts}}
! rowspan=2 | {{Translation|Icon}}
*{{ll|Ammo}}
! rowspan=2 | {{Translation|Name}}
*{{ll|Bare Hands}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
*{{ll|Durability}}
! rowspan=2 | Hands
! rowspan=2 | [[File:RifleAmmo223.png|link=|Ammo Type]]
! rowspan=2 | [[File:BerettaClip.png|link=|Magazine Size]]
! colspan=2 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_Accuracy.png|28px|link=|Accuracy]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:Speaker_icon.png|28px|link=|Sound Volume]]
! rowspan=2 | [[File:UI_Range.png|28px|link=|Sound Radius]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| {{Img_item|item=Pistol3}}
| [[D-E Pistol]]
| 1.5
| One-Hand
| {{Img_item|item=Bullets44}}
| 8
| 1
| 1.9
| 0.61
| 10
| 20
| 20
| 75
| 70
| 0.3
| 2
| {{ID|Base.Pistol3}}
|-
| {{Img_item|item=Pistol2}}
| [[M1911 Pistol]]
| 1.5
| One-Hand
| {{Img_item|item=Bullets45}}
| 7
| 1
| 1.4
| 0.61
| 8
| 40
| 20
| 50
| 50
| 0.3
| 2
| {{ID|Base.Pistol2}}
|-
| {{Img_item|item=Revolver_Short}}
| [[M36 Revolver]]
| 1.5
| One-Hand
| {{Img_item|item=Bullets38}}
| 5
| 0.7
| 1.2
| 0.61
| 6
| 65
| 20
| 25
| 30
| 0.3
| 2
| {{ID|Base.Revolver_Short}}
|-
| {{Img_item|item=Revolver}}
| [[M625 Revolver]]
| 1.75
| One-Hand
| {{Img_item|item=Bullets45}}
| 6
| 1
| 1.6
| 0.61
| 9
| 30
| 20
| 50
| 50
| 0.3
| 2
| {{ID|Base.Revolver}}
|-
| {{Img_item|item=Pistol}}
| [[M9 Pistol|M9 Pistol]]
| 1.5
| One-Hand
| {{Img_item|item=Bullets9mm}}
| 15
| 0.6
| 1
| 0.61
| 7
| 50
| 20
| 30
| 40
| 0.3
| 2
| {{ID|Base.Pistol}}
|-
| {{Img_item|item=Revolver_Long}}
| [[Magnum]]
| 2.0
| One-Hand
| {{Img_item|item=Bullets44}}
| 6
| 1.2
| 1.9
| 0.61
| 11
| 20
| 20
| 75
| 80
| 0.3
| 2
| {{ID|Base.Revolver_Long}}
|-
|}
 
====Shotguns====
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Hands
! rowspan=2 | [[File:RifleAmmo223.png|link=|Ammo Type]]
! rowspan=2 | [[File:BerettaClip.png|link=|Magazine Size]]
! colspan=2 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_Accuracy.png|28px|link=|Accuracy]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Range.png|28px|link=|Sound Radius]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
! [[File:UI_Min.png|28px|link=|Minimum]]
! [[File:UI_Max.png|28px|link=|Maximum]]
|-
| {{Img_item|item=DoubleBarrelShotgun}}
| [[Double Barrel Shotgun]]
| 4.0
| Two-Hand
| {{Img_item|item=ShotgunShells}}
| 2
| 2
| 2.7
| 0.67
| 9
| 80
| 80
| 100
| 0.8
| 8
| {{ID|Base.DoubleBarrelShotgun}}
|-
| {{Img_item|item=DoubleBarrelShotgun}}
| [[Sawed-off Double Barrel Shotgun]]
| 3.5
| Two-Hand
| {{Img_item|item=ShotgunShells}}
| 2
| 2
| 2.7
| 0.67
| 8
| 80
| 80
| 100
| 0.8
| 8
| {{ID|Base.DoubleBarrelShotgunSawnoff}}
|-
| {{Img_item|item=Shotgun}}
| [[JS-2000 Shotgun]]
| 4.0
| Two-Hand
| {{Img_item|item=ShotgunShells}}
| 6
| 1.5
| 2.2
| 0.61
| 7
| 70
| 60
| 100
| 0.8
| 8
| {{ID|Base.Shotgun}}
|-
| {{Img_item|item=ShotgunSawnoff}}
| [[Sawed-off JS-2000 Shotgun]]
| 3.5
| Two-Hand
| {{Img_item|item=ShotgunShells}}
| 6
| 1.5
| 2.2
| 0.61
| 6
| 100
| 60
| 100
| 0.9
| 8
| {{ID|Base.ShotgunSawnoff}}
|-
|}
 
====Rifles====
{| class="pztable sortable" style="text-align:center;"
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Hands
! rowspan=2 | [[File:RifleAmmo223.png|link=|Ammo Type]]
! rowspan=2 | [[File:BerettaClip.png|link=|Magazine Size]]
! colspan=2 | Damage
! colspan=2 | Range
! rowspan=2 | [[File:UI_Accuracy.png|28px|link=|Accuracy]]
! rowspan=2 | [[File:UI_Percentage.png|28px|link=|Critical Hit Chance]]
! rowspan=2 | [[File:UI_Range.png|28px|link=|Sound Radius]]
! rowspan=2 | Knockback
! rowspan=2 | Knockdown
! rowspan=2 | {{Translation|Base ID}}
|-
! [[File:UI_Min.png|28px|link=|Minimum Damage]]
! [[File:UI_Max.png|28px|link=|Maximum Damage]]
! [[File:UI_Min.png|28px|link=|Minimum Range]]
! [[File:UI_Max.png|28px|link=|Maximum Range]]
|-
| [[File:AssaultRifle2.png|link=M14 Single Shot Assault Rifle]]
| [[M14 Rifle]]
| 4.0
| Two-Hand
| {{Img_item|item=308Bullets}}
| 20
| 1.2
| 2.0
| 0.61
| 10
| 50
| 30
| 70
| 0.3
| 2
| {{ID|Base.AssaultRifle2}}
|-
| [[File:AssaultRifle.png|link=M16 Assault Rifle]]
| [[M16 Assault Rifle]]
| 4.0
| Two-Hand
| {{Img_item|item=556Bullets}}
| 30
| 0.8
| 1.4
| 0.61
| 11
| 20
| 25
| 70
| 0.3
| 4
| {{ID|Base.AssaultRifle}}
|-
| [[File:LeverActionRifle.png|link=MSR700 Rifle]]
| [[MSR700 Rifle]]
| 4.0
| Two-Hand
| {{Img_item|item=223Bullets}}
| 3
| 0.6
| 1.3
| 0.61
| 10
| 27
| 25
| 70
| 0.3
| 2
| {{ID|Base.VarmintRifle}}
|-
| [[File:RifleHunting.png|link=MSR788 Rifle]]
| [[MSR788 Rifle]]
| 4.0
| Two-Hand
| {{Img_item|item=308Bullets}}
| 3
| 1.2
| 2
| 0.61
| 10
| 25
| 30
| 70
| 0.3
| 2
| {{ID|Base.HuntingRifle}}
|-
| [[File:SniperRifle.png|link=Sniper Rifle]]
| [[Sniper Rifle]]
| ?
| Two-Hand
| ?
| ?
| ?
| ?
| 0.61
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|-
| [[File:SniperRifleCamo.png|link=Sniper Rifle|Sniper Rifle (Camo)]]
| [[Sniper Rifle|Sniper Rifle (Camo)]]
| ?
| Two-Hand
| ?
| ?
| ?
| ?
| 0.61
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|-
|}
 
=== Throwables ===
{| class="pztable sortable" style="text-align:center;"
|-
! rowspan=2 | {{Translation|Icon}}
! rowspan=2 | {{Translation|Name}}
! rowspan=2 | [[File:Moodle_heavyLoad.png|link=|Weight]]
! rowspan=2 | Max<br>Range
! rowspan=2 | Effect
! rowspan=2 | Effect<br>Power
! rowspan=2 | Effect<br>Range
! rowspan=2 | [[File:TimerCrafted.png|28px|link=|Timer]]
! colspan=3 | [[File:Wireless_icon.png|28px|link=|Sensor Range]]
! rowspan=2 | {{Translation|Base ID}}
|-
! V1
! V2
! V3
|-
| {{Img_item|item=Molotov}}
| [[Molotov Cocktail|Molotov Cocktail]]
| 1.5
| 8
| Fire
| 90
| 4
| -
| colspan=3 | -
| {{ID|Base.Molotov}}
|-
| {{Img_item|item=Aerosolbomb}}
| [[Aerosol Bomb|Aerosol Bomb]]
| 1.5
| 10
| Explosion
| 70
| 6
| -
| colspan=3 | -
| {{ID|Base.Aerosolbomb}}
|-
| {{Img_item|item=AerosolbombTriggered}}
| [[Aerosol Bomb|Aerosol Bomb with Timer]]
| 1.5
| 10
| Explosion
| 70
| 6
| 10
| colspan=3 | -
| {{ID|Base.AerosolbombTriggered}}
|-
| {{Img_item|item=AerosolbombSensorV1}}
| [[Aerosol Bomb|Aerosol Bomb with Sensor]]
| 1.5
| 10
| Explosion
| 70
| 6
| 5
| 3 || 4 || 6
| {{ID|Base.AerosolbombSensorV1}}<br>{{ID|Base.AerosolbombSensorV2}}<br>{{ID|Base.AerosolbombSensorV3}}
|-
| {{Img_item|item=AerosolbombRemote}}
| [[Aerosol Bomb|Remote Aerosol Bomb]]
| 1.5
| 10
| Explosion
| 70
| 6
| -
| colspan=3 | -
| {{ID|Base.AerosolbombRemote}}
|-
| {{Img_item|item=FlameTrap}}
| [[Fire Bomb|Fire Bomb]]
| 1.5
| 10
| Fire
| 97
| 6
| -
| colspan=3 | -
| {{ID|Base.FlameTrap}}
|-
| {{Img_item|item=FlameTrapTriggered}}
| [[Fire Bomb|Fire Bomb with Timer]]
| 1.5
| 10
| Fire
| 97
| 6
| 10
| colspan=3 | -
| {{ID|Base.FlameTrapTriggered}}
|-
| {{Img_item|item=FlameTrapSensorV1}}
| [[Fire Bomb|Fire Bomb with Sensor]]
| 1.5
| 10
| Fire
| 97
| 6
| 5
| 3 || 4 || 5
| {{ID|Base.FlameTrapSensorV1}}<br>{{ID|Base.FlameTrapSensorV2}}<br>{{ID|Base.FlameTrapSensorV3}}
|-
| {{Img_item|item=FlameTrapRemote}}
| [[Fire Bomb|Remote Fire Bomb]]
| 1.5
| 10
| Fire
| 97
| 6
| -
| colspan=3 | -
| {{ID|Base.FlameTrapRemote}}
|-
| {{Img_item|item=SmokeBomb}}
| [[Smoke Bomb|Smoke Bomb]]
| 1.5
| 10
| Smoke
| -
| 5
| 50
| colspan=3 | -
| {{ID|Base.SmokeBomb}}
|-
| {{Img_item|item=SmokeBombTriggered}}
| [[Smoke Bomb|Smoke Bomb with Timer]]
| 1.5
| 10
| Smoke
| -
| 5
| 10
| colspan=3 | -
| {{ID|Base.SmokeBombTriggered}}
|-
| {{Img_item|item=SmokeBombSensorV1}}
| [[Smoke Bomb|Smoke Bomb with Sensor]]
| 1.5
| 10
| Smoke
| -
| 5
| -
| 3 || 4 || 5
| {{ID|Base.SmokeBombSensorV1}}<br>{{ID|Base.SmokeBombSensorV2}}<br>{{ID|Base.SmokeBombSensorV3}}
|-
| {{Img_item|item=SmokeBombRemote}}
| [[Smoke Bomb|Remote Smoke Bomb]]
| 1.5
| 10
| Smoke
| -
| 5
| -
| colspan=3 | -
| {{ID|Base.SmokeBombRemote}}
|-
| {{Img_item|item=NoiseTrap}}
| [[Noise Maker|Noise Maker]]
| 1.5
| 10
| Noise
| -
| 17
| 50
| colspan=3 | -
| {{ID|Base.NoiseTrap}}
|-
| {{Img_item|item=NoiseTrapTriggered}}
| [[Noise Maker|Noise Generator with Timer]]
| 1.5
| 10
| Noise
| -
| 17
| 10
| colspan=3 | -
| {{ID|Base.NoiseTrapTriggered}}
|-
| {{Img_item|item=NoiseTrapSensorV1}}
| [[Noise Maker|Noise Generator with Sensor]]
| 1.5
| 10
| Noise
| -
| 17
| -
| 3 || 4 || 6
| {{ID|Base.NoiseTrapSensorV1}}<br>{{ID|Base.NoiseTrapSensorV2}}<br>{{ID|Base.NoiseTrapSensorV3}}
|-
| {{Img_item|item=NoiseTrapRemote}}
| [[Noise Maker|Remote Noise Generator]]
| 1.5
| 10
| Noise
| -
| 17
| 10
| colspan=3 | -
| {{ID|Base.NoiseTrapRemote}}
|-
|}


==See also==
{{Navbox items|weapons}}
*[[Unarmed combat]]
*[[Durability]]


{{Navbox_weapons}}
[[Category:Weapons]]
[[Category: Items]]

Latest revision as of 16:55, 27 April 2024

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Weapons


The player with every possible weapon attached in build 41

Weapons are used to defend the player against zombies and other players.

A lot of items, including regular household items, can be used as a weapon, and they can be found scattered throughout Knox Country in various containers, vehicles, or corpses. There are two main types of weapons: melee and ranged.

Melee weapons

Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: axe, long blunt, short blunt, long blade, short blade, spear, and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently.

Some weapons require one hand to use, requiring to be held in a primary hand, leaving the secondary hand for things like bags or light sources with no drawbacks – these can't be used with two hands to improve their effectiveness further. Other weapons require both hands to be used at 100% effectiveness, but some can be used in a primary hand in a pinch; however, it will reduce the damage by 50% and massively increased endurance costs. Heavy weapons can only be held in two hands.

Some small one-handed weapons can be attached to the belt, in slots 2 and 3, but in some instances, like with the machete, lead pipe and metal bar, as well as most two-handed weapons, they can only be equipped on the back in slot 1.

Blunt weapon

Blunt weapons normally have more durability than stab weapons. As well as this, some blunt weapons are capable of cleaving more than one zombie (when in Survivor or Builder playstyle or if Weapon Multi Hit option is enabled in Custom Sandbox), meaning taking on multiple zombies is possible. They also do not damage the clothing of zombies or players on hit.

Stab

Most stab weapons have a unique instant-kill jaw stab attack, indicated by the raised hand of the player when in aim mode. Performing this action requires the player to be stationary and to have good timing, ideally with a combination of a high short blade skill. A high sneaking and lightfooted skill will help in safely getting close to zombies.

Stab weapons are an effective tool at dealing with single zombies, due to it being quick, quiet, and low rate of exertion. The player can whittle down a group of zombies, if careful, with a high short blade skill. Still, it does have some caveats, which are listed below.

  • Timing: striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
  • Modest recovery: if facing a group, it is recommended to isolate one for by at least a few feet before striking to prevent getting flanked.
  • Low durability: Most of the weapons break easily, with common cutlery breaking especially fast.
  • Weapons can get stuck in a zombie when performing the instant-kill jaw stab, and need to be recovered (which can be a problem if there are still zombies remaining).
  • The jaw stab attack can't be used against players.
Spear

Spear weapons are two-handed. They have two different special insta-kill attacks when held in both hands:

  • When zombies are 1.7 tiles or more away from any other zombie, requiring player timing and ideally a high spear skill.
  • When springing, which results in a charge attack. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior attack.
Attack type differences

Before judging the weapon's base speed, which determines the attack speed of the weapon, it is important to know that different weapon types have different calculations for the resulting attack speed.

As example, a base speed 1 spear will swing significantly faster than the base speed 1 hammer due to spears having an incredibly high speed attack animation. Heavy weapons on the other side, with a base speed of 1 will be significantly slower than other normal weapons with the same base speed.

So in summary, it is important to take the base speed stat with a grain of salt and to try to compare it only within weapons of the same attack type.

Legend
Icon Meaning
Encumbrance Encumbrance
Minimum Minimum
Maximum Maximum
Door damage Door damage
Tree damage Tree damage
Attack speed Attack speed
Crit chance Crit chance
Crit multiplier Crit multiplier
Knockback Knockback
Knockdown Knockdown
Max condition Max condition
Max condition Condition lower chance

Axes

Axes are typically two-handed weapons that can be used to cut down trees to get logs. They usually also provide very high base damage numbers, and are therefore also a very effective choice of weapon to fight with.

Icon Name Encumbrance Attack
type
Damage Range Attack speed Crit chance Crit multiplier Knockback Knockdown Max condition UI DurabilityPercent.png Base durability Item ID
Minimum Maximum Door damage Tree damage Minimum Maximum
Axe.png Axe 3.0 Two-Hand 0.8 2 35 35 0.61 1.2 1 20% 5x 0.3 2 13 35 455 Base.Axe
AxeHand.png Hand Axe 2.0 One-Hand 0.7 1.5 20 15 0.61 1.1 1 15% 5x 0.3 2 10 15 150 Base.HandAxe
PickAxe.png Pickaxe 3.0 Two-Hand 1 2.2 35 35 0.61 1.6 0.8 25% 9x 0.3 2 13 20 260 Base.PickAxe
AxeStone.png Stone Axe 1.2 Two-Hand 0.5 1.5 10 15 0.61 1.2 1 15% 5x 0.3 1.5 5 5 25 Base.AxeStone
WoodAxe.png Wood Axe 3.0 Heavy 1.3 3 55 55 0.61 1.35 1 50% 12x 0.3 3 15 25 375 Base.WoodAxe

Long blunts

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
GuitarAcoustic.png Acoustic Guitar 2.3 Two-Hand 0.3 0.8 3 10 0.61 1.3 0.9 20% 2x 0.3 1.5 2 3 6 Base.GuitarAcoustic
BadmintonRacket.png Badminton Racket 1.0 One-Hand 0.1 0.2 2 - 0.61 1.25 1.2 - - 0.3 2 4 3 12 Base.BadmintonRacket
Barbell.png Barbell 6.0 Heavy 1.8 2.8 35 55 0.61 1.35 0.7 - 2x 0.3 2 15 25 375 Base.BarBell
BaseballBat.png Baseball Bat 2.0 Two-Hand 0.8 1.1 5 1 0.61 1.25 1 40% 2x 0.5 2 15 20 300 Base.BaseballBat
Pushbroom.png Broom 1.0 Two-Hand 0.2 0.5 1 - 0.61 1.6 1.2 5% 1x 0.3 - 3 2 6 Base.Broom
Paddle.png Canoe Paddle 2.0 Two-Hand 0.5 1.3 1 - 0.61 1.6 0.85 40% 2x 0.3 - 10 10 100 Base.CanoePadel
PaddleDouble.png Canoe Paddle - Double-bladed 2.2 Two-Hand 0.8 1.9 1 - 0.61 1.6 0.8 50% 2x 0.3 - 10 10 100 Base.CanoePadelX2
Crowbar.png ChainsawFuture 3.0 Chainsaw 0.6 1.1 8 - 0.61 1.2 1 35% 6x 0.5 - 15 70 1050 Base.Chainsaw
Crowbar.png Crowbar 2.0 Two-Hand 0.6 1.15 8 - 0.61 1.25 1 20% 2.5x 0.5 - 15 70 1050 Base.Crowbar
Black Electric BassBlue Electric BassRed Electric Bass Electric Bass 3.5 Heavy 0.9 1.4 10 - 0.61 1.35 1 70% 2x 0.3 1.5 12 9 108 Base.GuitarElectricBassBlack
Base.GuitarElectricBassBlue
Base.GuitarElectricBassRed
Black Electric GuitarBlue Electric GuitarRed Electric Guitar Electric Guitar 2.8 Heavy 0.8 1.2 10 - 0.61 1.35 1.1 55% 2x 0.3 1.5 10 7 70 Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed
FishingRod crafted.png Fishing Rod (crafted) 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 1.3 5% 2x 0.3 - 3 1 3 Base.CraftedFishingRod
FishingRod.png Fishing Rod 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 1.3 5% 2x 0.3 - 3 1 3 Base.FishingRod
Fishing Rod without Line Fishing Rod without Line 0.4 Two-Hand 0.2 0.3 1 - 0.61 1.55 1.3 5% 2x 0.3 - 3 1 3 Base.FishingRodBreak
Hoe.png Garden Hoe 1.5 Two-Hand 0.6 1.7 10 1 0.61 1.6 0.85 35% 2x 0.5 2 10 10 100 Base.GardenHoe
Golfclub.png Golf Club 2.0 Two-Hand 0.5 1.0 5 - 0.61 1.42 1 25% 2x 0.6 - 5 15 75 Base.Golfclub
FieldHockeyStick.png Hockey Stick 1.5 Two-Hand 0.3 0.7 1 - 0.61 1.6 0.9 30% 2x 0.3 - 7 5 35 Base.HockeyStick
HockeyStick.png Ice Hockey Stick 1.5 Two-Hand 0.3 0.7 1 - 0.61 1.6 0.9 30% 2x 0.3 - 7 5 35 Base.IceHockeyStick
Keytar.png Keytar 2.0 Heavy 0.2 0.7 3 10 0.58 1.25 1.2 20% 2x 0.3 1.5 2 3 6 Base.Keytar
LacrosseStick.png Lacrosse Stick 0.4 Two-Hand 0.3 0.7 1 - 0.61 1.6 0.9 30% 2x 0.3 - 10 10 100 Base.LaCrosseStick
LeafRake.png Leaf Rake 1.5 Two-Hand 0.2 0.4 1 0 0.61 1.6 1.2 5% 1x 0.3 - 4 3 12 Base.LeafRake
Plank.png Plank 3.0 Two-Hand 0.4 0.6 5 - 0.61 1.3 0.9 30% 2x 0.3 2 10 2 20 Base.Plank
Poolcue.png Pool Cue 1.0 Two-Hand 0.2 0.4 1 - 0.61 1.6 1.2 - - 0.3 - 10 10 100 Base.Poolcue
Rake.png Rake 1.5 Two-Hand 0.2 0.4 1 - 0.61 1.6 1.2 5% 1x 0.3 - 4 3 12 Base.Rake
Saxophone.png Saxophone 3.0 One-Hand 0.4 0.8 5 - 0.61 1.2 0.9 70% 2x 0.3 2 5 2 10 Base.Saxophone
Shovel.pngShovel2.png Shovel 1.5 Two-Hand 0.8 1.9 10 1 0.61 1.6 0.8 40% 2x 0.5 2 10 10 100 Base.Shovel
Base.Shovel2
Sledgehamer.pngSledgehammer2.png Sledgehammer 6.0 Heavy 2 3 40 10 0.7 1.35 0.9 - 2x 1 3 10 40 400 Base.Sledgehammer
Base.Sledgehammer2
SnowShovel.png Snow Shovel 1.5 Two-Hand 0.8 1.9 10 1 0.61 1.6 0.8 40% 2x 0.5 2 10 10 100 Base.SnowShovel
BaseballBatNails.png Spiked Baseball Bat 2.0 Two-Hand 1 1.5 7 1 0.61 1.28 0.95 30% 5x 0.5 2 15 10 150 Base.BaseballBatNails
PlankNail.png Spiked Plank 3.1 Two-Hand 0.5 0.8 8 - 0.61 1.32 0.85 25% 5x 0.3 2 10 2 20 Base.PlankNail
TennisRacket.png Tennis Racket 1.0 One-Hand 0.3 0.5 2 - 0.61 1.25 1.1 5% 1x 0.3 2 4 6 24 Base.TennisRacket
Trumpet.png Trumpet 1.0 One-Hand 0.4 0.8 5 - 0.61 1.15 1 20% 2x 0.3 2 5 2 10 Base.Trumpet

Short blunts

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
BallPeenHammer.png Ball-peen Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1 1 20% 3x 0.5 - 10 30 300 Base.BallPeenHammer
Banjo.png Banjo 3.0 Two-Hand 0.3 0.6 5 - 0.61 1.25 1.1 5% 2x 0.3 2 3 2 6 Base.Banjo
FurnitureLeg.png Chair Leg 1.0 One-Hand 0.4 0.8 5 - 0.61 1 1.1 5% 2x 0.3 2 3 2 6 Base.ChairLeg
ClubHammer.png Club Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1 1 20% 2x 0.5 - 10 25 250 Base.ClubHammer
Drumsticks.png Drumstick 3.0 One-Hand 0.1 0.2 - - 0.61 0.9 1.3 - - 0.3 2 1 1 1 Base.Drumstick
Dumbbell.png Dumbbell 5.0 One-Hand 0.5 1 9 - 0.61 1 0.9 25% 3x 0.5 - 10 25 250 Base.DumbBell
Flute.png Flute 3.0 One-Hand 0.1 0.2 - - 0.61 0.9 1.3 - - 0.3 2 1 1 1 Base.Flute
Pan.png Frying Pan 1.0 One-Hand 0.3 0.5 3 - 0.61 1.1 1 30% 2x 0.5 1.3 10 12 120 Base.Pan
Griddle.png Griddle Pan 1.0 One-Hand 0.25 0.45 3 - 0.61 1.1 1 30% 1.7x 0.5 1.3 10 12 120 Base.GridlePan
Hammer.png Hammer 1.0 One-Hand 0.5 1 9 - 0.61 1.1 1 20% 3x 0.5 - 10 30 300 Base.Hammer
Pipe.png Lead Pipe 1.5 One-Hand 0.7 1.2 1 - 0.61 1.15 0.93 30% 2x 0.3 - 15 20 300 Base.LeadPipe
MetalBar.png Metal Bar 1.5 One-Hand 0.7 1.1 1 - 0.61 1.2 0.95 30% 2x 0.3 - 8 15 120 Base.MetalBar
MetalTube.png Metal Pipe 1.5 One-Hand 0.6 1 1 - 0.61 1.2 0.95 30% 2x 0.3 - 8 15 120 Base.MetalPipe
NightStick.png Nightstick 1.5 One-Hand 0.6 1.1 1 - 0.61 1.2 1 25% 2x 0.3 - 15 20 300 Base.Nightstick
Pickaxe Handle.png Pickaxe Handle 3.0 One-Hand 0.4 0.8 5 - 0.61 1.05 1.1 10% 2x 0.3 2 4 3 12 Base.PickAxeHandle
PipeWrench.png Pipe Wrench 1.5 One-Hand 0.5 1 10 - 0.61 1.1 1 25% 2x 0.3 2 10 25 250 Base.PipeWrench
Plunger.png Plunger 0.5 One-Hand 0.3 0.5 2 - 0.61 1.1 1.2 5% 2x 0.3 2 3 2 6 Base.Plunger
RollingPin.png Rolling Pin 1.5 One-Hand 0.2 0.5 5 - 0.61 1.1 1.2 15% 2x 0.5 - 8 14 112 Base.RollingPin
SaucepanEmpty.png Saucepan 0.7 One-Hand 0.2 0.7 1 - 0.61 1 1 30% 2x 0.3 - 5 10 50 Base.Saucepan
Pickaxe Nails.png Spiked Pickaxe Handle 3.0 One-Hand 0.7 1 5 - 0.61 1.1 1 10% 5x 0.3 2 4 2 8 Base.PickAxeHandleSpiked
HammerStone.png Stone Hammer 1.2 One-Hand 0.3 0.7 2 - 0.61 1.05 1 15% 3x 0.5 - 5 5 25 Base.HammerStone
TableLeg.png Table Leg 1.5 One-Hand 0.5 0.9 5 - 0.61 1 1 10% 2x 0.3 2 4 3 12 Base.TableLeg
Violin.png Violin 0.7 One-Hand 0.2 0.4 5 - 0.61 1 1.2 5% - 0.3 2 1 1 1 Base.Violin
WoodMallet.png Wooden Mallet 1.0 One-Hand 0.4 0.9 9 - 0.61 1 1.1 17% 3x 0.5 - 8 20 160 Base.WoodenMallet
Wrench.png Wrench 1.0 One-Hand 0.5 1 10 - 0.61 1 1 20% 2x 0.3 2 9 15 135 Base.Wrench

Long blades

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Katana.png Katana 2.0 Two-Hand 8 8 8 1 0.61 1.4 1 30% 6x 0.5 - 10 15 150 Base.Katana
Machete.png Machete 2.0 One-Hand 2 3 10 10 0.61 1.23 1 20% 5x 0.3 2 13 25 325 Base.Machete

Short blades

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
KnifeButter.png Bread Knife 0.3 Stab 0.1 0.4 1 - 0.61 1 1 15% 10x 0.3 - 5 5 25 Base.BreadKnife
KnifeButter.png Butter Knife 0.3 Stab 0.1 0.4 1 - 0.61 0.8 1 7% 10x 0.3 - 3 1 3 Base.ButterKnife
Fork.png Fork 0.3 Stab 0.1 0.1 1 - 0.2 0.8 1 5% 10x 0.3 - 3 1 3 Base.Fork
GardeningFork.png Hand Fork 0.5 Stab 0.2 0.4 5 - 0.61 0.9 1 10% 10x 0.3 2 6 9 54 Base.HandFork
Trowel.png Trowel 0.5 One-Hand 0.2 0.4 5 - 0.61 0.9 1 30% 10x 0.3 2 6 9 54 Base.HandShovel
HandScythe.png Hand Scythe 0.5 One-Hand 0.6 1.2 5 - 0.61 1.1 1.1 15% 5x 0.3 2 5 5 25 Base.HandScythe
HuntingKnife.png Hunting Knife 0.5 Stab 0.6 1.2 1 2 0.61 0.9 1 50% 3x 0.3 - 10 15 150 Base.HuntingKnife
IcePick.png Ice Pick 0.3 Stab 0.6 0.9 1 2 0.61 0.9 1 10% 5x 0.3 - 10 7 70 Base.IcePick
KnifeChopping.png Kitchen Knife 0.3 Stab 0.3 0.7 1 1 0.61 0.9 1 25% 4x 0.3 - 10 2 20 Base.KitchenKnife
LetterOpener.png Letter Opener 0.3 Stab 0.1 0.1 1 2 0.61 0.9 1 5% 10x 0.3 - 5 1 5 Base.LetterOpener
Cleaver.png Meat Cleaver 1.0 One-Hand 0.4 0.8 20 15 0.61 1 1.2 15% 5x 0.3 2 10 15 150 Base.MeatCleaver
Scalpel.png Scalpel 0.3 Stab 0.1 0.4 1 - 0.61 0.8 1 10% 10x 0.3 - 5 1 5 Base.Scalpel
Scissors.png Scissors 0.4 Stab 0.1 0.1 1 - 0.61 0.9 1 5% - 0.3 - 10 1 10 Base.Scissors
Screwdriver.png Screwdriver 0.4 Stab 0.3 0.7 1 1 0.61 0.85 1 10% 10x 0.3 - 10 6 60 Base.Screwdriver
BrokenBottle.png Smashed Bottle 1.0 Stab 0.2 0.5 - - 0.61 0.8 1.4 5% 5x 0.3 2 3 1 3 Base.SmashedBottle
Spoon.png Spoon 0.3 Stab 0.1 0.1 1 - 0.2 0.8 - - - 0.3 - 3 1 3 Base.Spoon
Stake.png Stake 0.3 Stab 0.25 0.53 1 - 0.61 0.85 1 10% 10x 0.3 - 5 1 5 Base.Stake
KnifeFlint.png Stone Knife 0.75 Stab 0.4 0.6 1 2 0.61 0.85 1 20% 2x 0.3 - 6 7 42 Base.FlintKnife

Spears

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Crit
multiplier
Knockback Knockdown Max condition Condition lower
chance
Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Closed UmbrellaClosed UmbrellaClosed UmbrellaClosed Umbrella Closed Umbrella 1.0 Spear 0.5 0.7 1 - 0.61 1.1 0.9 10% 1x 0.3 - 7 3 21 Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaWhite
Pitchfork.png Garden Fork 1.5 Spear 1 1.5 7 - 0.61 1.37 0.9 30% 10x 0.3 - 10 15 150 Base.GardenFork
StickSharpened.png Wooden Spear 1.7 Spear 1 1.4 5 - 0.61 1.4 1 30% 10x 0.3 - 7 4 28 Base.WoodenLance
SpearStick.png Crafted Spear 1.7 Spear 1 1.5 5 - 0.98 1.4 1 30% 10x 0.3 - 5 2 10 Base.SpearCrafted
SpearButterKnife.png Spear with Bread Knife 2.0 Spear 1 1.6 5 - 0.98 1.55 1 30% 10x 0.3 - 6 3 18 Base.SpearBreadKnife
SpearButterKnife.png Spear with Butter Knife 2.0 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearButterKnife
SpearFork.png Spear with Fork 2.0 Spear 1 1.6 5 - 0.98 1.42 0.95 30% 10x 0.3 - 6 3 18 Base.SpearFork
SpearKnife.png Spear with Letter Opener 2.0 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearLetterOpener
SpearScalpel.png Spear with Scalpel 2.0 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearScalpel
SpearSpoon.png Spear with Spoon 2.0 Spear 1 1.6 5 - 0.98 1.4 1 30% 10x 0.3 - 6 3 18 Base.SpearSpoon
SpearScissors.png Spear with Scissors 2.1 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearScissors
SpearGardeningFork.png Spear with Hand Fork 2.2 Spear 1.1 1.6 6 - 0.98 1.45 0.95 30% 10x 0.3 - 7 4 28 Base.SpearHandFork
SpearScrewdriver.png Spear with Screwdriver 2.1 Spear 1.2 1.6 7 - 0.98 1.45 1 30% 10x 0.3 - 7 4 28 Base.SpearScrewdriver
SpearHuntingKnife.png Spear with Hunting Knife 2.2 Spear 1.2 1.7 7 - 0.98 1.48 1 30% 10x 0.3 - 9 8 72 Base.SpearHuntingKnife
SpearMachete.png Spear with Machete 3.7 Spear 1.3 2 10 - 0.98 1.55 0.9 30% 10x 0.3 - 12 10 120 Base.SpearMachete
SpearIcePick.png Spear with Ice Pick 2.0 Spear 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 - 6 3 18 Base.SpearIcePick
SpearKnife.png Spear with Knife 2.0 Spear 1 1.6 5 - 0.98 1.45 1 30% 10x 0.3 - 7 4 28 Base.SpearKnife

Improvised

Icon Name Encumbrance Attack
type
Damage Range Base speed Crit chance Knockback Knockdown Max condition Base durability Item ID
Minimum Maximum Damage done to doors Damage done to trees Minimum Maximum
Pen.pngRed PenBlue Pen Pen 0.1 Stab 0.1 0.1 - - 0.61 0.8 2 - 0.3 - 2 2 Base.Pen
Base.RedPen
Base.BluePen
Pencil.png Pencil 0.1 Stab 0.1 0.1 - - 0.61 0.8 2 - 0.3 - 2 2 Base.Pencil


Firearms

Firearms require ammo to use and are loud, attracting the attention of nearby zombies. They benefit significantly from high aiming and reloading skills, with aiming in particular improving the accuracy, range, and ease of use of firearms. </noinclude>

Table legend
Icon Meaning
Encumbrance Encumbrance
Ammunition Ammunition type
Magazine size Magazine size
Accuracy Accuracy
Crit chance Critical hit chance
Noise radius Noise radius
Minimum Minimum
Maximum Maximum

Handguns

Icon Name Encumbrance Hands Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Knockdown Item ID
Minimum Maximum Minimum Maximum
HandGun.png D-E Pistol 1.5 One-Hand 40calAmmoBox.png 8 1 1.9 0.61 10 20 +12 20% +10% 70 0.3 2 Base.Pistol3
HandGun2.png M1911 Pistol 1.5 One-Hand 40calAmmoBox.png 7 1 1.4 0.61 8 40 +10 20% +10% 50 0.3 2 Base.Pistol2
RevolverShort.png M36 Revolver 1.5 One-Hand 40calAmmoBox.png 5 0.7 1.2 0.61 6 65 +8 20% +10% 30 0.3 2 Base.Revolver_Short
Revolver.png M625 Revolver 1.75 One-Hand 40calAmmoBox.png 6 1 1.6 0.61 9 30 +10 20% +10% 50 0.3 2 Base.Revolver
HandGun3.png M9 Pistol 1.5 One-Hand 40calAmmoBox.png 15 0.6 1 0.61 7 50 +8 20% +10% 40 0.3 2 Base.Pistol
RevolverLong.png Magnum 2.0 One-Hand 40calAmmoBox.png 6 1.2 1.9 0.61 11 20 +12 20% +10% 80 0.3 2 Base.Revolver_Long

Shotguns

Icon Name Encumbrance Hands Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Knockdown Item ID
Minimum Maximum Minimum Maximum
ShotgunDoublebarrel.png Double Barrel Shotgun 4.0 Two-Hand ShotgunAmmo.png 2 2 2.7 0.67 9 80 +5 80% +4% 100 0.8 8 Base.DoubleBarrelShotgun
ShotgunDoublebarrel.png Sawed-off Double Barrel Shotgun 3.5 Two-Hand ShotgunAmmo.png 2 2 2.7 0.67 8 80 +5 80% +4% 100 0.8 8 Base.DoubleBarrelShotgunSawnoff
Shotgun2.png JS-2000 Shotgun 4.0 Two-Hand ShotgunAmmo.png 6 1.5 2.2 0.61 7 70 +5 60% +4% 100 0.8 8 Base.Shotgun
Shotgun.png Sawed-off JS-2000 Shotgun 3.5 Two-Hand ShotgunAmmo.png 6 1.5 2.2 0.61 6 100 +0 60% +4% 100 0.9 8 Base.ShotgunSawnoff

Rifles

Icon Name Encumbrance Hands Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Knockdown Item ID
Minimum damage Maximum damage Minimum range Maximum range
AssaultRifle2.png M14 Rifle 4.0 Two-Hand RifleAmmo308loose.png 20 1.2 2.0 0.61 10 50 +5 30% +15% 70 0.3 2 Base.AssaultRifle2
AssaultRifle.png M16 Assault Rifle 4.0 Two-Hand RifleAmmo308loose.png 30 0.8 1.4 0.61 11 20 +7 25% +12% 70 0.3 4 Base.AssaultRifle
LeverActionRifle.png MSR700 Rifle 4.0 Two-Hand RifleAmmo223loose.png 3 0.6 1.3 0.61 10 27 +17 25% +12% 70 0.3 2 Base.VarmintRifle
RifleHunting.png MSR788 Rifle 4.0 Two-Hand RifleAmmo308loose.png 3 1.2 2.0 0.61 10 25 +15 30% +15% 70 0.3 2 Base.HuntingRifle

Ammo

Rounds

Icon Name Encumbrance Item ID
RifleAmmo223loose.png .223 Round 0.02 Base.223Bullets
RifleAmmo308loose.png .308 Round 0.02 Base.308Bullets
40calAmmoBox.png .38 Special Round 0.02 Base.Bullets38
40calAmmoBox.png .44 Magnum Round 0.04 Base.Bullets44
40calAmmoBox.png .45 Auto Round 0.04 Base.Bullets45
RifleAmmo308loose.png 5.56mm Round 0.03 Base.556Bullets
40calAmmoBox.png 9mm Round 0.01 Base.Bullets9mm
ShotgunAmmo.png Shotgun Shells 0.05 Base.ShotgunShells

Boxes

Icon Name Encumbrance Item ID
RifleAmmo223.png Box of .223 Rounds 0.6 Base.223Box
RifleAmmo308.png Box of .308 Rounds 0.6 Base.308Box
HandgunAmmoBox.png Box of .38 Special Rounds 0.35 Base.Bullets38Box
HandgunAmmoBox.png Box of .44 Magnum Rounds 0.38 Base.Bullets44Box
HandgunAmmoBox.png Box of .45 Auto Rounds 1 Base.Bullets44Box
RifleAmmo308.png Box of 5.56mm Rounds 1.2 Base.556Box
HandgunAmmoBox.png Box of 9mm Rounds 0.2 Base.Bullets9mmBox
ShotgunAmmoBox.png Box of Shotgun Shells 0.9 Base.ShotgunShellsBox

Magazines

Icon Name Encumbrance Weapon Ammo Capacity Item ID
BerettaClip.png M9 Magazine 0.2 HandGun3.png 40calAmmoBox.png 15 Base.9mmClip
BerettaClip.png M1911 Auto Magazine 0.2 HandGun2.png 40calAmmoBox.png 7 Base.45Clip
BerettaClip.png D-E Magazine 0.2 HandGun.png 40calAmmoBox.png 8 Base.44Clip
BerettaClip.png MSR700 Magazine 0.2 LeverActionRifle.png RifleAmmo223loose.png 3 Base.223Clip
BerettaClip.png MSR788 Magazine 0.2 RifleHunting.png RifleAmmo308loose.png 3 Base.308Clip
BerettaClip.png M16 Magazine 0.2 AssaultRifle.png RifleAmmo308loose.png 30 Base.556Clip
BerettaClip.png M14 Magazine 0.2 AssaultRifle2.png RifleAmmo308loose.png 20 Base.M14Clip

Molds

Icon Name Encumbrance Item ID
BulletMold.png .223 Bullet MoldFuture 0.5 Base.223BulletsMold
BulletMold.png .308 Bullet MoldFuture 0.5 Base.308BulletsMold
BulletMold.png 9mm Bullet MoldFuture 0.5 Base.9mmBulletsMold
BulletMold.png Shotgun Shells MoldFuture 0.5 Base.ShotgunShellsMold

Weapon parts

Canon

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
HuntingKnife.png BayonetFuture 0.2 0.2 Currently not functional LeverActionRifle.pngRifleHunting.png Base.Bayonnet
ShotgunChoke.png Choke Tube - Full 0.1 0.1 Increases damage by 0.5 and reduces spread by 0.1 Shotgun2.png Base.ChokeTubeFull
ShotgunChoke.png Choke Tube - Improved 0.1 0.1 Increases spread by 0.1 and reduces damage by 0.5 Shotgun2.png Base.ChokeTubeImproved
RedDot.png Gun LightFuture 0.2 0.2 Currently not functional HandGun3.pngHandGun2.pngHandGun.png Base.GunLight
HandgunLaser.png Laser 0.2 0.2 Increases hit chance by 5 HandGun3.pngHandGun2.pngHandGun.pngAssaultRifle.pngAssaultRifle2.png Base.Laser

Recoil Pad

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleRecoilPad.png Recoil Pad 0.1 0.1 Reduces recoil by 5 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.RecoilPad

Scope

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
Scope2x.png x2 Scope 0.3 0.3 Increases min. range by 6 and max. range by 7 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x2Scope
Scope4x.png x4 Scope 0.4 0.4 Increases min. range by 8 and max. range by 13 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x4Scope
Scope8x.png x8 Scope 0.8 0.8 Increases min. range by 10 and max. range by 20 LeverActionRifle.pngRifleHunting.pngAssaultRifle2.pngAssaultRifle.png Base.x8Scope
ScopeIronSight.png Iron Sight 0.1 0.1 Increases max. range by 3 RifleHunting.pngLeverActionRifle.pngHandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.png Base.IronSight
RedDot.png Red Dot 0.2 0.2 Increases aiming speed. HandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.pngRifleHunting.pngLeverActionRifle.png Base.RedDot

Sling

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
AmmoStrap.png Ammo Straps 0.5 0.5 Reduces reload time by 5 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.AmmoStraps
GunSling.png Sling 0.5 - 0.3 Reduces encumbrance by 0.3 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.Sling

Stock

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleFibreglassStock.png Fiberglass Stock 0.1 - 0.5 Reduces the encumbrance by 0.5 and increases hit chance by 8 RifleHunting.pngLeverActionRifle.png Base.FiberglassStock

Explosives

Icon Name Encumbrance Max
range
Effect Effect
power
Effect
range
Timer Sensor range Item ID
V1 V2 V3
Molotov.png Molotov Cocktail 1.5 8 Fire 90 4 - - Base.Molotov
Aerosolbomb.png Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.Aerosolbomb
AerosolbombTimer.png Aerosol Bomb with Timer 1.5 10 Explosion 70 6 10 - Base.AerosolbombTriggered
AerosolbombTimer.png Aerosol Bomb with Sensor 1.5 10 Explosion 70 6 5 3 4 6 Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
AerosolbombTimer.png Remote Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.AerosolbombRemote
BottleWithGas.png Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrap
FireBomb.png Fire Bomb with Timer 1.5 10 Fire 97 6 10 - Base.FlameTrapTriggered
FireBomb.png Fire Bomb with Sensor 1.5 10 Fire 97 6 5 3 4 5 Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
FireBomb.png Remote Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrapRemote
PipeBomb.png Pipe Bomb 1.5 10 Explosion 90 7 - - Base.PipeBomb
PipeBomb.png Pipe Bomb with Sensor 1.5 10 Explosion 90 7 5 3 4 6 Base.PipeBombSensorV1
Base.PipeBombSensorV2
Base.PipeBombSensorV3
PipeBomb.png Remote Pipe Bomb 1.5 10 Explosion 90 7 - - Base.PipeBombRemote
Smokebomb.png Smoke Bomb 1.5 10 Smoke - 5 50 - Base.SmokeBomb
SmokebombTimer.png Smoke Bomb with Timer 1.5 10 Smoke - 5 10 - Base.SmokeBombTriggered
SmokebombTimer.png Smoke Bomb with Sensor 1.5 10 Smoke - 5 - 3 4 5 Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
SmokebombTimer.png Remote Smoke Bomb 1.5 10 Smoke - 5 - - Base.SmokeBombRemote
NoiseMaker.png Noise Maker 1.5 10 Noise - 17 50 - Base.NoiseTrap
NoiseMaker.png Noise Generator with Timer 1.5 10 Noise - 17 10 - Base.NoiseTrapTriggered
NoiseMaker.png Noise Generator with Sensor 1.5 10 Noise - 17 - 3 4 6 Base.NoiseTrapSensorV1
Base.NoiseTrapSensorV2
Base.NoiseTrapSensorV3
NoiseMaker.png Remote Noise Generator 1.5 10 Noise - 17 10 - Base.NoiseTrapRemote

See also